JVela's Avatar

JVela

@jvela

Senior Game Designer Digital Legends / Activision | former MercurySteam. Teaching MDV UCM | U-Tad. Games are my job and my hobby! Opinions are my own.

474
Followers
525
Following
27
Posts
19.10.2024
Joined
Posts Following

Latest posts by JVela @jvela

Preview
a man in a hooded jacket says you have done well ALT: a man in a hooded jacket says you have done well
02.01.2025 09:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Is this metacine?

26.11.2024 13:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Let's see if we're more civilised here than in the evil twin. Any takes on DLCs being nominated as GOTY contenders?

18.11.2024 20:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

¿Queda hueco en esa lista? ☺️

12.11.2024 19:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

6 - Shadow of the Colossus

This game was my β€˜click’ moment for seeing games as something more. Just one character, a horse and 16 colossi to create one of the most unforgettable experiences in gaming.

12.11.2024 08:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

So using the MDA framework as an example, you'd start thinking about the aesthetics first, right? If so, What's the next thing to do? Do you "jump" directly from emotions to mechanics or is there any intermediate step? How do you validate the emotions you're looking for are the ones you're getting?

11.11.2024 09:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yo creo que a cada nueva herramienta se"pierde" una parte de conocimiento y se gana otra con la que seguir avanzando. Me recuerda al caso de las calculadoras de mano, al final lo importante es cΓ³mo se integran estΓ‘s herramientas en el entorno educativo.

31.10.2024 14:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

5- Tibia
One of the first MMORPGs. This game is the reason I became a developer. It was really popular in my hometown and with some friends we ran a modded server which ended up being played some of the city's cyber cafés. Probably my biggest achievement as a dev 🀣

26.10.2024 11:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Las encuestas son muy ΓΊtiles, pero el problema es que solo cubren informaciΓ³n subjetiva. Con ellas puedes saber quΓ© arma es el favorita de tus jugadores, pero no cual es el arma con mΓ‘s victorias, por ejemplo. Necesitas complementarlas con otro mΓ©todo que te proporcione datos objetivos.

26.10.2024 11:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

VΓ­deo sΓΊper instructivo y recomendable, del que se pueden abrir muchos melones. CΓ³mo fiel defensor de los datos, lanzo la pregunta: ΒΏquΓ© formas alternativas podrΓ­amos utilizar para recopilar informaciΓ³n de calidad sobre nuestros jugadores? A ver si en el cielito azul podemos tener debates sanos :)

25.10.2024 20:12 πŸ‘ 6 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
Post image

4- Zelda: Ocarina of Time
The one and only. Unrepeatable. Stupidly ahead of its time. Objectively the true GOAT. No discussions allowed here.

25.10.2024 19:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Flowchart Maker & Online Diagram Software

Ohh got you! Check miro.com or even Draw.io, I think Miro allows you to have 2 workspaces for free.

25.10.2024 06:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hey! What do you mean with "game mechanics maps"? Not sure if I'm 100% understanding you. Thanks for the follow as well!

24.10.2024 20:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

3- Black
I don't know if you know/remember Black, but to me this was one one of the most technically mind-blowing experiences of PS2 generation. The moment you fire a RPG to a building and it windows shatter floor by floor still resonates in my memories.

24.10.2024 20:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'd love to be there as well ☺️

24.10.2024 07:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

2- Dark Souls III

This was the one that made me fall in love with the saga and it’s the one I recommend to anyone wanting to get into the genre. Beyond its superb combat design, it brings some QoL elements that make it one of the best soulslike experiences you can play.

DLCs are also a must.

23.10.2024 16:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

1- Mini Metro

One of the best examples of "less is more" applied to game design. Super intuitive and easy to learn, each level has a difficulty curve that grows slowly but never stops doing so. One of my go-to games in mobile.

23.10.2024 11:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

Feeling like I want to be more active here than in the evil twin. Let's start with this kind of stuff and see where it goes.

23.10.2024 06:32 πŸ‘ 8 πŸ” 0 πŸ’¬ 6 πŸ“Œ 0
Post image

De cuando los mΓ­os solo eran dos bollitos de pan.

21.10.2024 23:08 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

aaand also teaching videogame design in a master's degree. Didn't see the education label 🀣

21.10.2024 14:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hey @ozone.birb.house, another game dev here :)

21.10.2024 13:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

10 games to get to know me

- Diablo II (GOAT)
- Crusader Kings 3
- Zelda: Ocarina of Time
- PokΓ©mon Red
- Baldur's Gate
- Bloodborne
- Last of us 2
- KOTOR 2
- Leage of Legends
- FF7

21.10.2024 06:23 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Por supuesto, mis asistentes y contorsionistas profesionales se han venido aqui conmigo.

20.10.2024 08:17 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place

28.04.2023 00:05 πŸ‘ 2047 πŸ” 1127 πŸ’¬ 1654 πŸ“Œ 158

Hello everyone! I'm Javi, I'm a game designer from Spain, currently working for Digital Legends (Activision) on Call of Duty Warzone Mobile.

It's really cool to see so many incredible devs around here! 😍

20.10.2024 08:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ‘ŒπŸ‘€πŸ‘‡

19.10.2024 14:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Maravilloso

19.10.2024 13:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ya estamos por aquΓ­. ΒΏDΓ³nde estΓ‘n esos devs que yo los vea? πŸ‘€

19.10.2024 13:07 πŸ‘ 4 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0