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Hyper

@hyperbx

Code Rewriter (he/him) Linktree: https://linktr.ee/hyperbx

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Latest posts by Hyper @hyperbx

Marathon Recompiled options menu on the "Input settings" tab with the "Horizontal Camera" option selected.

Marathon Recompiled options menu on the "Input settings" tab with the "Horizontal Camera" option selected.

08.03.2026 19:23 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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06.03.2026 18:53 ๐Ÿ‘ 135 ๐Ÿ” 28 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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04.03.2026 21:15 ๐Ÿ‘ 29 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿ‘

04.03.2026 19:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

TIL Discord has a spam folder under message requests. Apologies to that one person who asked me a question about Phantom Rush in Frontiers nearly two years ago being left unanswered. lol

02.03.2026 20:54 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Alright it's been a year, I think we can reveal the "imgui sega balls!" lore...

02.03.2026 14:45 ๐Ÿ‘ 30 ๐Ÿ” 8 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Correction: it turns out we can extend controller support beyond what's included in SDL by default using custom game controller databases.

You'd be better off trying to map your controller to XInput in the meantime though, as it'd be awhile before that makes it into a public release.

02.03.2026 11:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The supported controllers are handled by SDL, so if it's not being detected, there's not much we can do unfortunately.

If you can get the PS2 controller to be detected as an XInput device instead, it should work with the game.

02.03.2026 09:05 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
hedge-dev/UnleashedRecomp An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. - hedge-dev/UnleashedRecomp

Development has slowed down as everyone found new responsibilities and projects they'd rather be working on, but the next release v1.0.4 is slowly being chipped away at.

Progress for it is being tracked on the GitHub milestone: github.com/hedge-dev/Un...

02.03.2026 00:36 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It also started having some uh... issues.

02.03.2026 00:07 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

More pre-release Unleashed Recompiled options menu stuff: it was originally going to include a drop-down for configuring the keyboard layout.

We ended up dropping it during Beta 1, as we felt it would be better to have it remap actions in a later release instead, rather than buttons.

02.03.2026 00:07 ๐Ÿ‘ 23 ๐Ÿ” 5 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

I'm glad we were able to play around and provide a satisfactory port of this game, had a lot of fun being the guy to implement all the little things.

It only took working on porting Sonic Unleashed for me to actually start enjoying the game. ๐Ÿ˜…

01.03.2026 22:29 ๐Ÿ‘ 25 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

We planned some of the gags for it maybe weeks in advance, but I still ended up having to pull an all-nighter on the day of the stream, as the game started randomly crashing during loading screens.

...turns out the issue was due to our logging implementation and not because of Bad Apple.

01.03.2026 22:29 ๐Ÿ‘ 22 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Knuckles Unleashed & Sonic Unleashed Modding Shenanigans - 10th Anniversary Special
Knuckles Unleashed & Sonic Unleashed Modding Shenanigans - 10th Anniversary Special YouTube video by Melpontro

The live stream from @melpontro.bsky.social was the icing on the cake to reveal all of this. If you missed it, please do yourself a favour and give it a look if you enjoy watching VODs.

www.youtube.com/watch?v=smmN...

01.03.2026 22:29 ๐Ÿ‘ 26 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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From concept to release: Achievements

This was much less of a headache in comparison. I implemented these within a few days, as by this point the framework we'd developed for the options menu made it much easier to start on new stuff.

01.03.2026 22:29 ๐Ÿ‘ 39 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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From concept to release: Options

This by far took the most amount of time and iterations to implement, but by late November, things started looking closer to final.

Development on this started with Skyth alone, before it turned into a full blown effort from everyone on the team.

01.03.2026 22:29 ๐Ÿ‘ 47 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2

It was a looong six months (yes, that many months) of development; involved a lot of humbling, discovery, excitement, utter chaos and of course, drifting sleep schedules.

But it was absolutely worth it, loved working with these guys and I learnt a lot along the way. ๐Ÿค

01.03.2026 22:29 ๐Ÿ‘ 46 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Unleashed Recompiled logo by LJSTAR

Unleashed Recompiled logo by LJSTAR

It's one year today since we unveiled Unleashed Recompiled, opening the doors to Xbox 360 recompilation. ๐ŸŽ‰

01.03.2026 22:29 ๐Ÿ‘ 432 ๐Ÿ” 122 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 10
Hyper: "are the structs mapped out for these?"

Rei-san: "YES"

Hyper: "holy fuck LOL"

Hyper: "are the structs mapped out for these?" Rei-san: "YES" Hyper: "holy fuck LOL"

So it turns out that symbols for some of 06's most elusive and complicated systems have been sitting on the X-Hax server since 2022.

It cannot be overstated how helpful this will be for the recomp and future modding efforts. ๐ŸŽ‰

01.03.2026 13:51 ๐Ÿ‘ 68 ๐Ÿ” 11 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Marathon Recompiled (Sonic '06) installer page showing Shadow the Hedgehog and welcome text.

Marathon Recompiled (Sonic '06) installer page showing Shadow the Hedgehog and welcome text.

Marathon Recompiled (Sonic '06) installer page showing a DLC list.

Marathon Recompiled (Sonic '06) installer page showing a DLC list.

Marathon Recompiled (Sonic '06) installer page showing Miles Tails Prower, and the redesigned progress bar.

Marathon Recompiled (Sonic '06) installer page showing Miles Tails Prower, and the redesigned progress bar.

Marathon Recompiled (Sonic '06) installer page showing Princess Elise, the sonicnext-dev logo, and contributor list.

Marathon Recompiled (Sonic '06) installer page showing Princess Elise, the sonicnext-dev logo, and contributor list.

Thanks to @hyperbx.bsky.social we've got a beautifully redesigned installer in the style of 06's UI!

27.02.2026 21:48 ๐Ÿ‘ 140 ๐Ÿ” 36 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

Thanks to @kwasior.bsky.social, I've been able to confirm that these mods work with the GOG releases of all three games.

Yakuza 3 Remastered is still available for purchase on GOG, so if you missed it on Steam before it got delisted, you still have a DRM-free option.

25.02.2026 12:18 ๐Ÿ‘ 15 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

in times like these, you basically just pray that the game has RTTI

24.02.2026 06:14 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think I've been awake longer than this Denuvo executable has been taking to analyse which is mildly concerning for me

21.02.2026 14:35 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yeah, anything still useful would be worth reviving and polishing up a bit, but otherwise I'd rather just archive stuff for good or shove it into an unmaintained branch lol

21.02.2026 10:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

All of my Gens (2011) and SCU mods. There likely won't be any new additions, just improved code and game compatibility (as some SCU stuff seemingly has issues with the Steam release).

I have some fun ideas for Score Generations that I may explore though.

21.02.2026 08:28 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I started out using C++ being way too C#-brained, I needed everything accessible everywhere so I just shoved everything into the precompiled header lmao

Also the dreaded "using namespace std"...

21.02.2026 07:45 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Spent the past couple days refactoring some 5+ year old mods, because I've grown pretty dissatisfied with the quality of the code that I *remembered* being bad in them, not fully realising the extent of just how bad some of it actually is

21.02.2026 07:45 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

I was sent a pack of mods for various improvements and forgot to turn them off whilst recording the PC footage, so a custom animation slipped in there, oops.

I haven't played enough of the game to know what could be bad FPS behaviour, but if I come across anything egregious, I could give it a look.

17.02.2026 05:41 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I just started playing it myself for the first time and it was driving me nuts lmao

16.02.2026 19:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You could never get an AI to replace this masterpiece of fine art, only more programmer art

16.02.2026 19:20 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0