tysm <333
tysm <333
Thx :) I'll have to take a look at them.
Looks really clean! Glad I can finally stop converting things to a blurry mess π₯³
Looks really good so far! Are you planning on having ore patches etc. later on?
Thanks <3
Isn't that just "ctrl+shift+up / down" (or the swap_line_up / swap_line_down commands)?
IIrc there's are also commands to set a marked line and swap the current line with it. Basically, set_mark & swap_with_mark.
It's so useful, I need it in every editor I try :P
π looking forward to your progress!
Pretty cool! When debugging, I have to load assets twice (images, sounds etc.). Once to pre-process & another to load/use at runtime. With shm I could load data once (maybe reload changes as well?) and then use the processed output directly, but that seems kinda sketchy.
I'm juggling around 3 game ideas, all of which work well alongside the engine. As for updating the tools I'm using, that's an ongoing process. I've built the vertical slice of the engine, and as I develop the game, I'll fix any bugs that arise and add features I've missed (nothing major).
I've used many engines and frameworks over the years, and I've always had issues with them. Don't get me wrong, they're great, but it's not the way I think/write software. I'm also not making anything βbig,β so going custom is a reasonable choice. It's also fun, and owning your code is a big plus.
Thanks, I hope so too <3
I'm a little worried about that, got some ideas though.
Amazing! Thanks for all the work you do <3
Great list! I'm finishing work on a custom C engine. Making a game pretty soon after that :)
Great idea, it's hard finding other C devs!
Thanks for adding me <3
Huge! Love the game, good luck <3
That's really encouraging thanks <3
I'd love to share my tools, but there's still lots to be done. I'm planning on releasing a small game with this, for the end of Q1 next year. After that, if the kinks are ironed out, I'll share the library as well. I want this to be something anyone can use :)
Amazing project, love how light & straight forward everything is!
Thank you! <3
It's just a little nervous c:
Imo that's not that crazy, but I might be on the wrong side of the fence XD. What are you making the engine with?
My start was rocky, third "official" itteration now, but I've got a solid plan. So I'd say 90%. I'm keeping scopes small and aiming for a quick release. Just need to put in my all.
Thanks a lot :)
Thank you! <3
I just wanted some fast moving sparks. I didn't really think it through, but I like your idea!
It really fits the vibe, sounds great!
Thanks, I'll give it a try, though I'll first have to finish my font renderer. Not as simple as I had initially thought π
:O Looks great! I mean, I'd like to do that as well, but out of all my βartisticβ skills, fonts were never my strong suit.
Great article, very easy to understand! I'll have to use this when drawing debug text.
Looks good! I like the depth of field effect.
Good luck with you learning! <3
Sounds good!
Honestly, as you'll have to start with the basics. I'd personally do something fun to keep the interest going. I started with games, moved to web development, then tools and now games again. Your "core" skills will almost definitely transfer over.
Just my 2 cents though.