Goostavo's Dev Log:
-Buffed swagger by 12%
-Still no swimming physics. Cowards.
-Added reflections so I can admire myself. Performance dropped but morale skyrocketed.
Goostavo's Dev Log:
-Buffed swagger by 12%
-Still no swimming physics. Cowards.
-Added reflections so I can admire myself. Performance dropped but morale skyrocketed.
Our future is so bright, we need bigger sunglasses. Happy New Years from my awesome devs, @emaudio.bsky.social and @tapir2342.bsky.social -Goostavo
Fun Christmasy Co-Stream with thatmanrobin! Working on level design for @rhythmandgoose.com
Thanks for all the raids from nujank_,
@gnomable.bsky.social
@robotsmakegames.bsky.social
@jddoesdev.bsky.social
Appreciate you stopping by!
Happy Holidays Everyone!
Been a busy week of dev! We're working through your playtest feedback with more FMOD'ing, more Blender assets, and @tapir2342.bsky.social co-streams! (and a little gooseinβ off here and there of course)
Godot is cool. Need to extend the editor to fit your workflow? Sure. We created this editor plugin to get a nice overview about the models we use in our game. It's definitely nicer than the file system tab.
#godot #screenshotsaturday
We need to reduce draw calls / state changes for @rhythmandgoose.bsky.social , so naturally I've been busy working on a material browser. The previews look bad because it's using #godot s built-in previewer, not using our custom previewer yet. Working on that next. :) #screenshotsaturday
All amazing! Thank you!
To smash you on stream with? π
Today on stream, we gave potato life!! It's amazing how well Mixamo works. Potato will be for the "couch potato" level of rhythmandgoose.com He also needs a name! Comment your name ideas!
Also, thanks to @plobby3d.com for the raid! Always good to see you!
Today's stream had a lil VO work, followed by Blender banana making for rhythmandgoose.com
Thanks for hanging out, guys!
How 'bout dem apples?! On today's stream, we started making some food for Level 2 of rhythmandgoose.com which led us to talking about bread, which led us all to be hungry.
#rhythmandgoose
Y'all, boy do I miss LuEm. Had so much fun voicing her for this game! Sometimes I'll just let her out while I'm doing things around the house. Now y'all scoot your boots and go play this game!
krikit.itch.io/rootin-tubein
There's been a lot going on behind the scenes and I'm way overdue for an update! I'm making a rhythm game with @tapir2342.bsky.social , Rhythm and Goose! We're making fast progress and recently discovered it plays flawlessly on the Steamdeck! Playtesters wanted soon, so stay tuned!
Gibberish style dialogue system in FMOD! Started with a set of beginning, mid and end sounds. Then tell FMOD to select a random clip from the starting group, a random clip to the middle group, and then when you want the speech to end, activate the ending parameter.
youtu.be/aQsrPHHpRRw
I have decided to open-source Chordel, my synthesizer and chord trainer for the Ableton Push 2. This has been quite some work - let me know what you think; or if you have a Push 2 and wanna try it.
Code: github.com/kai-kuehne/c...
#screenshotsaturday #yolo #zlib
Brb, buying a Push...
Some of my latest VO work! Such a talented 3D artist!
www.youtube.com/watch?v=zeeD...
OMG π
How'd you end up on that algorithm?!
Done with the next FF song: Wizard Tower! I wanted "wizard chilling" vibes. I see wizards as mysterious, flighty and unpredictable. I went with a mixed meter ,using a compound meter and irregular meter. (b/c wizards and their compounds and the irregular magic!)
on.soundcloud.com/Tdi7BNzdVoeW...
16 measures today done for the next Fortress Flipper Song. This one is stumping me for whatever reason, but you gotta start somewhere!
#screenshotsaturday
I made a synthesizer! This is written in C, using libusb, portmidi, SDL, etc. - the hardest part was to get something onto the screen. I wrote more about this on my blog: kaikuehne.net/chordel/
#ableton #push #synthesizer
Mine never changed because I never quit it. I should have never quit it. π
The latest composition for Fortress Flipper is done!
on.soundcloud.com/qPfVfUmnz5YE...
I've been trying to do these 60 min composition challenges for myself recently. I've found it helps me get out of my perfectionist mindset and is starting to also help me get faster. Here is today's!
#screenshotsaturday
Well, did you tell him?!
Feeling compelled to share this spot that I had the honor to work on as part of their campaign. For no particular reason, of course.
www.youtube.com/watch?v=rZwX...
More Fortress Flipper sound work in FMOD. Experimenting with the best FMOD/Unity workflow.
#screenshotsaturday