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Cookie Cutter rpgmaker game stream!!
yeah I nabbed morrowind on gog years ago xD just on Vibes I think outer wilds will hit. I know it's a huge weirdo puzzle box thing that unfolds as you pick at it and those aren't usually my number one faves, but I dunno I feel good about it
I wonder how many other brains got melted by the world's most surgically effective deployment of a dope-as-hell royalty-free track in a game www.youtube.com/watch?v=zdEw...
I'm a simple man, I see an ultra star level and I'm happy
Maybe ultra star plus music bounce blocks?
I just want to be home playing invictus on my wife's super nintendo and crt...
loooooove romancing saga 2 ๐
oh man are you in indianapolis. hit me up if you ever visit chicago, happy to hang out xD
very good list, I've gotten to all of them except outer wilds and morrowind
love that game to bits
huh!!
it's true
I mean yeah I really just wanna play final xD
densha de go!!!! I wanna take that journey sometime
New blog update!
-I talk a little about Villain Sword II
-I talk A LOT about Motor Oil and Sword (working title)
-I made a lot of fun little changes throughout the site
alexandrah.neocities.org/blog/posts/2...
awww sorry dawg. get as much rest as you can, even for a little while after you feel better.
thank you for this joke
throw it away
Battle Narf Review Battle Narf is a difficult precision platformer with creative boss fights. It took me around 6h30m to clear. The world is divided into screens, with a checkpoint usually every four to six screens or so. Outside of screens with boss fights, each screen is "static" in the sense that while there might be moving obstacles and projectile attacks, there's no randomness or variance and the same strategy will work every time. The dynamic of Battle Narf is learning how to complete the early screens in a checkpoint as quickly and consistently as possible to get more attempts at the later screens. Often you'll find a clunky route through a screen at first, and then realize that you can optimize it. It's satisfying to develop and learn these new strategies, and it keeps it from becoming too draining to repeat the early screens. Every so often you'll encounter a boss. The bosses were the highlight of the game for me, but also where I got the most frustrated. They have funny and surprising attacks with unique concepts. They're also extremely strict and unforgiving, and it's hard to tell if the attacks are always fair and reactable. I don't mind when randomness in action boss fights leans on the unfair side, but I did get exasperated a few times, particularly when fighting the 3rd boss and the final one. Nonetheless, it was satisfying to get better at reading the complex attacks and take the bosses down. The final boss was really cool even if I got a little mad at it. The game also has a charming aesthetic, with crunchy hand-drawn tiles, cute sprites, and music that I didn't realize was from external sources until a song from Lagoon (SNES) came on. Give Battle Narf a try if you want to play a challenging game.
My review of Battle Narf (narfnra.itch.io/battle-narf)
this week's mini-rpg 'Shortest Path'
- explores the time-honored rpg tradition of "going into the dungeon"
- you can play in your browser
- it is possible to beat
- made in 1 hour
tunditur-unda.itch.io/rpg9
beautiful
*hugshugs*
nilson just dropped a turbo-banger cookie and it's less than ten minutes, anyone still engaged enough to play late submissions is gonna be immediately rewarded for it nilson.itch.io/and-everyone...
pretty!!!
Aww good thoughts! I'm always trying to figure out how to organize this kind of ephemera so it fits in my head too
*huuuuugs*
Our First Game, free!
...a game of beauty and delight. Escape a Satan World in Less than 5 Minutes. Or Else...
afterglowgames.itch.io/satan-the-al...
I already felt a strong spiritual opposition to miyamoto and this is only increasing that
Oh hell yeah, I was eyeballing logic bombs
ah okay you are at the actual end xD