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Nathan Savant

@baldsavant

Actions Speak Louder Than Words ✍️ Systemic Narrative Designer 🧭 Quest designer and world builder 🧠 Psychology and Sociology in #GameDesign Currently @ Unemployed Coming Soon in 2026 from CRC Press: "Quest Giving"

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Latest posts by Nathan Savant @baldsavant

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I wish this quote wasn’t still so relevant

06.03.2026 13:43 πŸ‘ 841 πŸ” 327 πŸ’¬ 7 πŸ“Œ 15

lol.

06.03.2026 16:37 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Google pledges roughly three hours of its annual profit to fight climate change Google and others are committing $100 million to combat climate change.

The perfect headline doesn’t exi…

05.03.2026 20:24 πŸ‘ 7355 πŸ” 2129 πŸ’¬ 28 πŸ“Œ 65

If it helps, the website does the art search for you

06.03.2026 04:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Loosely organized by life chunk influenced. Childhood, teens/20s, and modern adulthood by row.

My9games.com

06.03.2026 03:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Crowbell from Path of Exile 2 in stuffed animal form

Crowbell from Path of Exile 2 in stuffed animal form

He's horrible! I love him!!

05.03.2026 21:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

oh wow. big day!

05.03.2026 21:07 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I like how I got the inverse graphic priority the next time I loaded.

05.03.2026 21:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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oh my god did we get the new Bungie and the new StS on the same day?!

RIP the damn Steam servers, my god.

05.03.2026 20:41 πŸ‘ 8 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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From the first trailer of "Kindred Spirits", the new animated feature film by Tomm Moore & Cartoon Saloon (Secret of Kells, Song of the Sea, Wolfwalkers) + Folivari. Coming in 2028.
Full video >> www.youtube.com/watch?v=QQn9...

05.03.2026 17:25 πŸ‘ 2843 πŸ” 1048 πŸ’¬ 12 πŸ“Œ 76

well, if I can get this job and make a last minute GDC run happen...

05.03.2026 01:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

sorry if I say anything stupid before noon, every day I wake up with Summoning Sickness

04.03.2026 16:51 πŸ‘ 245 πŸ” 24 πŸ’¬ 11 πŸ“Œ 2
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πŸ“– THE GAME NARRATIVE KALEIDOSCOPE ❄️ is out NOW!

www.inklestudios.com/kaleidoscope

100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max...

ALSO the Kaleidoscope Podcast with 2 full eps!

04.03.2026 09:54 πŸ‘ 601 πŸ” 302 πŸ’¬ 18 πŸ“Œ 107

Anna no! That's too many things!

04.03.2026 07:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Thomas the Tank Engine, but he’s a six-legged grey worm climbing out of his… shell?

Thomas the Tank Engine, but he’s a six-legged grey worm climbing out of his… shell?

I saw it. Now you have to.

04.03.2026 00:53 πŸ‘ 15 πŸ” 2 πŸ’¬ 2 πŸ“Œ 1
A stock photo of a mother putting a basket of toys up on the highest shelf of a children's playroom. A child next to her pouts, looking up at the off-limits toys.

A stock photo of a mother putting a basket of toys up on the highest shelf of a children's playroom. A child next to her pouts, looking up at the off-limits toys.

Putting the games industry up on the highest shelf until executives learn how to sustainably run a business

03.03.2026 20:42 πŸ‘ 99 πŸ” 13 πŸ’¬ 2 πŸ“Œ 0
And humans prefer AI that can deliver it to them. Another study developed a Bullshit Index to measure the gap between what an LLM internally β€œbelieves” (the probability it assigns to a statement being true) and what it actually tells you. After the models underwent reinforcement learning from human feedback (RLHF), the standard process by which LLMs are tuned to be helpful and agreeable, the Bullshit Index almost doubled. In other words: the human-guided training process designed to make AI more pleasing to users also made it dramatically more indifferent to truth.

And humans prefer AI that can deliver it to them. Another study developed a Bullshit Index to measure the gap between what an LLM internally β€œbelieves” (the probability it assigns to a statement being true) and what it actually tells you. After the models underwent reinforcement learning from human feedback (RLHF), the standard process by which LLMs are tuned to be helpful and agreeable, the Bullshit Index almost doubled. In other words: the human-guided training process designed to make AI more pleasing to users also made it dramatically more indifferent to truth.

There are many devils in the dank, latent realm of LLMs. But the reinforcement-learning-human-feedback devil is one of the worst, most craven and conniving of these devils.

03.03.2026 19:05 πŸ‘ 50 πŸ” 17 πŸ’¬ 3 πŸ“Œ 2

damn. I gotta remember this one for next time I'm writing a D&D campaign, that motivation slaps!!

03.03.2026 16:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Calling AI "slop" has been one of the most effective instances of the public rebranding a product and it pisses them off.

02.03.2026 20:44 πŸ‘ 16479 πŸ” 5114 πŸ’¬ 1 πŸ“Œ 63

Total eclipse of the full blood moon is tonight, in case you haven’t checked in on the doom portents lately.

02.03.2026 17:26 πŸ‘ 718 πŸ” 184 πŸ’¬ 26 πŸ“Œ 56
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ANNOUNCEMENT: The Game Narrative Kaleidoscope launches this Wednesday!

Over 100+ essays on the craft of game writing and narrative design; affordable priced.

… AND we’ll also launch with the first two episodes of the podcast series, where we talk to the article writers about their craft.

02.03.2026 15:30 πŸ‘ 377 πŸ” 146 πŸ’¬ 10 πŸ“Œ 33
In the style of an industrial warning sign β€”

WARNING
Cognitohazard: Do not think about it

In the style of an industrial warning sign β€” WARNING Cognitohazard: Do not think about it

I kept needing this, so I finally made it.

26.02.2026 21:19 πŸ‘ 990 πŸ” 335 πŸ’¬ 17 πŸ“Œ 14

Well at least we know what he means when he says "winning"

02.03.2026 03:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

[guybrush threepwood voice] never spend more than 3 years making a computer game

01.03.2026 18:46 πŸ‘ 388 πŸ” 109 πŸ’¬ 4 πŸ“Œ 2

I'm only thankful it drops 15 degrees the rest of the week......

01.03.2026 21:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My weird son

www.serebii.net/pokemon30/#a...

01.03.2026 19:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

THUNK NOTICE DAT SOMETIMES, BEING ENTHUSIASTIC GET CALLED β€œCRINGE”. BUT BEING MEAN GET REWARDED WITH LAUGHS AND LIKES!

DIS BACKWARDS! WHY MAKE FUN OF PEEPLES WHO CARE BOUT THINGS? WHY REWARD PEEPLES WHO TEAR THINGS DOWN?

THUNK SAYβ€”CARE BOUT THINGS LOUDLY! WURLD NEED MORE PEOPLE WHO LOVE THINGS!

27.02.2026 17:08 πŸ‘ 110 πŸ” 43 πŸ’¬ 4 πŸ“Œ 2

I'll put a sign on my door so the bombs know to try somewhere else

01.03.2026 08:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hi, I’m a psychiatric nurse practitioner and this is true! any thing like Tetris or candy crush or similar can be very regulating for your central nervous system

bilateral fine motor movements like game controllers or knitting, taking care of plants

Focus on a hyperfocus to mitigate hypervigilance

28.02.2026 22:27 πŸ‘ 59 πŸ” 11 πŸ’¬ 4 πŸ“Œ 0