Johanna Janiszewski's Avatar

Johanna Janiszewski

@johannamakesgames

she/her Game Designer ๐ŸŽฎ Game Producer ๐Ÿ“‹ Game Development Teacher ๐Ÿ‘ฉโ€๐Ÿ’ป (all age groups)

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17.08.2023
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Latest posts by Johanna Janiszewski @johannamakesgames

Have you worked with UI toolkit and made it accessible to the #screenreader yet? Can you give me any tips for good tutorials? Let me know, I am curious.

01.01.2026 10:02 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think I will have to do a smaller excercise project to just learn the #Unity UI toolkit + accessibility features. If I try to do it at the main project right away, I think I will get tangled up in the complexity.

01.01.2026 10:02 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

But in my little unimportant world, this means that I have to learn a new UI workflow and how to make it accessible at the same time.

So I will do the logical thing and work on something else instead, haha. ๐Ÿซ  ๐Ÿ‘‡๏ธ

01.01.2026 10:02 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Right after I figured out how to use the #accessibility plugin with the old UI system, #Unity announces that they will discontinue it.

This is a major step forward in the grand scheme of things, because the new UI toolkit comes with screenreader accessibility built in.๐Ÿ‘‡๏ธ

01.01.2026 10:02 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The end of the year is always very intense, so I did not get around to work on the potato survival game. But now is January, I have some free days and am ready to sit down and get started! ๐Ÿฅ”

I have to admit that my motivation is really low right now, because... ๐Ÿ‘‡๏ธ

01.01.2026 10:02 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I finally got around to play the final season of @thewalkingdead.bsky.social. I did not have time to play when it came out. I was afraid that I might have outgrown the series in the meantime, but I am happy to report that the story still touched me. ๐ŸงŸโ€โ™€๏ธ Needless to say that I played the whole thing.

29.11.2025 19:24 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

How do you go about #accessibility on your webpage? Do you use a framework or do you make it yourself? Let me know, I am curious.

15.10.2025 13:03 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Was that a bit excessive? Maybe. But we were fed up with our years old Wordpress theme. So an overhaul was overdue. I still have to fix some issues, but at least now I actually have control over the page. ๐Ÿ‘‡

15.10.2025 13:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

As you might know if you work in Germany, the Barrierefreiheitsstรคrkungsgesetz is in power since this year. It says that your online service, e.g. your webpage has to be accessible. Its realizing the #EuropeanAccessibilityAct (EAA). So I learned a bit of html and CSS and revamped our webpage. ๐Ÿ‘‡

15.10.2025 13:02 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

DEMO OUT NOW!

The Greenening - A wholesome incremental journey ๐ŸŒฑ

๐Ÿ—บ๏ธ Explore a forgotten world
๐Ÿ” Discover the secrets hidden beneath the ashes
๐Ÿ’ง Upgrade your versatile watering abilities
๐ŸŒบ Grow a cozy space garden

๐ŸŽฎ Play + wishlist: store.steampowered.com/app/3634980/...

#indiegame

09.09.2025 16:33 ๐Ÿ‘ 34 ๐Ÿ” 14 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

That goes not so well:
โ€ข I am still not sure on how to handle art

What can I improve?
โ€ข find out what needs to be represented in art

Next steps:
โ€ข set up prototype
โ€ข fill in feature matrix

09.08.2025 16:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿฅ” Development diary: potato survival game:

What I did today:
โ€ข wrote vision doc
โ€ข set up feature matrix
โ€ข wrote down goals of preproduction
โ€ข setup project in task manager

That goes well:
โ€ข I made good progress today

๐Ÿ‘‡

09.08.2025 16:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Its important to note that the plugin alone will not make the complete game accessible to blind players. The game needs to be designed in a way to work with it properly.

Just reading the menu and HUD will likely not enable a blind player to play the game.

#gamedev
#a11y

07.08.2025 13:19 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I explored the the accessibility plugin and played around a bit, but I think to understand it fully, I will have to consult the documentation.

Has anyone done the course and can tell their experience with the project? Did I miss something or are some elements just not screenreader friendly?

๐Ÿ‘‡

07.08.2025 13:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I am not sure if this is on me, but I also could only hear the HUD read out when using the cursor. I could not reach them with the arrow or tab buttons.

I assume the game is not playable for a #blind person that way.

๐Ÿ‘‡

07.08.2025 13:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

After being not sure if this was a bug, or a design flaw, I looked at the pop up in the game and where was no accessibility script attached, which I find weird. Why only read the menus and HUD?

๐Ÿ‘‡

07.08.2025 13:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

As far as I can tell, the text to speech is only triggered on the menu and HUD UI. Other UI, like a pop up in the game that told me to press space to pick up an object, is not read.

