Personally I found the return far more wretched than the mid part of season 2, but there are good bits for sure
Personally I found the return far more wretched than the mid part of season 2, but there are good bits for sure
Ah, season one and that first chunk of season two are just about as good as tv gets. Enjoy!
Iβve been enjoying learning about Ainu culture. Iβll be visiting Hokkaido pretty soon, excited to visit UPOPOY!
Manually and individually setting character count types on a legacy string database.
I remember an individual member had it ranked quite highly, but a few more actively disliked it so it was weeded out when building the list. It was on the long list, but just outside the top 20.
I value and respect JeffM for this, even if, to me, it is someone lovingly describing the mouthfeel of battery acid.
I would love it if they would both be on walks while recording
Baby Jeffs is inspired
Thatβs a real shame! I thought this year was an all timer. Hope you enjoy next yearβs more!
I thought the pacing is rough, really lags in the start and middle, but visually and vibe wise a fresh treat. Worth a play.
Normally a table read accomplishes what im after in a shorter time
I will admit itβs incredibly annoying to run through a mission and the feedback you get is about the robo voice, but they would probably feel the same way if itβs me doing the VO
I understand itβs distracting, but I think itβs the equivalent of the big pink placeholder textures. Iβve recorded scratch vo in the past and im never convinced itβs worth the amount of time it takes (plus on big projects has come dangerously close to making it into the final build lol)
Bogost being so prescriptive that only one is right is I think a little incendiary and honestly not something I want, however I do think that the analysis of game systems as vector for artistic expression is relatively undeveloped.
I do feel however, a lot of the ways in which audiences think about games is through the lens of cinema, or through the lens of toys/purely fun, when theres a lot of unique expression through systems going on/possible, and that shapes the kind of messages we send.
Yeah I think itβs ridiculous to insist that games should not utilise every part of the medium to enthrall and excite.
I literally use games to tell stories as a living so im never going to be exactly in step with Ianβs position, however I do think Persuasive Games is an excellent book.
When we needed him most he returned
My point is it doesnt create friction with the narrative, it IS the narrative
Im highlighting how the language is imprecise, and makes my life working in games as a narrative designer harder and positions games away from how other media discuss narrative. If youβd like to keep using it thatβs fine!
Yes repeatedly denoting them as narrative elements is stopping discussing them lol.
That one in particular sounds like a plot hole, but thereβs all flavours of narrative inconsistencies. Peopleβs faces being noticeably different to their voices, UI elements tonally clashing with sound and content. Everything contributes to the narrative, game systems arenβt special!
But that is it conveying narrative, just an inconsistent one. I think βbad writingβ is also fine?
I prefer to call it dissonance or an inconsistency, like I would if two of the other methods I was using to tell a story were inconsistent. I feel the same way about the nonsense term βnarrative gameβ also.
I dislike it because it perpetuates the notion that play isnβt a way of conveying narrative, which leads to people believing that story can just be a βwrapperβ for gameplay making my life in the workplace significantly harder.
THE GOAT
Iβm planning to go see it next week, however I didnβt like the series - weβll see if the movie wins me over!
Damn the fruit clubs used to be my jam. Thanks for the memories!
RIP to the greatest of all time. Seeing celebrities pass isnβt normally something that hits me hard, but heβs been my favourite for a decade and a half. Thsnks for the music big man youtu.be/lZoxdPGu_4E?...