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John

@farawaytimes

Game Designer, Dual-Wielder, One Who Bears Fangs At God | (He/Him) https://farawaytimes.itch.io/ | https://mastodon.social/@farawaythyer

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17.10.2024
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Latest posts by John @farawaytimes

๐Ÿ™Œ๐Ÿ™Œ๐Ÿ™Œ

06.03.2026 20:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Cookie Cutter rpgmaker game stream!!

06.03.2026 20:23 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

yeah I nabbed morrowind on gog years ago xD just on Vibes I think outer wilds will hit. I know it's a huge weirdo puzzle box thing that unfolds as you pick at it and those aren't usually my number one faves, but I dunno I feel good about it

06.03.2026 19:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Higurashi Kai VN BGM - Samayoi no Kotoba wa Ten ni Michibikare (Wandering Words Lead to Heaven)
Higurashi Kai VN BGM - Samayoi no Kotoba wa Ten ni Michibikare (Wandering Words Lead to Heaven) YouTube video by ozoz93

I wonder how many other brains got melted by the world's most surgically effective deployment of a dope-as-hell royalty-free track in a game www.youtube.com/watch?v=zdEw...

06.03.2026 19:27 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm a simple man, I see an ultra star level and I'm happy

Maybe ultra star plus music bounce blocks?

06.03.2026 18:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I just want to be home playing invictus on my wife's super nintendo and crt...

06.03.2026 16:15 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

loooooove romancing saga 2 ๐Ÿ’–

06.03.2026 15:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

oh man are you in indianapolis. hit me up if you ever visit chicago, happy to hang out xD

06.03.2026 14:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

very good list, I've gotten to all of them except outer wilds and morrowind

06.03.2026 12:35 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

love that game to bits

06.03.2026 04:05 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

huh!!

05.03.2026 23:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

it's true

05.03.2026 21:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I mean yeah I really just wanna play final xD

05.03.2026 17:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

densha de go!!!! I wanna take that journey sometime

05.03.2026 17:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Dev and Site Updates (Villain Sword II/Motor Oil and Sword)

New blog update!
-I talk a little about Villain Sword II
-I talk A LOT about Motor Oil and Sword (working title)
-I made a lot of fun little changes throughout the site
alexandrah.neocities.org/blog/posts/2...

05.03.2026 15:01 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

awww sorry dawg. get as much rest as you can, even for a little while after you feel better.

05.03.2026 12:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you for this joke

05.03.2026 12:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

throw it away

05.03.2026 04:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Battle Narf Review

Battle Narf is a difficult precision platformer with creative boss fights. It took me around 6h30m to clear.

The world is divided into screens, with a checkpoint usually every four to six screens or so. Outside of screens with boss fights, each screen is "static" in the sense that while there might be moving obstacles and projectile attacks, there's no randomness or variance and the same strategy will work every time. The dynamic of Battle Narf is learning how to complete the early screens in a checkpoint as quickly and consistently as possible to get more attempts at the later screens. Often you'll find a clunky route through a screen at first, and then realize that you can optimize it. It's satisfying to develop and learn these new strategies, and it keeps it from becoming too draining to repeat the early screens.

Every so often you'll encounter a boss. The bosses were the highlight of the game for me, but also where I got the most frustrated. They have funny and surprising attacks with unique concepts. They're also extremely strict and unforgiving, and it's hard to tell if the attacks are always fair and reactable. I don't mind when randomness in action boss fights leans on the unfair side, but I did get exasperated a few times, particularly when fighting the 3rd boss and the final one. Nonetheless, it was satisfying to get better at reading the complex attacks and take the bosses down. The final boss was really cool even if I got a little mad at it.

The game also has a charming aesthetic, with crunchy hand-drawn tiles, cute sprites, and music that I didn't realize was from external sources until a song from Lagoon (SNES) came on. Give Battle Narf a try if you want to play a challenging game.

Battle Narf Review Battle Narf is a difficult precision platformer with creative boss fights. It took me around 6h30m to clear. The world is divided into screens, with a checkpoint usually every four to six screens or so. Outside of screens with boss fights, each screen is "static" in the sense that while there might be moving obstacles and projectile attacks, there's no randomness or variance and the same strategy will work every time. The dynamic of Battle Narf is learning how to complete the early screens in a checkpoint as quickly and consistently as possible to get more attempts at the later screens. Often you'll find a clunky route through a screen at first, and then realize that you can optimize it. It's satisfying to develop and learn these new strategies, and it keeps it from becoming too draining to repeat the early screens. Every so often you'll encounter a boss. The bosses were the highlight of the game for me, but also where I got the most frustrated. They have funny and surprising attacks with unique concepts. They're also extremely strict and unforgiving, and it's hard to tell if the attacks are always fair and reactable. I don't mind when randomness in action boss fights leans on the unfair side, but I did get exasperated a few times, particularly when fighting the 3rd boss and the final one. Nonetheless, it was satisfying to get better at reading the complex attacks and take the bosses down. The final boss was really cool even if I got a little mad at it. The game also has a charming aesthetic, with crunchy hand-drawn tiles, cute sprites, and music that I didn't realize was from external sources until a song from Lagoon (SNES) came on. Give Battle Narf a try if you want to play a challenging game.

My review of Battle Narf (narfnra.itch.io/battle-narf)

05.03.2026 04:07 ๐Ÿ‘ 26 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Post image

this week's mini-rpg 'Shortest Path'

- explores the time-honored rpg tradition of "going into the dungeon"
- you can play in your browser
- it is possible to beat
- made in 1 hour

tunditur-unda.itch.io/rpg9

04.03.2026 23:01 ๐Ÿ‘ 25 ๐Ÿ” 7 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0

beautiful

04.03.2026 17:17 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

*hugshugs*

04.03.2026 16:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
and everyone waits by nilson CC RM2k3 Jam

nilson just dropped a turbo-banger cookie and it's less than ten minutes, anyone still engaged enough to play late submissions is gonna be immediately rewarded for it nilson.itch.io/and-everyone...

04.03.2026 15:47 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

pretty!!!

04.03.2026 15:25 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Aww good thoughts! I'm always trying to figure out how to organize this kind of ephemera so it fits in my head too

04.03.2026 15:17 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

*huuuuugs*

04.03.2026 14:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Satan, the Alien Vampire by AfterglowGames satan, an alien vampire

Our First Game, free!

...a game of beauty and delight. Escape a Satan World in Less than 5 Minutes. Or Else...

afterglowgames.itch.io/satan-the-al...

23.02.2026 11:57 ๐Ÿ‘ 18 ๐Ÿ” 14 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

I already felt a strong spiritual opposition to miyamoto and this is only increasing that

04.03.2026 04:11 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh hell yeah, I was eyeballing logic bombs

04.03.2026 01:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

ah okay you are at the actual end xD

03.03.2026 20:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0