๐Ÿ‘‡

07.08.2025 13:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
UI Accessibility Plugin (UAP) | GUI Tools | Unity Asset Store Use the UI Accessibility Plugin (UAP) from MetalPop Games on your next project. Find this GUI tool & more on the Unity Asset Store.

The project uses the free accessibility plugin by MetalPop Games. assetstore.unity.com/packages/too...

The plugin makes the UI accessible with screenreaders by allowing to give UI elements, such as labels or buttons alt texts.

I can test that in the Unity editor, which is very convenient.
๐Ÿ‘‡

07.08.2025 13:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Last time I wrote that I did not have a chance yet to have a look into the example project in Unity - and that is completely on me.

The instructions on how to do it were in the first course, I just did not see it. ๐Ÿคฆ

So, Before I venture into the next unit, I will have a look into the project.

๐Ÿ‘‡

07.08.2025 13:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This is how it went:

It's been a while. Life was doing its thing and I did not get around to continue with the course. But now I am back!

๐Ÿ‘‡

07.08.2025 13:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A screenshot of the UI Accessibility Plugin (UAP) by MetalPop Games in the Unity Asset Store. It has a four star rating (out of 13 ratings), and is liked 182 times. It is free and advertises that it is easy to set up. Make your UI accessible with a few clicks!

A screenshot of the UI Accessibility Plugin (UAP) by MetalPop Games in the Unity Asset Store. It has a four star rating (out of 13 ratings), and is liked 182 times. It is free and advertises that it is easy to set up. Make your UI accessible with a few clicks!

Personal review of unit 4 of the #gameAccessibility course from #Unity, pt.1 Link: learn.unity.com/course/pract...

TLDR: I finally checked out the example project in Unity and tried the accessibility plugin. Neat stuff, but of course you need to put in more work to make your game fully accessible ๐Ÿ‘‡

07.08.2025 13:12 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The next step is getting feedback on my idea - so I am asking you dear reader to give me feedback on my idea. What do you think about: Minimalistic #SurvivalGame - a tongue in cheek story survival game. Can you survive on a deserted island with nothing but a potato? Let me know, I am curious!

10.05.2025 14:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I am supposed to set an accessibility focus, and I will go with making the game accessible for #blind players, since I did not do that before and since most games are not accessible to them yet.

๐Ÿ‘‡

10.05.2025 14:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Then I get some tips on how to do inclusive worldbuilding. My game will probably not feature any characters or societies, which feels a bit like cheating. But on the other hand, I won't get stuck in my own head overthinking everything, so I count that as a win.

๐Ÿ‘‡

10.05.2025 14:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

So I will have to learn how to do model one in @blender.org . A potato might be doable... right? At least I hope so.

๐Ÿ‘‡

10.05.2025 14:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The game is called "Minimalistic survival game" and revolves around surviving on a deserted island with nothing but a potato. ๐Ÿฅ”

I also always wanted to use @kenney.nl game assets in a project. So I will do that as well. There is even a low poly food package, but it does not feature a potato!

๐Ÿ‘‡

10.05.2025 14:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

By choosing one of my old ideas, I know that the game concept is small by design. And I made a game with which outcome I was not satisfied back in 2019 and which I always wanted to revisit at some point.

๐Ÿ‘‡

10.05.2025 14:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The course provides me with some genres that I could choose from and that are "easy" to do, but I already have an idea on my own.

In the past, I participated in the one hour game jam quite a few times, which is always great fun. The jam is about creating a tiny game experience in just an hour.

๐Ÿ‘‡

10.05.2025 14:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This is how it went:

After a lot of theoretical input and research, I finally get to do some game development! Yeah!

But first, I need an idea on what to develop. I want it to be a very small idea, so that there a realistic chance for me to finish the project at some point.

๐Ÿ‘‡

10.05.2025 14:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A screenshot of the Unity accessibility course, unit Project pre-production. It shows the following text: What you will learn - Youโ€™re now ready to plan your game. This is a critical stage of the creative process, especially when you are focusing on accessibility. The preparation, exploration, and scoping that you do in this stage will have a direct impact on your experience when you begin design and development.

A screenshot of the Unity accessibility course, unit Project pre-production. It shows the following text: What you will learn - Youโ€™re now ready to plan your game. This is a critical stage of the creative process, especially when you are focusing on accessibility. The preparation, exploration, and scoping that you do in this stage will have a direct impact on your experience when you begin design and development.

Personal review of unit 3 of the #gameAccessibility course from #Unity, pt.1 Link: learn.unity.com/course/pract...

TLDR: In this part of the course I start with developing my own project, based on the knowledge of prior chapters. I pick my idea and ask you for feedback on it.

๐Ÿ‘‡

#gamedev
#a11y

10.05.2025 14:39 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0