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Borut Pfeifer

@borut

Game Architect E-Line Media Currently: reimagining the city sim Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...

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09.10.2023
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Latest posts by Borut Pfeifer @borut

Look I'm fine with stopping technological advancement after 2008 or 9, but that's bit much

06.03.2026 17:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

kids out here applying with yahoo email addresses... I mean I knew like JNCO jeans came back but that's not one I expected

06.03.2026 16:51 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

05.03.2026 10:16 ๐Ÿ‘ 624 ๐Ÿ” 67 ๐Ÿ’ฌ 79 ๐Ÿ“Œ 0

Also, ngl, there will be lots of icon making ๐Ÿ˜„ - but youโ€™ll work directly with me & our talented artists. Iโ€™ve done a lot UX on systemic games over the years, so hopefully should be a neat learning opportunity if you're into that.

04.03.2026 17:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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User Interface Art Intern (Paid) UI Art Intern (Paid) About the position:ย  E-Line Media is looking for an UI Art Intern (Paid) that focuses primarily on 2D user interface art and animation using Unreal to join one of our production t...

Another internship up! UI Art Intern

Looking for someone UI-focusedโ€”menus, HUDs, icons, interaction states. If you're a generalist, your portfolio's gotta have interface work.

elinemedia.bamboohr.com/careers/69

04.03.2026 17:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I saw this at Parallels/PAX Aus in Melbourne last year and it looked really fun and funny.

www.youtube.com/watch?v=U-mq...

04.03.2026 17:35 ๐Ÿ‘ 48 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Thanks Eric!

04.03.2026 14:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks Michelle!

04.03.2026 14:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You ever rely on writing tests for candidates? I want something short, like 1-2 hrs, feels like it wouldn't be oppressive in the context replacing one in a series of interviews... But I worry I'm gonna overshoot, give something I think is short and too long for them...

03.03.2026 21:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Narrative Design Intern (Paid) Narrative Design Intern (Paid) About the position:ย  E-Line Media is looking for a Narrative Design Intern (Paid) to join one of our production teams working on a currently unannounced project (more de...

but instead it has given license to any type of designer who thinks "oh I like story" to apply, no writing samples, nothing, just ugh.

I should have called it "Writer (in Spreadsheets)"
elinemedia.bamboohr.com/careers/72

03.03.2026 20:38 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I come to acknowledge my horrible mistake at calling this a narrative design internship... In the hopes of conveying to writer candidates that this is a systemic game and you are going to be writing a shit ton of barks...

03.03.2026 20:38 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

weโ€™re funded at nearly โ‚ฌ25k but we need YOUR help to get to our dream stretch goal: at *100k* we unlock a *mobile version* which brings our revenge fantasy against billionaires to a new audience. Share + back to help us break thru corporate controlled algorithms ๐Ÿ”ฅ
www.kickstarter.com/projects/spe...

02.03.2026 11:32 ๐Ÿ‘ 168 ๐Ÿ” 110 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 5
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VFX Art Intern (Paid) VFX Art Intern (Paid) About the position:ย  E-Line Media is looking for a VFX Art Intern (Paid) to join one of our production teams working on a currently unannounced project (more details to be provid...

Know any recent college grads looking for game dev internships? I've got a few!

VFX elinemedia.bamboohr.com/careers/73
Gameplay Programming elinemedia.bamboohr.com/careers/70
Narrative Design: elinemedia.bamboohr.com/careers/72

May have a few more soon too.

27.02.2026 00:50 ๐Ÿ‘ 3 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

ah, thank you! Will repost

27.02.2026 00:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Altho, unless you also have an army and it's not 1 v many, they probably don't rely on that - it's more about positioning effectively in a large group so they don't all bunch up using some boids type logic and also timing controls so they don't all attack at once, a single ai is usually p simple

26.02.2026 20:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Influence maps - basically score every tile of some size with a value measuring a tactical element - number of nearby enemies or allies represents danger/safety. Another heat map of resource values. Resource values - enemy strength = appealing areas to go, that kinda thing.

26.02.2026 17:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Our next game is Verminsteel!

You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun

PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: store.steampowered.com/app/4352280/... #indiegame #indiedev #gamedev

25.02.2026 20:16 ๐Ÿ‘ 1231 ๐Ÿ” 570 ๐Ÿ’ฌ 62 ๐Ÿ“Œ 56
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โ€œHostile Streetโ€ is out now ๐Ÿงฟ So, an increasingly cruel society is encroaching on people who are basically good and friendly and just trying to do their thing. I know that, you know that, we all know that. Me and Mandy saw it in hostile street furniture โ€“ those bus benches that have uncomfortable

25.02.2026 05:08 ๐Ÿ‘ 90 ๐Ÿ” 34 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 6

FINALLY ANNOUNCED!

The complete Ultra Remix release is seeing a Physical release!

