Made my space ship Hover game into a mobile friendly version with levels to solve in a time limit rather than just a race. Check it out - free, browser based at technovisual.itch.io/hover #indiegamedev ๐
@markyv
Educational Software Author, Technical Consultant, Indie Game Dev, Animator, Musician and Master cat herder, suspected greybeard #UE5 Dev - arcventure.online - #Three.js Dev - TechnoVisual Space adventure at www.patreon.com/c/TechnoVisualSpace
Made my space ship Hover game into a mobile friendly version with levels to solve in a time limit rather than just a race. Check it out - free, browser based at technovisual.itch.io/hover #indiegamedev ๐
New addition arriving in the TechnoVisual Space Universe - Still in the shipyard but close to being gameworthy - the LSI-505a - catchy name huh? #threejs #RogueEngine #solodev #indiegamedev
It has a cockpit - not as good as yours - but a cockpit it has ๐คฃ
New addition arriving in the TechnoVisual Space Universe - Still in the shipyard but close to being gameworthy - the LSI-505a - catchy name huh? #threejs #RogueEngine #solodev #indiegamedev
Made my space ship Hover game into a mobile friendly version with levels to solve in a time limit rather than just a race. Check it out - free, browser based at technovisual.itch.io/hover #indiegamedev ๐
I took a little diversion from my usual TechnoVisual Space and ArcVenture devs this week and tried out a little prototype hover race game for mobile, web and desktop - created in #RogueEngine ( #threejs ) using Kenney's amazing space assets - much fun! ๐ #indiedev #solodev
Update on the #ArcVenture Online project - on the website now - mobile controls upgrade ๐ค#RogueEngine #threejs #historyteacher #indiedev arcventure.online/2025/08/31/u...
Sunday morning complete re-write to add first person elevator mechanism to move between rooms in the space stations #indiedev #indiegamedev #threejs #RogueEngine @technovisualspace.bsky.social - this works in #VR too and it's looking pretty groovy ๐
Update on the #ArcVenture Online project - on the website now - mobile controls upgrade ๐ค#RogueEngine #threejs #historyteacher #indiedev arcventure.online/2025/08/31/u...
Myth Confirmed! Youtube shorts use a FUBAR compression setting which you can't change ๐คจ (or not as far as I can see ๐)
www.youtube.com/watch?v=vtuP...
Just posting this here to see if Youtube make the same pigs ear of the compression as it did with my previous short - I suspect the compression settings for shorts are FUBAR
A black cat sitting with a ginger cat in long grass.
Not enough cats on my timeline - here's Floki (ginger) with his uncle Widdy chillin' #catsofbluesky #cats #blackcat #gingercat
Four black cats and one ginger cat sat on walls and a table in an english garden
All 5 of ours last night in the same photo together!!! ๐๐โโฌ๐โโฌ๐โโฌ๐โโฌ
New home for the new Space game development ๐space.technovisual.co.uk #indiedev #solodev #indiegamedev #threejs #RogueEngine #VR - check out the new intro video โก
New updates on the #ArcVenture blog - check it out here: arcventure.online/2025/07/27/t... #threejs #RogueEngine #history #education
Well done ladies โฝ๏ธ ๐
I didn't use paint for my studio, I had a fabric backdrop - but the most important part is lighting - it must be evenly lit - I used long florescent tubes around the background and a couple of defuse boxes uplighting + one key-light from above/behind www.youtube.com/watch?v=V0Vi...
Register for my @microbit.org game making workshop on 29th September with CAS ๐ It's online, ๐ and will be awesome ๐น๏ธ๐ฎ๐พ Check here for more info ๐ www.computingatschool.org.uk/events/2025/...
This is the frame registration - the fly-wheel turns with a stepper motor and contacts with a piece of copper tape - if it hasn't reached the copper tape then the motor advances another step until the green led lights - then we're good to go with the frame capture.
And here's the scanning equipment in action ๐ฑ๐ง๐คช
Captured using a Raspberry Pi with Picamera (HQ) in HD from a 16mm cine film nearly 80 years old! The film runs at 24 frames per second but I have upsampled it to 60fps - the sound was captured separately using an optical sound read head on a Bell and Howell Filmosound.
$3 million grant to make that questionnaire - and that's all it takes to get your answer ๐
This is part of a quick fly-through in VR to give you an idea of how things are coming together.
If you want to get early access to the game and tutorials about how it's being made. #threejs #RogueEngine
The full video was first shown on the Patreon Post: www.patreon.com/posts/full-o...
AI is like a Quad bike - it's really fun for a while - there are probably some good uses for it if properly used - but if you use it for everything you're gunna need a crash hat โ๏ธ
Yep - that's the look ๐คช- but I was ZX81 machine code - poke 16514 - IYKYN ๐
Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame
For some context - this is a 16mm cine film from 1946 captured with a homemade converted cine projector bsky.app/profile/mark...
Replaced the '4K' camera in my 16mm cine scanner with an HQ Raspberry Pi cam - getting much better results now - getting quite happy with the output now. #16mmfilm #retrovideo #16mm #cinefilm #raspberrypi #opencv #python
Britain finally gets it, video games are big business.
The Creative Industries Sector Plan just dropped, and for the first time, video games aren't an afterthought, but part of the solution! This is a huge achievement for our industry and video games.
Read more: zurl.co/PRjeo