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@zachbreene

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05.01.2026
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Latest posts by @zachbreene

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11.03.2026 00:08 👍 0 🔁 0 💬 0 📌 0
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WEEK 10:

Fixed a couple of bugs on my cinematic, so nothing much changed, but the course is officially done, and this is my final cinematic in all its glory.

10.03.2026 23:58 👍 0 🔁 0 💬 1 📌 0
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08.03.2026 01:47 👍 0 🔁 0 💬 0 📌 0
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WEEK 9:

Almost done! This cinematic is about 98% done, if not 100% (waiting on some feedback). Made the camera shots, added some extra sounds, and kit-bashed and landscaped this map together throughout the week. Hope you enjoy! Will be posting one final update on this course soon.

08.03.2026 01:43 👍 0 🔁 0 💬 1 📌 0
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WEEK 8:

This week, I worked long hours to finish this beauty of a door. Fully modeled, textured, and animated by me (very inspired by Star Wars if it isn't obvious), I present to you my Epic Door!

Cinematic camera movements and blockouts (and maybe some kitbash items) will be done over this week.

01.03.2026 01:33 👍 0 🔁 0 💬 0 📌 0
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WEEK 7:

Started modeling doors for my door-opening cinematic. The idea is very influenced by doors and techniques in Star Wars. First door is a force field, where a scanning robot eye will appear to scan the person attempting to enter. Second door is my attempt at an Imperial-esque Star Wars door

22.02.2026 07:19 👍 1 🔁 0 💬 0 📌 0
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15.02.2026 02:34 👍 0 🔁 0 💬 0 📌 0
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15.02.2026 02:33 👍 0 🔁 0 💬 1 📌 0
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WEEK 6:

Worked on making that interactive, clickable environment all week, and here is the finished result! Will be looking into modeling a large-scale door for a cinematic animation by next week.

15.02.2026 02:30 👍 1 🔁 0 💬 1 📌 0
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WEEK 5:

Bit of a slow week here. Working on an interactive, clickable environment using blueprints. Idea is to have vhs tapes and vinyls that can play music and video on the tv, as well as some other secret interactables.

08.02.2026 13:33 👍 1 🔁 0 💬 0 📌 0
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I also started work on learning how to create custom event graph blueprints using simple on-click methods:

01.02.2026 04:27 👍 0 🔁 0 💬 0 📌 0
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Part 2 to the video:

01.02.2026 04:22 👍 0 🔁 0 💬 1 📌 0
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WEEK 4:

I finished creating my first ever environment in Unreal Engine 5! Hope everyone likes it :)

01.02.2026 04:21 👍 2 🔁 0 💬 1 📌 0

Had to compress the video due to 100mb limit, sorry for bad visuals

25.01.2026 08:26 👍 0 🔁 0 💬 0 📌 0
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25.01.2026 08:24 👍 0 🔁 0 💬 1 📌 0
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WEEK 3:

Lots of work done this week. Added particles and sound effects, like rain, birds, and fire, as well as adding a music track. finalized my level boundaries by putting invisible walls down. Messed with post processing a lot. Added foliage to beach, some fog around lighthouse. Cave almost done

25.01.2026 08:13 👍 2 🔁 0 💬 1 📌 0
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Will hopefully get some rain and other assets by next week, alongside adding a cave on the beach

18.01.2026 07:43 👍 1 🔁 0 💬 0 📌 0
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WEEK 2:

This week I learned about the Fab store, adding materials to a landscape, learned how to use the foliage tool to apply trees, learned how to use the Water Body Actors (specifically the Ocean), and applied assets into my scene. I also tested fog settings and messed with the scene lighting.

18.01.2026 07:41 👍 1 🔁 0 💬 1 📌 0
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White Borders showcase the elements that will be inside of playable space. This is from my first week of this course.

11.01.2026 05:24 👍 1 🔁 0 💬 0 📌 0
Lighthouse at end of rocks.

Lighthouse at end of rocks.

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1st attempt working inside of Unreal Engine (UE5.6). Working on an environment set dressing assignment, confined to 5000x5000 UE units of playable space. These images showcase my landscape sculpting for the environment, and blocking elements of the level. Lower elevation will be an ocean

11.01.2026 05:20 👍 2 🔁 0 💬 1 📌 0

SCAD GAME710: Game Art, Engine Pipeline and Practices, a Thread...

11.01.2026 05:02 👍 1 🔁 0 💬 10 📌 0

Hello Bluesky! I will be using this account to document projects and works that I am in the progress of developing as a VFX artist, studying a Master's degree in VFX at the Savannah College of Art and Design, and hopefully projects beyond!

11.01.2026 05:01 👍 0 🔁 0 💬 0 📌 0