CloudyFocus · Wishlist Adamant Heart's Avatar

CloudyFocus · Wishlist Adamant Heart

@cloudyfocus

Working on Adamant Heart A metroidvania, Megaman Legends Inspired indie game, on my free time. Wishlist on Steam! https://store.steampowered.com/app/4332020/Adamant_Heart

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04.09.2025
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Latest posts by CloudyFocus · Wishlist Adamant Heart @cloudyfocus

To be honest, this project got started as a “Fine, I’ll do it myself” moment.

05.03.2026 07:10 👍 2 🔁 0 💬 1 📌 0
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When you try to run away from a melee boss, and turns out it's deadlier from a distance.
#gamedev #indiegame #megamanlegends #adamantheart

04.03.2026 21:08 👍 47 🔁 10 💬 3 📌 0
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Modeling the tavern with all its details. The best part gamedev has to be all the little easter eggs you can add, like the family dogs 🐶
#gamedev #indiegame #megamanlegends #adamantheart

28.02.2026 14:32 👍 40 🔁 8 💬 2 📌 0

Still in the air, but I’ll probably go for unlockable checkpoints (both surface and underground) like in BoTW, and then a fast travel mechanic to go around.

26.02.2026 20:25 👍 0 🔁 0 💬 0 📌 0

I'll consider that a compliment, hahah. Shows how good the games were with all the little details.

25.02.2026 21:12 👍 2 🔁 0 💬 1 📌 0
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More interiors! This is the library, where you can learn all kinds of lore. Also working on the post office, police station, general store, The Guild™, and many more worldbuilding bits.
#gamedev #indiegame #megamanlegends #adamantheart

25.02.2026 18:15 👍 52 🔁 11 💬 2 📌 0
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Making some NPCs to go with the city.
#megamanlegends #indiegame #gamedev #adamantheart

22.02.2026 10:18 👍 12 🔁 3 💬 0 📌 0

Same here. I’ve found that it’s best to accept these routs and to just go out. Nature helps with creativity because that’s where it comes from.

21.02.2026 08:37 👍 1 🔁 0 💬 0 📌 0
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Working on the workshop interior. I wanted a cozy old-style shop from the 40s combined with MML style junk shop. It's taking shape!
#gamedev #megamanlegends #indiegame #adamantheart

15.02.2026 22:09 👍 29 🔁 6 💬 1 📌 0

It was the Sharukurusu I think. But yeah, it was very basic and involved little to no strategy. I’m trying to make each enemy an eventful encounter, with complementary abilities.

15.02.2026 01:07 👍 0 🔁 0 💬 0 📌 0
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Enemies in Megaman Legends all died to basic strafing and shooting. So I gave them dodging to make things more exciting! Also, cooler enemy explosions.
#indiedev #indiegame #megamanlegends #adamantheart

14.02.2026 18:46 👍 20 🔁 6 💬 1 📌 0

I guess it depends on the content. If all you do is shitposts, will people be interested when you actually post gameplay? Are your followers relevant?

11.02.2026 12:32 👍 1 🔁 0 💬 1 📌 0
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Also, I got my inspiration by looking at the encounter with Bon Bonne from MML1. Turns out the missiles are drill-tipped baby feeding bottles, ha!

10.02.2026 20:54 👍 7 🔁 0 💬 0 📌 0
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If you don't see me posting, that's because I'm working on details you won't see, but will surely enjoy. Like smarter AI for enemies, or a homing missile component for projectiles! Which are garbage can shaped, for now.
#gamedev #indiegame #megamanlegends #adamantheart

10.02.2026 20:49 👍 31 🔁 8 💬 2 📌 0

I started directly on Godot with only webdev experience before. The editor has its quirks, but the learning experience in only 6 months has been incredibly smooth. To top it off, I can see so many good features getting added in a matter of months, not years.

10.02.2026 20:37 👍 2 🔁 0 💬 0 📌 0

I am trying to deviate from MML in that regard and going more Zelda-like. The dungeons were too simplistic and kind of a chore at times, so I’m adding landmarks and small puzzle-like rooms. Still very action oriented though.

08.02.2026 23:20 👍 1 🔁 0 💬 1 📌 0

For sure. I’m still deciding on the implementation of unexplored areas, plus whether there will be a map or a terminal that shows everything. The idea is to have plenty of secret areas, so there will be a discoverable map either way.

08.02.2026 21:45 👍 0 🔁 0 💬 1 📌 0
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Finally added a minimap! In the end, decided to make them by hand— more work, but nicer. All the pieces are coming together!
#megamanlegends #gamedev #indiegame #adamantheart

08.02.2026 00:36 👍 42 🔁 10 💬 2 📌 0

Ooparts is basically the reason I loved MML so much that I got started on gamedev! The ruins aspect won me over.

08.02.2026 00:14 👍 2 🔁 0 💬 0 📌 0
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Learning to make static renders. And also preparing a miniboss!
#indiegame #gamedev #megamanlegends #adamantheart

06.02.2026 20:28 👍 42 🔁 7 💬 0 📌 0

That grenade-style hair is actually pretty clever! Also loving the UV-based facial expressions.

06.02.2026 20:28 👍 3 🔁 0 💬 0 📌 0

Yeah, as it is now it’s barely a work in progress. I just couldn’t wait to show off 😆

05.02.2026 19:35 👍 2 🔁 0 💬 1 📌 0
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Working on a casual outfit for Erissa. Can't go around town with full armor!
#megamanlegends #indiegame #gamedev #rpg #adamantheart

05.02.2026 18:05 👍 25 🔁 4 💬 1 📌 0

But why not switch the player to a falling position at gravity speed instead of sticking it downward? In theory, you will eventually land on something. I find following real physics helps when coding player behavior.

01.02.2026 20:12 👍 2 🔁 0 💬 1 📌 0
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Spot on! Sending smaller enemies flying is yet to come.

01.02.2026 16:58 👍 1 🔁 0 💬 0 📌 0
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In most games, you take fall damage. In Adamant Heart, the landing goes a different way.
#indiedev #indiegame #megamanlegends #adamantheart

01.02.2026 15:16 👍 77 🔁 13 💬 6 📌 1
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Some weapon designs. What’s your favorite type?
#megaman #indiegame #indiedev #rpg

27.01.2026 20:45 👍 5 🔁 1 💬 1 📌 0

For the town, I'm trying to give it a cozy vibe with small alleys and open plazas, like a more rural town. I'd love to make it into a treasure hunt in disguise, like with Metroidvanias :)

26.01.2026 21:54 👍 0 🔁 0 💬 0 📌 0

Hard agree. For exteriors I'm still adding decorations (plants, npcs, bins, boxes...), which should allow for plenty of interaction and treasure hunting. For ruins, I'm going for connected rooms like a Metroidvania-- similar to Legends, but more puzzling and complex architecture.

26.01.2026 21:51 👍 1 🔁 0 💬 1 📌 0

As a kid, this was fun. As an adult, this feels surprisingly... dark

26.01.2026 12:32 👍 0 🔁 0 💬 0 📌 0