Spooky path
#gamedev
Spooky path
#gamedev
Got the normals and lightmap UV's working on the procedural staircase
#gamedev
Chasm 😳
#gamedev
Our new title 😁
THRENODY: song of the abyss
#gamedev
Thicc door
#gamedev
Hella creepy tunnel
#gamedev #horror
Bricks 👌
#gamedev
Spooky trees 😁
#gamedev #horror
Crumbled edges 👌
#gamedev #horror
Arches are cool 😁
#gamedev #horror
Thanks! First time doing this so took a couple days of figuring out 😅
Procgen trees made with blender geonodes 😁 (takes a single curve for the trunk)
#blender #gamedev
Huh...
#horror #gamedev
This sort of setup
Started using vertex color blending for easily painting multiple materials onto objects 😁 displacement is applied in blender
#gamedev #blender
Working on how to animate camera focus in cinemachine 😁
Also, it's so so handy to just record video inside unity with the recorder. #gamedev #horror
Thanks! 😁🙏
#gamedev
Quick VR mocap animation test with unity 😁 recorded from timeline with unity recorder
(ignore the hands)
#gamedev
Texture painting 😌
#gamedev #blender
Thanks 😁
Decals and displacement 😁
#gamedev
Making the outer layer of the skin 😁
#gamedev
Our #gamedev project has a new title!
KTON is a strange, subterranean, narrative-focused survival horror game that will be voiced in Finnish and written by the Finnish author Markus Niemi.
So excited to be making a #horror game in my own language, and with proper writing! 😁
Baked some normal mapping for our hero
#gamedev
Hello #gamedev here's our protag 😅