It's been such a spellbinding experience working on this comfy and puzzly title. So happy to see people playing the demo and giving such awesome and helpful feedback! #gamedev #indiedev #indiegamedev #unity
It's been such a spellbinding experience working on this comfy and puzzly title. So happy to see people playing the demo and giving such awesome and helpful feedback! #gamedev #indiedev #indiegamedev #unity
๐ฎ We wizards of Runoi can now share with you our official website! Find there all of our socials as well as sneak peeks into our latest project! Click the link, follow us wherever you desire, and wander with us at runoigames.com! #indiegamestudio
A dialogue tool for an upcoming game. I may have gone a bit overboard with the visualization..
#indiedev #gamedev #indiegamedev #unity
#GameDev tip: You can utilize flags and bit shifting when building grids. Here's some examples for hexagonal maps. #indiedev #indiegamedev #unity
Is my game progressing?
No, but I have rounded rectangles in the editor!
#gamedev #indiedev #indiegamedev #unity
A year ago I made this exact circle overlapping area calculation. I can share the source code if someone has use for this #gamedev #indiedev #unity
Made the visual scripting tool a bit more visual #gamedev #indiedev #indiegamedev #unity
I'm making this dice/match 3/roguelike/whatever hybrid game using a custom visual scripting (kinda) tool. The visuals are mostly placeholders. #gamedev #indiedev #indiegamedev #unity
Okay, next step is to make node groups. #gamedev #indiedev #indiegamedev #unity
Grid snapping makes things so much nicer. Making progress with my visual scripting thing #gamedev #indiedev #indiegamedev #unity
Been working on this node based system for creating abilities and such. It's useful for separating logic from visuals. A bit crude but I'm making progress ๐ค #gamedev #indiedev