Axe Ghost. Now with Fragments mode's Avatar

Axe Ghost. Now with Fragments mode

@axeghostgame

Cleverly push monsters around a grid and blow them up. DemoπŸ‘‰ https://store.steampowered.com/app/2994110/

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Latest posts by Axe Ghost. Now with Fragments mode @axeghostgame

yes, the hardware isn't free. I agree.

06.03.2026 19:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

interesting framing!

06.03.2026 18:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

relatively less valuable with respect to experienced devs, yes. because llms are power tools/capability multipliers.

06.03.2026 17:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

lack of wealth comes w serious disadvantages, to be sure. this doesn't equal neglect on the part of employers.

06.03.2026 16:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

you havent understood me (and mischaracterised my position). wrt employer decisions expected productivity is paramount. you don't employ scribes when a printing press is available for the same reason that llm proficient coders might be preferred.

06.03.2026 16:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

but that can be true: insufficient wealth can mean that you must use old fashioned means.

06.03.2026 16:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

'human first' work would also council employing scribes rather than using the printing press. this approach would be disastrous for human welbeing.

06.03.2026 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

you're not specifying high enough min iterations on yr ralph loops smh.

06.03.2026 16:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I've had the same thing. then the LLM is like my bad you're not dying, it's actually within the normal distribution.

🀷

06.03.2026 16:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

as a book smart kid, no, I don't think so.

06.03.2026 16:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

fair.

but what's the implication of the 'neglectful' part? have people *not* use or develop this incredible cost/time saving tech because it's not free?

06.03.2026 16:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

9 months was the latest estimated lag time between closed SOTA model capability and that of open models, that can be run 'for free'. so this isn't leaving behind it's trailblazing, the free versions then follow.

06.03.2026 15:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

the people yearn for different flavours of pause

06.03.2026 08:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

making a scoped pause system for godot projects: scopes define collections of nodes to pause. different systems/events (e.g. dialogue, cutscene, hitstop, level-win) can pause the same scope using different activation_ids. a scope only unpauses when the last activation releases.

06.03.2026 08:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

ok, but that profile doesn't match the person mentioned in this thread

06.03.2026 06:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

my code is *much* more maintainable, well documented, and robust since I started using llms. it's day and night. llms have infinite patience for housekeeping, hardening, and streamlining.

06.03.2026 06:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

principled actors can coordinate acausally, while actors that merely align based on loyalty must negotiate

06.03.2026 00:16 πŸ‘ 31 πŸ” 6 πŸ’¬ 4 πŸ“Œ 1

"LLM code is low quality" is a self-confession in the first place

like I have this thing hammering through mutants tests right now and finding bugs I one thousand percent never would have found or bothered to fix by hand, because I do not have infinite time and attention span for it

05.03.2026 22:44 πŸ‘ 56 πŸ” 5 πŸ’¬ 0 πŸ“Œ 4

the highlighted section is absolutely false.

05.03.2026 18:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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this is wrong. llms don't output the average of [some category of text].

a prompt/context is a coordinate. stand in a crowded part of the map (generic prompt): get generic continuations. stand in a narrow pass w hard constraints (unusual & specific context) and u end up somewhere more interesting.

05.03.2026 16:32 πŸ‘ 30 πŸ” 3 πŸ’¬ 3 πŸ“Œ 1

awkward thing: for my work codex is faster than opus, more skilled, and unlike opus I've never hit token limits. for ~ the same subscription cost.

05.03.2026 16:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I agree that 'agent' isn't a great term to denote llms that can read/write files and run scripts (vs those that can't). it suggests more independence. and we'll need a term for that soon.

05.03.2026 15:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

also might be worth trying: a skill that uses RAG over a corpus of target writing, dynamically surfaces semantically similar sections as reference for the new passage

05.03.2026 13:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

someone mischaracterising the nature of the disagreement, claiming youd made a claim to the effect of they 'think like humans', and that you failed in the demonstration.

05.03.2026 13:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

05.03.2026 10:16 πŸ‘ 626 πŸ” 67 πŸ’¬ 79 πŸ“Œ 0

see also the inconsistent position of the Autoplay on Load button between these two UIs.

05.03.2026 12:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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inconsistency of animation related ui. anim frames resource has looping as a two state toggle over on the left (good). Animation Player has loop toggle all the way on the right, and toggles between *three* states (very easy to leave it in ping pong mode when wanting to turn off looping altogether)

05.03.2026 12:21 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

great news!
gripe:
collision layer viz is confusing bsky.app/profile/axeg...

05.03.2026 12:13 πŸ‘ 8 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

that's not what happened.
bsky.app/profile/davi...

05.03.2026 07:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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for ease of context having:

05.03.2026 06:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0