Polish
> Dowiedz się, jak tworzyć niesamowite interakcje i zachwycające detale, korzystając z magii CSS, JavaScript, SVG i Canvas.
>
> W tym artykule dzielę się wszystkimi moimi sztuczkami!
Polish
> Dowiedz się, jak tworzyć niesamowite interakcje i zachwycające detale, korzystając z magii CSS, JavaScript, SVG i Canvas.
>
> W tym artykule dzielę się wszystkimi moimi sztuczkami!
There's also great winery in Sandomierz where you can taste (and buy) local wines:
g.co/kgs/oZcynFU
Anyway, many of them provide online shopping as well. I can fully recommend multiple vineyards from Sandomierz area - for example Terra:
sklep.winnicaterra.pl
Now you're ready for the colonoscopy exam 🤘
With model input you just use its name in a template:
'[(value)]="..."'
This is done instead of well-known 'ngModel' directive:
'[(ngModel)]="..."'
This is what I meant ;-)
Btw, since v17 you can also use model input instead of 'ngModel':
angular.dev/guide/compon...
Isn't it Cobalt theme?
marketplace.visualstudio.com/items?itemNa...
Progressive enhancement for the win - make no harm, but raise the bar if possible 🚀
Here's interesting take on this subject (from CSS perspective):
www.joshwcomeau.com/css/browser-...
I can't see other way with current state of 'linkedSignal' - not with 'NoInfer' on board. Unless you overwrite it with your own type ;)
Anyway, it's still in preview mode, so we can expect changes in this area
Btw, there's 'NoInfer' type used in linkedSignal and this is direct cause of 'unknown' type in your case:
www.totaltypescript.com/noinfer
It seems you have to set computed type explicitly (like 'linkedSignal<S, D>'), as expected return type for computation is 'D' and entire signal type is 'WriteableSignal<D>'.
So, if 'D' is not set then it's kinda hard to predict what type would be computed - even if source type ('S') can be infered.
Not yet, but I'm aware of it ;)
Looking foward to look into it ☕
Regarding single feature I'm really impressed with the resource API (especially built-in signal props for value, status, etc). Of course it's an experimental feature but we can test it already
For more general stuff it's nice to see how signals become more stable with new schematics and IDE support
Also if you prefer to watch instead of reading:
youtu.be/W7-lsoL-Gi8?...