she isnt in her hitbox most of the time
she isnt in her hitbox most of the time
enemy gibs
#gamedev #godot #indiegame
yeah all placeholders
enemy gibs
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i like robots i wanna get good at modeling them
enemy test model
#gamedev #indiegame #blender
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testing my custom shader that lets me blend four different materials using vertex colors and triplanar maps them. i want xbox 360 visuals and (as far as i know) this is how they textured terrain
vertex colors
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metal sounds so good
ik leaning and footstep sounds
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gibs
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yeah builds speed downhill and let's you roll under overhangs. I used my physics notes to code it accurately
some dude in my physics class was locked in gamemaker studio mid-lecture.
you hold X (xbox) to roll, release to unroll. you can do it pretty much whenever. You're forced to spin when you jump, but you can unroll out of that too.
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gibs
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those are your friends wtf
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made it better
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i want them to eventually look like these weird seeds
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i really like this one. my plan is for a spider robot to shoot cable-webs to wrangle you itll be cool
also the wrangler
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evil balls
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slope slipping
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cool angle
this is using lightmap gi btw
i like godot's lighting
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crawling works now too
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springs
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enemies act like bowling pins
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