Outer Wilds mentioned ::)
Outer Wilds mentioned ::)
Ooh, Outer Wilds hoodie. Love that game!
I don't want gen AI in my browser.
I don't want gen AI in my PC.
I don't want gen AI in my art.
I don't want gen AI in my games.
I don't want gen AI in my music.
I don't want gen AI in my movies.
I don't want gen AI in my books.
I don't want gen AI in my cart.
I don't want gen AI in my LIFE.
@suckerpunchprod.bsky.social Loving the game thus far. One little ask, though, can you add an option to disable the black bars that come on when riding on horseback? They actually kinda pull me out of the experience instead of drawing me in.
@teamcherry.bsky.social My final thoughts on #Silksong
To anyone else replying, I will only respond to good faith discussions. If I think you're only trying to dunk on me with "git gud" or some variant, you'll simply be ignored and blocked.
I don't really get why demonic rituals with pentagrams and blood are fine for the show, but a suuuuper mild sexual joke isn't. Priority seems a bit odd. I'm perfectly fine with either, I just don't know why the former gets a pass for kids, and the latter doesn't. Could even rework the joke a bit.
Melissa Hortman was assassinated by a Trump loving right wing extremist who killed her husband and her dog as well in the attack. This was targeted and pre-meditated political terrorism of which the assassin, Republican Vance Boelter, was trying to get about 70 more people at the time of his rampage. 2 others were injured.
Rest in Peace, Minnesota State Rep. Melissa Hortman.
She was targeted and assassinated on June 14, 2025 between 2 am and 3:35 am CDT in Brooklyn Park, Minnesota. Vance Boelter was targeting 70+ Democrats at the time of the incident.
I vote we called it "The Kirk Murk"
Still stupid double-damage and contact damage moments, of course, and while those get irksome, it's not quite enough to deter me or ruin the game entirely.
God, TLJ is only the QUARTER mark? Ugh, this is going to take some time. The good news is that I've generally been enjoying myself after that fight. Nothing else has held me up for too long yet.
There's an optimal route through there that you can nail with some practice that avoids combat entirely, but then of course you re-enter the fight with no silk to use, outside of breaking your silk cocoon, which is a bit less strategic than banking it for later in the fight. Still worth it, though.
Here's a playlist of videos I recorded two days ago fighting the aforementioned bosses, if you care to watch. Spoilers, obviously. One for an optional boss, and one for a mandatory boss, maybe midway through the game.
youtube.com/playlist?lis...
I pushed through them eventually, but not without feeling a sense of abject misery, and of course questioning the sanity of the developers and testers who thought the concept of double damage on damn near everything was okay and fun.
Mostly share in your sentiment. Couple of bosses put me through hell for over two hours apiece. Avoiding spoilers, so I will just write their initials: SB, and TLJ.
this was an older one but I still think its relevant
Did spend an hour to stop and grind Rosaries, the currency in the game, at one point. Wasn't bad, put on a video essay while I did it. But ideally, you want the player to grind as little as possible, and there sure are a lot of things to spend Rosaries on in the game.
Made the right call, friend. Hollow Knight I would call hard, but fair for the most part. Silksong just has too much bullshit, namely too many enemies and bosses that do double damage. It's not a fun challenge, it's a frustrating punishment for daring to be less than perfect.
Took over two hours to beat The Last Judge, thank goodness I figured this exact route out for the run back, making it a good deal less painful. Can probably do it in my sleep at this point.
Still, it's a pretty absurd run back. Needed to be a closer bench.
After two hours I got so incredibly familiar with the optimal route through that area, it's probably gonna be in my nightmares.
I hate these runbacks. Anything that keeps me from retrying the fight immediately just makes me play worse against the boss, as I can't recall their patterns as well.
I keep running into parts like that. A certain boss guarding The Citadel comes to mind as the most. Over two hours of attempts. Needed to learn the attack patterns absolutely PERFECTLY because they just did too much damage.
Team Cherry are sadistic bastards.
How I feel in Silksong after fighting The Last Judge for over two hours, only to be greeted by The Underworks.
How I feel after almost two hours on the same boss in Silksong.
"Contact damage" is what this is typically called, and yeah, it's complete BS, ESPECIALLY if every single attack an enemy does is double damage, including lightly running into them. Absolutely ridiculous and unfun.
@teamcherry.bsky.social
Aside from the number of attacks that do 2X damage being ludicrous, did you also have to tack 2X damage onto mere CONTACT damage? How is it an enemy can just lightly wander into me and do so much dmg?
Contact damage is stupid enough as it stands, but this is extra stupid.
And it's especially bad with how little I-frames you get. You all allergic to I-frames or something? Far too often I take extra damage because I didn't have enough time to get out of an enemy's hitbox before they wore off. They are waaaay shorter than pretty much any other game I've ever played.
@teamcherry.bsky.social
I've had enough of the double damage attacks in Silksong. This is absurd. They were pretty rare in Hollow Knight, with most double-damage attacks coming towards the end of the game or from really highly-telegraphed moves. Why are there just so many in early Silksong?
@teamcherry.bsky.social
>Enemies require careful consideration of their attack patterns to strike at openings and avoid damage yourself
>Enemies have a lot of health.
Pick one. One. Not both. I know I still have the standard needle, but this is so ridiculously tedious it's not fun.
Silksong really out here single-handedly making me hate birds as a species.
Oh, hard agree on this one. Double damage attacks in Hollow Knight were rare, and usually trended towards late game. In Silksong, it's half of the attacks enemies do.
#TechRadar Hollow Knight: Silksong has barely been out for a day, and players are already complaining about its difficulty level β ' I feel like theyβre really overusing double damage' https://techrad.ar/Aefu #Gaming