Time for a options menu in #SineFine, finally!
#screenshotsaturday #gamedev #indiedev #unity3d #space #scifi
Time for a options menu in #SineFine, finally!
#screenshotsaturday #gamedev #indiedev #unity3d #space #scifi
Prototype of the main menu screen in #SineFine
#screenshotsaturday #gamedev #indiedev #scifi #space #4x
New gameplay features of #SineFine: explore star systems, design and build ships and find a new habitable planet in our relativistic space exploration game!
www.youtube.com/watch?v=qwmD...
#screenshotsaturday #gamedev #indiedev #unity3d #space #sci-fi
Sine Fine was featured on an article on RPS! Much appreciated!
There could be room for that, next to the main build / add to queue button. We'll first need to playtest to get a feeling of how many ships players will end up managing.
Thanks! Yes, the ability to configure event and other log messages will come later.
Building a new ship in #SineFine
what do you think is it clear enough?
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Little interstellar ships grow: some progress on the ship designer in #SineFine, the space exploration game played at relativistic speeds
#gamedev #screenshotsaturday #unity3d #indiedev #space #sci-fi
First look at a Neutron Star rendered in real-time in #SineFine!
The closest pulsar to our sun is at about 500 light years. How long would it take to reach it at sublight relativistic speeds? Find out by playing the game (one day)
#gamedev #screenshotsaturday #space #scifi #indiedev #vfx #unity3d
Thank you, but that is largely the merit of Unity's cinemachine and smooth damping functions
Prototype of the ship designer interface in #SineFine. Cubes will later become the actual modular components of the interstellar ships you will design in the game.
For those who liked designing ships in #KSP or #Starfield, what would you like to see?
#screenshotsaturday #unity3d #gamedev #indiedev
In #SineFine you can influence how your extrasolar outposts develop by creating a unique star path to your target. Each system will carry its "echo" and affect how the outposts develop. Read the full devlog at vindemiatrixcollective.com/devlog/outpo...
#gamedev #indiedev #screenshotsaturday #space
Here is some progress towards the first procedurally generated star system, with the (temporary) visualization of "undetected planets" in #SineFine
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I wrote a #devlog about how the planets in the star systems of Sine Fine are going to be procedurally generated:
vindemiatrixcollective.com/devlog/star-...
#gamedev #indiedev #unity #space #scifi #procgen
Prototype visualization of planets in other star systems that have been detected or suspected to exist but not confirmed or explored. What do you think?
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Terminalizer is a new in-game console specifically aimed for UI Toolkit, available now on the Unity Asset Store.
assetstore.unity.com/packages/too...
Supports command history, suggestions, and more!
#unity3d #gamedev #indiedev #terminal #cli #uitoolkit
A new test build for #SineFine is available on the discord. You can now land on many celestial bodies in the Solar System and have a look at the sky!
Does it work for you? Does it NOT work? What do you think? Let us know! See the profile for the invite
#space #indiedev #gamedev #screenshotsaturday
Hopefully the calculations are correct. I plan to add it soon to our open-source library of astrodynamical calculations and if something's wrong people will point it out!
github.com/TheWand3rer/...
Thx! In this scene we aren't simulating the whole solar system at realistic scale. The scene is separate. So essentially we are calculating the positions of the celestial bodies that should be visible and mapping them to directions around the sky, at the correct size. All calculations are in double.
Here is an in-game screenshot taken from the Moon! #SineFine
Bonus screenshot: "Artist's impression" of #Neptune viewed its closest moon Naiad
A view of Mars from Phobos
We just implemented a coordinate transformation system in #SineFine to position the celestial bodies visible from the surface from any point on the observer body!
#screenshotsaturday #gamedev #indiedev #unity3d #space #Mars
Added Phobos & Deimos to Mars in #SineFine!
Next step: scale them to their proportional dimensions in the closeup view
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Indeed, that will be one of the main aspects of the game. But no spoilers just yet!
Explore the galaxy, build outposts, find a habitable planet in #SineFine
#screenshotsaturday #gamedev #indiedev #unity3d #space
Would you like to test a build of #SineFine, a sub-light space exploration game? Just released a Win+Linux download link on our discord. It'd be of great help to understand how well it runs on your systems!
โถ๏ธ discord.gg/qCX6XKvJ4f
#indiedev #gamedev #unity3d #space #linuxgaming #screenshotsaturday
Interstellar exploration begins! Here are Rigil Kentaurus and Toliman, the two stars of the Alpha Centauri AB system, in their binary orbit in #SineFine
#gamedev #indiedev #unity3d #screenshotsaturday #space #scifi #astronomy
Added Binary stars and an overview of the orbital zones around each star
#space #screenshotsaturday #unity3d #gamedev #indiedev #SineFine
Thanks! Be sure to watch the video I posted today and let me know if you have any feedback!
Watch the 4k video at youtu.be/w9zVd4Vi5xQ
You can follow the game's development on our discord at discord.gg/qCX6XKvJ4f