Euclid ∃℣/Ↄ℣'s Avatar

Euclid ∃℣/Ↄ℣

@noneuclideandev

Software architect. Founder of Astra Ex Machina My blood has been wholly replaced by rockstar energy drinks https://bsky.app/profile/astraexmachina.bsky.social

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02.01.2026
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Latest posts by Euclid ∃℣/Ↄ℣ @noneuclideandev

More than half the time I'm listening to music, I'm using a private session because I don't want anyone to know that I'm listening to the same song on repeat for days on end.

03.01.2026 18:35 👍 1 🔁 0 💬 0 📌 0

Hm. Yes. That's well enough internet for today...

*INTERNETS HARDER*

03.01.2026 03:34 👍 1 🔁 0 💬 0 📌 0

“Serving Size: About 12 chips” please get fucking real

17.02.2025 22:55 👍 2870 🔁 390 💬 57 📌 6

Dear contributors to projects I work on,

If you are programming with LLMs under the assumption that they will fill in the gaps in your own abilities, I can assure you that they will not. I prefer to not spend my time reviewing code you submit that you do not understand.

Thank you,
Jeremy

02.01.2026 17:30 👍 48 🔁 2 💬 1 📌 0
A comic panel of Harley Quinn saying "What the hell is goin' on here?" while holding a book that has a twitter logo on it.

A comic panel of Harley Quinn saying "What the hell is goin' on here?" while holding a book that has a twitter logo on it.

Holy shit. I just found out what's going on over there.

02.01.2026 17:06 👍 1254 🔁 151 💬 47 📌 6
How to use your imagination

When your party stays at the Inn overnight, what do they eat?

If you ever catch yourself wondering that, then you know you've formed an attachment to your characters.

With Etrian Odyssey's characters, you only give them a name and a portrait, so no matter how you think of the character, it's technically just your imagination. But even in that case, without your imagination, the character is nothing.

For example, a landsknecht who uses an axe might eat his meat with his bare hands and no utensils, but one who wields a sword might prefer a knife and fork at dinner. You might think differently, but... If you can imagine small details like that, you might find that you enjoy this kind of RPG even more.

The essence is an RPG is using numbers to make calculated decisions, but if you invest those "numbers" with your own feelings, you can spice up the game a little. Think about this:

In your party of five, three characters are dead. Two of them are alive, but they only have a couple of HP left, and no TP. They're certain to die in their next turn, giving you a game over. Number-wise, those characters are useless, but how do you imagine they feel about that? What kind of people are those 2 characters who are about to die? Try to imagine things like that in the brief time before your game ends.

Are they a landsknecht and a ronin, who'll die facing the enemy and laughing? Is it a protector, ordering the weak medic to run with his last breath?

The game over screen looks the same every time, but in your imagination, it could play out very differently.

The game itself isn't that big of a thing; what you imagine for yourself is much more fun. We hope that the player uses this game as a tool, to create dramatic and fun situations in your own minds.

How to use your imagination When your party stays at the Inn overnight, what do they eat? If you ever catch yourself wondering that, then you know you've formed an attachment to your characters. With Etrian Odyssey's characters, you only give them a name and a portrait, so no matter how you think of the character, it's technically just your imagination. But even in that case, without your imagination, the character is nothing. For example, a landsknecht who uses an axe might eat his meat with his bare hands and no utensils, but one who wields a sword might prefer a knife and fork at dinner. You might think differently, but... If you can imagine small details like that, you might find that you enjoy this kind of RPG even more. The essence is an RPG is using numbers to make calculated decisions, but if you invest those "numbers" with your own feelings, you can spice up the game a little. Think about this: In your party of five, three characters are dead. Two of them are alive, but they only have a couple of HP left, and no TP. They're certain to die in their next turn, giving you a game over. Number-wise, those characters are useless, but how do you imagine they feel about that? What kind of people are those 2 characters who are about to die? Try to imagine things like that in the brief time before your game ends. Are they a landsknecht and a ronin, who'll die facing the enemy and laughing? Is it a protector, ordering the weak medic to run with his last breath? The game over screen looks the same every time, but in your imagination, it could play out very differently. The game itself isn't that big of a thing; what you imagine for yourself is much more fun. We hope that the player uses this game as a tool, to create dramatic and fun situations in your own minds.

I think a lot about this bit by Kazuya Niinou about how an RPG can be one thing on your screen and another thing in your brain

03.01.2026 00:49 👍 2761 🔁 1161 💬 38 📌 50

If our game studio ever sells any games, the first thing I am doing is using the studio's TIN to order these by the pallet.

03.01.2026 02:18 👍 0 🔁 0 💬 0 📌 0
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This is the superior Rockstar energy drink. It is impossible to change my mind.

If this ever stops being manufactured, I will perish.

03.01.2026 02:16 👍 2 🔁 0 💬 1 📌 0

Bluesky really doesn't like tiny images. Lesson learned

02.01.2026 02:12 👍 1 🔁 0 💬 0 📌 0
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A natural consequence of writing a card game codebase in one month. Lol

02.01.2026 02:09 👍 3 🔁 0 💬 1 📌 0