(And we'll be dropping PS4/PS5 digital release info later this year)

24.02.2026 20:23 ๐Ÿ‘ 52 ๐Ÿ” 15 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
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Awaysis on Steam The ultimate dungeon brawler. A revolutionary, physics-fueled throwdown where youโ€™ll jump, slide, and collide on your adventure to restore peace to the Awaysis - an ancient floating relic under attack...

Steam Next Fest is LIVE!!! So many great games, @17-bit.bsky.social is focused on the next generation of physical combat with deep analog control in a gorgeous fun-filled world, try it for yourself! store.steampowered.com/app/3334760/...

24.02.2026 15:26 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hi #Portfolioday l! I'm Emma Kidwell, an award nominated writer and designer experienced in indie and AAA. I've worked in all stages of game development from polish to pitching. I'm adaptable, quick to learn, and available for full time and contact work โœ๏ธ

โœจ emmkid.info

14.10.2025 16:40 ๐Ÿ‘ 218 ๐Ÿ” 74 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 4
Blackley: Games follow a cycle similar to winemaking or beer brewing. Thereโ€™s an addictive side to it that takes over. Sometimes, the alcoholic nature of these things is more important to the business than the artisanal side. You see the importance of microbrew beer wax and wane. The pretension of winemaking waxes and wanes. Itโ€™s the same thing.

With winemakin,g the intention is to let the grape reach its maximum potential. Thatโ€™s the job. When you do that youโ€™ll have a superior product. Then you do that and you make a lot of money, business guys move in and want more of it. Then you lessen the quality of the product. The audience gets a little sick of it. Some people start to drink other stuff because it gets them drunk faster. Then the bottom falls out and itโ€™s out of favor for a while to allow the grape to reach its potential. The business is about something else. After that cycle consumers get sick of that and one guy comes out and says, โ€œIโ€™m a winemaker. Iโ€™m going to let the grape reach its full potential.โ€ Thereโ€™s a New York Times article 15 or 20 years later about this great natural wine movement and weโ€™re back to that stage again.

Blackley: Games follow a cycle similar to winemaking or beer brewing. Thereโ€™s an addictive side to it that takes over. Sometimes, the alcoholic nature of these things is more important to the business than the artisanal side. You see the importance of microbrew beer wax and wane. The pretension of winemaking waxes and wanes. Itโ€™s the same thing. With winemakin,g the intention is to let the grape reach its maximum potential. Thatโ€™s the job. When you do that youโ€™ll have a superior product. Then you do that and you make a lot of money, business guys move in and want more of it. Then you lessen the quality of the product. The audience gets a little sick of it. Some people start to drink other stuff because it gets them drunk faster. Then the bottom falls out and itโ€™s out of favor for a while to allow the grape to reach its potential. The business is about something else. After that cycle consumers get sick of that and one guy comes out and says, โ€œIโ€™m a winemaker. Iโ€™m going to let the grape reach its full potential.โ€ Thereโ€™s a New York Times article 15 or 20 years later about this great natural wine movement and weโ€™re back to that stage again.

If you're wanting to read just one article/interview on Xbox and/or Gen AI in games, this is the one. Lot's of great snippets but this is my favorite:
gamesbeat.com/what-an-xbox...

23.02.2026 19:21 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What I *should* be doing today is working on my procedural storytelling article in Weird West for Game AI Uncovered, or my taxes (bleh), but what I'm gonna do is stub out this quirk system ๐Ÿ˜†

22.02.2026 18:48 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeeeeeeesssss. I recently learned Collin Robinson from What we Do In the Shadows got his start going on local news shows as a yoyo expert teaching kids environmentalism - but anytime he's asked for a trick he fails miserably youtu.be/dj9VF7LyffU?...

22.02.2026 04:47 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#ScreenshotSaturday Trying to think of quirky funny traits for people in my neighborhood sim... What should this guy be? A Mansplainer? Gluten-free? World music DJ?

22.02.2026 04:29 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

This looks fantastic!

20.02.2026 23:37 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Or any hypothetical productivity gain - if everybody has it (and it was actually effective) having it easily accessible to even indie devs means raising the bar to compete, not somehow being able to do things faster. You might do more things, but you won't do them cheaper.

19.02.2026 18:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Claymation inspirt scene from a cozy city sim at a farmer's market

Claymation inspirt scene from a cozy city sim at a farmer's market

Keep meaning to do this more... A little #screenshotsaturday

15.02.2026 03:08 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What is a game? A miserable little pile of tables.

14.02.2026 02:09 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Cadence is out now!

Make music by solving circuits. It took 13 years to figure how to do this well!

Beyond the puzzles:
๐Ÿˆโ€โฌ› Pet Ren, the cat!
๐Ÿ“œ Enjoy Ren's life philosophy (all text is skippable)
๐ŸŽน Use the sandbox to make music
๐Ÿงฎ Or explore turing complete contraptions

12.02.2026 09:06 ๐Ÿ‘ 202 ๐Ÿ” 92 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 13