Oh, and there's AI-generated speech too; the effect seems quite interesting.
Oh, and there's AI-generated speech too; the effect seems quite interesting.
I forgot to submit some scene setup details before.
also the materials are so much different between SP and UE, but I feel I don't have time to fix these details; I have so much homework in the last week.
I've done so much since last Wednesday, and I really regret choosing this theme. Anyway, I applied materials to the models, did rigging, key animation, created and uploaded storyboards. There were just too many steps; my entire file management system is mess.
have absolutely no idea why the fuck is he flashing.crazy,I've spent two weekends try to figuring out how to make animation.
keep working, hopefully I can finish it by Thursday
My current idea is to integrate the entire door into the environment, and then as the hole in the middle of the door gets bigger and bigger, the blood will spread outwards, or should I just paint the red blood material directly on it like in the previous post?
Unfortunately, I wanted to learn Houdini animation and melt the door, but the effect was too bad, as shown in Figures 1, 2, and 3. The model was not detailed enough, so I decided to finish the material first and try to use UE's melting animation.
keep working
recentwork
Some things done so far
hhhhh so cute, I was planning to do a memes party too, but I changed my theme, looking forward to your results
In short, there are many effects I want to achieve and I am trying to solve them one by one.
Is been a week I havent update . I changed my previous idea because it was too unconventional. The new scene is a small street shot from above. I have done a lot in the past two days, including the construction of a small scene, a blueprint for a car chase, and materials.
I found some memes models and planned to make a scene where everyone dances together.
The scene I built previously was too small and felt like it wouldn't fit in 3-4 minutes, so I dug a hole on the other side of the house. I felt like the texture needed some tweaking, so I looked at meshblend. I'll also add some sound effects tomorrow (footsteps and water).
I added some plants and a localized attenuated audio yesterday. Maybe today I'll do some interior lab setup and exterior scene details.
I gave up the coastline scene and changed the sand to orange-red. I spent the whole night studying how to make volumetric fog but couldn't figure it out. The atmospheric clouds would appear behind the planet I placed. I was really angry for wasted a whole night.
got home at 9 and roughly learned about the landscape layer. However, there seems to be some problems with the material connection. I will solve it after I wake up tomorrow.๐ช
I will continue to update tomorrow, but I have to submit something to the Dev Log first
:p
This is only done on Saturday. On Sunday I will probably build the whole scene a little more complete, at least to allocate the coastline and vegetation.
In the first week I decided to make a fantasy alien world similar to p2p3.Megalosophobia scene will be really cool, with some exotic plants and animals, but I am still looking for materials. I followed the tutorial to make a simple planet and atmosphere scene.