More than half the time I'm listening to music, I'm using a private session because I don't want anyone to know that I'm listening to the same song on repeat for days on end.
More than half the time I'm listening to music, I'm using a private session because I don't want anyone to know that I'm listening to the same song on repeat for days on end.
Hm. Yes. That's well enough internet for today...
*INTERNETS HARDER*
“Serving Size: About 12 chips” please get fucking real
Dear contributors to projects I work on,
If you are programming with LLMs under the assumption that they will fill in the gaps in your own abilities, I can assure you that they will not. I prefer to not spend my time reviewing code you submit that you do not understand.
Thank you,
Jeremy
A comic panel of Harley Quinn saying "What the hell is goin' on here?" while holding a book that has a twitter logo on it.
Holy shit. I just found out what's going on over there.
How to use your imagination When your party stays at the Inn overnight, what do they eat? If you ever catch yourself wondering that, then you know you've formed an attachment to your characters. With Etrian Odyssey's characters, you only give them a name and a portrait, so no matter how you think of the character, it's technically just your imagination. But even in that case, without your imagination, the character is nothing. For example, a landsknecht who uses an axe might eat his meat with his bare hands and no utensils, but one who wields a sword might prefer a knife and fork at dinner. You might think differently, but... If you can imagine small details like that, you might find that you enjoy this kind of RPG even more. The essence is an RPG is using numbers to make calculated decisions, but if you invest those "numbers" with your own feelings, you can spice up the game a little. Think about this: In your party of five, three characters are dead. Two of them are alive, but they only have a couple of HP left, and no TP. They're certain to die in their next turn, giving you a game over. Number-wise, those characters are useless, but how do you imagine they feel about that? What kind of people are those 2 characters who are about to die? Try to imagine things like that in the brief time before your game ends. Are they a landsknecht and a ronin, who'll die facing the enemy and laughing? Is it a protector, ordering the weak medic to run with his last breath? The game over screen looks the same every time, but in your imagination, it could play out very differently. The game itself isn't that big of a thing; what you imagine for yourself is much more fun. We hope that the player uses this game as a tool, to create dramatic and fun situations in your own minds.
I think a lot about this bit by Kazuya Niinou about how an RPG can be one thing on your screen and another thing in your brain
If our game studio ever sells any games, the first thing I am doing is using the studio's TIN to order these by the pallet.
This is the superior Rockstar energy drink. It is impossible to change my mind.
If this ever stops being manufactured, I will perish.
Bluesky really doesn't like tiny images. Lesson learned
A natural consequence of writing a card game codebase in one month. Lol