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Isaak Bing

@isaakbing

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16.11.2025
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Latest posts by Isaak Bing @isaakbing

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I finished my Epic door project this week and I'm really happy with the results. It was the perfect way to explore the features in unreal engine's sequence editor and make something mundane interesting. I would say my project was small scope but great quality.

16.11.2025 00:25 👍 1 🔁 0 💬 0 📌 0
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This week i finished animating and set dressing my scene for my epic door project. really happy with how its looking. all that is missing are some camera adjustments and the texture on the door. Substance isn't working on my computer, so I'll have to find another way to get it done. Getting close

09.11.2025 20:51 👍 2 🔁 0 💬 0 📌 0
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It has been a rough week, not going to lie. Most of my time and effort has been absorbed by my thesis. As a result, I haven't been able to dedicate as much time towards my door as I should have. By this point, I have collected the assets that I plan to incorporate into my scene and modeled my door.

03.11.2025 19:45 👍 1 🔁 0 💬 0 📌 0
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Working on finishing up the model for my Vault Door. I decided to go down the route of more a super-secure sci-fi look with a lot of heavy industrial components. It'll be easier to animate and with need few textures.

26.10.2025 13:49 👍 1 🔁 0 💬 0 📌 0
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Starting work on my cinematic door. I decided to go down the route of a mechanical steampunk vault with lots of gears and animated components. To start, I have been looking at reference images for inspiration.

19.10.2025 13:30 👍 2 🔁 0 💬 0 📌 0
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(Part 3) It has been a while since my last Update, I have been learning a lot about the proper unreal engine techniques, and I have made significant headway on my project. I have pivoted from a temple courtyard to more of a tranquil mountainside temple with a great view. See the screenshots for WIP-

29.09.2025 17:59 👍 2 🔁 0 💬 0 📌 0
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(Part 2) My end-goal is to create a traditional style courtyard that has begun to be reclaimed by nature. this subject has lots of references in media and plenty of assets online that can be kit bashed together with ease. I'm looking at games like Seiko and Black Myth Wukong for inspiration.

14.09.2025 20:46 👍 1 🔁 0 💬 0 📌 0
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(Part 1) Started work this week what will be a long-term project for one of my classes. I started by setting up my Unreal project, finding my references, and gathering assets and materials for kit-bashing which I'm including in this post. I chose to create Derelict Chinese Temple.

14.09.2025 20:45 👍 2 🔁 0 💬 1 📌 0