yeah I think the bounce rate might be very high
maybe with people having paid for the game now, as opposed to playing for free, might mean that they'll persist a little longer though
I really don't know. I was so intrigued by it that I ended up being won over, so who knows.
06.03.2026 19:53
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both, separately
like earl grey is apparently not basic tea, and Twinings is very "middle class" (which I learned was definitely not just "average class").
As someone else wrote those, he comes from a very blue collar city.
06.03.2026 19:50
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Personally I'm not a fan of locking the good bits behind a git gud filter. That's what got me to bounce out of Destiny, and why I just never got into 2.
I don't mind the transitory part though. Ultimately that's what skill trees do, and many games have those.
06.03.2026 19:13
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:)
and incidentally talking about the class dynamics stuff is what led us to talk about the tea ;)
06.03.2026 19:04
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He's based in Newcastle
06.03.2026 18:58
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What about the whore? I just loved the whore jokes. So tasteful even in 2005. mwah.
06.03.2026 18:55
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Yeah that's what he was basically saying.
It's just a bit surprising to me given that it's a huge international brand and can sometimes be the only English brand available you'll find in a supermarket (outside the UK).
06.03.2026 18:52
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I think this says a lot about how the game is built so you can only truly experience it once you've fully levelled up.
It's a tall order too - will everyone be able to reach the ship given how they focus a lot of the content towards elite players?
06.03.2026 18:49
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exxxxxtra posh tea there
06.03.2026 18:42
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I think they must self combust near Fortnum tea
06.03.2026 18:35
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Yes. It's definitely not good.
06.03.2026 18:34
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Please tell Richard next time you guys sync and vindicate me. <3
06.03.2026 18:33
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Lipton is what I drink when my hotel sucks, and only then. I mean... :(
06.03.2026 18:32
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He lives in Newcastle - he mentioned one brand I don't know, and PG, as the expected workers' tea. And I was like you: "Twinings, really? and earl grey specifically? That thing I buy in bulk at the supermarket to make kombucha?"
06.03.2026 18:31
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Today a friend informed me Twinings earl grey could be seen as a bit pretentious, and I need a poll feature on here to settle this right now because the dissonance is hurting my brain.
06.03.2026 18:20
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I don’t want to judge but they absolutely sound like an abomination.
06.03.2026 18:16
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I just think of it as an effective reminder to be mindful of current and future life choices. It doesn’t have to correlate with ease of finding opportunities. That would be nice though.
06.03.2026 18:06
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Whenever people mention being on the clock before retirement, with a limited number of projects left in them, and me just nodding, staring into the middle distance.
06.03.2026 17:48
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I had that done to me, from the moment a friend I was with saw people he knew, and well past the moment he introduced me to them. Pure magic. I turned into the invisible woman.
06.03.2026 09:15
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Bravo Pascal!!
06.03.2026 09:03
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booo
05.03.2026 20:55
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...........triggering
05.03.2026 20:04
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100% this. I think it's just that you're playing with a lot of newcomers - one quickly learns how useful the depleted kits actually are after a few runs.
05.03.2026 20:03
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It's super broad strokes and 80% is universal to most production roles, not specific to art. But I like talking about these things. They're much more fundamental to leading an art team than being able to flex pointed art skills. I don't know how much it would resonate with a senior AD though ^^;
05.03.2026 19:47
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the cheap foiled ones. the ones that can be infuriating to unwrap when the foil doesn't want to cooperate. can't get enough.
05.03.2026 19:44
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I need to find out where I can buy a massive bag of cheap milk chocolate eggs. Things are getting out of control.
05.03.2026 19:21
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A riff on a presentation I gave to Nordic Games a few years back. In a nutshell: what's art direction (what you need to flex in your craft as AD), gamedev mindset (collaboration, exploration, holistic approach, taking care of yourself), and leadership/communication/setting the team up for success.
05.03.2026 18:49
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tbh it feels like a direct extension of the 90's and pixel art abstraction approaches - it's just high res and in 3D now. So perfect.
05.03.2026 17:57
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I can't take the cosmic bit super seriously, but it's still fun as a style I think.
As for the visuals it works really well for that universe. I don't think games need to go that hard, but I really like that it does. Having something to say is imo more important than absolute tech/visual fidelity.
05.03.2026 17:46
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