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Stories from Danger's Den

@dangersden

Retro RPG by @mckathlin.bsky.social, currently in closed alpha development. Small stories in 1000s of worlds, procedurally generated with heart and just enough danger. Header by @not-jam.itch.io Read more about the game on https://dangersden.net

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18.11.2024
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Latest posts by Stories from Danger's Den @dangersden

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I had this little ditty looping in my mind while drawing my recent fan art piece, so I decided to make a quick 8-bit rendition of it today for the Game Boy! ๐ŸŽต

Maybe this is what a Star Fox game on Game Boy would have sounded like! โญ๐ŸฆŠ

#Music #GBStudio #8Bit #StarFox #Nintendo #SNES #GameBoy

21.10.2025 13:03 ๐Ÿ‘ 80 ๐Ÿ” 31 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0
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Some more level 4 gameplay!

#GameBoy #gbstudio #retrogames

20.02.2026 14:53 ๐Ÿ‘ 21 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Nice! Also, you have excellent taste in video games.

19.02.2026 02:05 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Key art for Elementallis work in progress!

18.02.2026 17:05 ๐Ÿ‘ 232 ๐Ÿ” 36 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

๐Ÿคฉ

19.02.2026 02:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh dang, I've got to check out this game! ๐Ÿฎ

19.02.2026 02:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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2 wizards, 1 cow... And a campfire. Wishlist on Steam. #indiedev #gamedev #pixelart

18.02.2026 20:04 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

some of you are looksmaxxing when you need to be booksmaxxing

18.02.2026 19:41 ๐Ÿ‘ 14703 ๐Ÿ” 2450 ๐Ÿ’ฌ 211 ๐Ÿ“Œ 194

LOL!

18.02.2026 23:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Found out I could use instruments from an actual Zelda game๐Ÿค”
I don't know if I actually will...

But I obviously I had to try it out...

It's always a ton of fun toying with new instruments ๐Ÿ˜†

#indiedev #gamedev #indiegames

18.02.2026 05:03 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh, this looks great!

18.02.2026 03:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Drawing of Gogo from Final Fantasy 6

Drawing of Gogo from Final Fantasy 6

Just a Gogo...
#finalfantasy

17.02.2026 06:52 ๐Ÿ‘ 4014 ๐Ÿ” 1180 ๐Ÿ’ฌ 33 ๐Ÿ“Œ 4
Screenshot of Stories from Danger's Den, an 8-bit-style RPG with a top-down view. A soldier in red armor is standing in a large cavern with a floor of gray volcanic ash. To his east and west are large pools of glowing lava. To the north is a wall of basalt, and to the south, a pillar of basalt with paths around both its east and its west side. The game's menu is open, so we can see that Jocho is level 3 and has 31 out of 45 hit points and no magic points. He has 103 gold.

Screenshot of Stories from Danger's Den, an 8-bit-style RPG with a top-down view. A soldier in red armor is standing in a large cavern with a floor of gray volcanic ash. To his east and west are large pools of glowing lava. To the north is a wall of basalt, and to the south, a pillar of basalt with paths around both its east and its west side. The game's menu is open, so we can see that Jocho is level 3 and has 31 out of 45 hit points and no magic points. He has 103 gold.

The game has just spawned its very first lava cave, and brave Jocho is exploring it. What do you think his quest here might be?

18.02.2026 03:02 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Reposting some of my favorite work for Somewhen, my main project. A lot of people have told me I've done a lot of work to make it beautiful and snappy and I think I should return to it to apply all I've learned through Project Kelvin.

Both are being made in Godot, so it's a no brainer!

#pixelart

18.02.2026 01:53 ๐Ÿ‘ 45 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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The demo for Collectorโ€™s Cove offers a 360-degree dive into the game and provides a solid experience of what you can expect.
@voodooduckgames.bsky.social #CollectorsCove #Demo #Steam #indiegame
wp.me/p70tPw-rz9

18.02.2026 02:00 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I hear you, but where's the clickbait in that? ๐Ÿ˜†

17.02.2026 22:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

rpgmaker definitely isn't the right tool for everyone, but I think using opinionated pre-baked tools to make some games would be very instructive to a lot of folks setting out to make their epic custom dream game. they're a much lower-stakes way to learn important lessons like "how to tell a story"

14.02.2026 20:12 ๐Ÿ‘ 380 ๐Ÿ” 49 ๐Ÿ’ฌ 15 ๐Ÿ“Œ 6
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a cartoon sloth wearing a green shirt is sitting at a table with a tablet . ALT: a cartoon sloth wearing a green shirt is sitting at a table with a tablet .

I just noticed the game speed selector in the godot running window. Not sure how long that has been there but really useful for debugging.

