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PigeonPeak

@pigeonpeak

Sharing my gamedev journey

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13.09.2024
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Latest posts by PigeonPeak @pigeonpeak

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a close up of a man wearing headphones and a necklace . ALT: a close up of a man wearing headphones and a necklace .
02.03.2026 16:29 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Theme: sourdough

11.02.2026 17:46 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ™Œ

04.01.2026 07:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Last year I implemented a very flexible hierarchical state machine. It was too flexible and dynamic, and that made it difficult to maintain and extend.

This year I'm remaking it, and I'm very excited to implement what I've learned.

04.01.2026 07:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Agree

04.12.2025 09:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I've been busy working on my homelab lately, so fun πŸ₯³

22.11.2025 20:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

SAME!

11.11.2025 16:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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My test levels does not look good at all, but that's ok
#gamedev #indiedev

19.10.2025 10:22 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

So cool!

19.10.2025 08:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just what I needed!

12.10.2025 09:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Amazing game, enjoy it!

29.09.2025 19:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You'll probably solve the stuttering when you get some rest πŸ˜ŽπŸ‘

27.09.2025 18:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Haha nice, i like that

13.08.2025 07:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nice, and let me guess: max 9 hp?

13.08.2025 06:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Allowed to touch water once it seems?

12.08.2025 11:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Eyy! That's so funny, thanks!

06.08.2025 06:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If it's too noticeable I'll dial down the transparency, but overall it's needed imo. So hopefully they'll be better off not noticing :-)

06.08.2025 06:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Im working! #gamedev #indiedev

06.08.2025 05:30 πŸ‘ 18 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

That's sick!

17.07.2025 09:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.

13.07.2025 12:17 πŸ‘ 1903 πŸ” 423 πŸ’¬ 24 πŸ“Œ 20

You could probably import the heightmap, if you want more work that is πŸ˜†

14.07.2025 14:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What tool are you using for the terrain? Looks good as usual

14.07.2025 09:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah, you're probably right, I'm just really good on over complicating things

07.07.2025 05:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Very nice 😎 I guess the future proofing is for me (the dev) to be able to re-use the system in later projects, and not have to do it all again.

Personally I like games that don't have game breaking updates that destroy game saves.

06.07.2025 21:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'm working on game saves, while it's easy to design a simple system, it might not be very future proof. I'm currently working on separating storage, serialization and data validation.

I'm curious; how do you handle game save data? And do you protect it from being modified?

06.07.2025 20:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Fun to see

25.06.2025 12:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sometimes I feel like gamedev is just chipping away small chunks of a mountain to somehow make it look like a vase

16.06.2025 20:08 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

That animator is me! Thanks πŸ‘

25.05.2025 17:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh very nice, like paddle boat. I'll se what I can do

25.05.2025 10:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm using Godot 😎

25.05.2025 08:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0