15.02.2026 03:08 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Happy Caturday! :3

14.02.2026 03:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Exploring the town of Alanter - one of the additional human towns in the world of Frah'Akin.
#IndieGame #RPG #RPGMakerMZ #rmmz #fantasy #RPGใƒ„ใ‚ฏใƒผใƒซMZ

13.02.2026 13:41 ๐Ÿ‘ 105 ๐Ÿ” 17 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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My game's next pre-launch milestone will be the Castle and Town update. So I made this castle music! ๐ŸŽถ๐Ÿฐ

14.02.2026 01:58 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Logo for "The Unearthed Treasure Room". The subtitle says "A curated showcase of recent overlooked games we want you to play. The showcase will air June 5th at 4 PM PST/7 PM EST/12 AM BST

Logo for "The Unearthed Treasure Room". The subtitle says "A curated showcase of recent overlooked games we want you to play. The showcase will air June 5th at 4 PM PST/7 PM EST/12 AM BST

Screenshot of Electric Fairyland

Screenshot of Electric Fairyland

Screenshot of UltraNothing

Screenshot of UltraNothing

Screenshot of Funny Walk

Screenshot of Funny Walk

I've got a new showcase I'm organizing...
๐Ÿ’ฐTHE UNEARTHED TREASURE ROOM๐Ÿ’Ž
๐Ÿ—บ๏ธJune 5th / 4 PM PST
Featuring a curation of recent overlooked games we want YOU to play!!
Subscribe here to catch the stream! www.youtube.com/@analgesicpr... (reposts appreciated!!)

31.05.2025 23:41 ๐Ÿ‘ 306 ๐Ÿ” 135 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 10
Screenshot of RPG Maker's map editor, which is opened to a map called "Castle Rooms - Small". The map contains a variety of castle rooms: common areas, shops, libraries, inns, guard posts, and stairwells. The rooms are separated by 1-tile-wide bands of empty space.

Screenshot of RPG Maker's map editor, which is opened to a map called "Castle Rooms - Small". The map contains a variety of castle rooms: common areas, shops, libraries, inns, guard posts, and stairwells. The rooms are separated by 1-tile-wide bands of empty space.

Here's a little behind-the-scenes glimpse of castle room templates that will be used in random castle generation. I'm preparing the smallest room styles first and going up from there.

01.06.2025 03:22 ๐Ÿ‘ 16 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Screenshot of Stories from Danger's Den, an 8-bit-style game with a top-down view. A house is surrounded by city walls, which are surrounded by a forest. The house has warm gray cobblestone walls, red-brown flagstone floors, and three beds. Three townspeople wander around inside. A guard patrols the courtyard outside the house but inside the city walls. Two adventurers walk atop the city walls.

Screenshot of Stories from Danger's Den, an 8-bit-style game with a top-down view. A house is surrounded by city walls, which are surrounded by a forest. The house has warm gray cobblestone walls, red-brown flagstone floors, and three beds. Three townspeople wander around inside. A guard patrols the courtyard outside the house but inside the city walls. Two adventurers walk atop the city walls.

A curious settlement that spawned a week ago: a single house, surrounded by a full set of city walls. Though it originated because of a bug I've since fixed, it's given me a design idea.

28.05.2025 01:20 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
SCOUNDREL - GBC Edition by groosen A Game Boy Color reimagining of the card game by Zach Gage and Kurt Bieg

made a game :)
groosen.itch.io/scoundrel-gb...

16.05.2025 03:38 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

They're so cute! ๐Ÿฅฐ

28.05.2025 01:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
"formless star", clay models of characters with various propellers on their heads are stood in a row in front of a starry background.

"formless star", clay models of characters with various propellers on their heads are stood in a row in front of a starry background.

Anemo, a red character with a big orange nose and a green anemometer on their head is stood in front of their spaceship.

Anemo, a red character with a big orange nose and a green anemometer on their head is stood in front of their spaceship.

Finding the animal "Lighthorse", which looks like a lighthouse with legs, and a head made out of transparent cones of light.
"Stands at the coastline to act as a beacon, however it has difficulty discerning a puddle from an ocean. said to be proud of its red stripes."

Finding the animal "Lighthorse", which looks like a lighthouse with legs, and a head made out of transparent cones of light. "Stands at the coastline to act as a beacon, however it has difficulty discerning a puddle from an ocean. said to be proud of its red stripes."

Inside the spaceship, the character Turbine, who is green and has buck teeth, is saying "They say if you love your job, you'll never work a day in your life. Seems I may be the only worker here."

Inside the spaceship, the character Turbine, who is green and has buck teeth, is saying "They say if you love your job, you'll never work a day in your life. Seems I may be the only worker here."

Formless Star is out now!

Travel to a mysterious ever-changing planet and gather data on the animals that live there.

There's 60 different creatures to find, all with unique behaviours and descriptions!

Get the game for free (or pay what you want) here!
splendidland.itch.io/formless-star

16.05.2025 17:02 ๐Ÿ‘ 9574 ๐Ÿ” 3239 ๐Ÿ’ฌ 155 ๐Ÿ“Œ 173
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๐Ÿฆ‰๐Ÿ“ท๐Ÿ‡

Late Pledges for Isle of Reveries are available if you want to pick up the game + the physical or digital GameBoy-style manual, which is exclusive to Kickstarter backers!

Link โฌ‡๏ธ #screenshotsaturday #indiegame #gamedev

10.05.2025 17:05 ๐Ÿ‘ 47 ๐Ÿ” 13 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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The title screen for "Quartet" shows little vignettes of our characters to give you a taste of what's to come!

Can you tell we're inspired by FFVI?

#QuartetRPG #JRPG

01.05.2025 16:30 ๐Ÿ‘ 22 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

How's your wishlist count looking? All set for a big release?

30.04.2025 21:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0