I pivoted to decaf in the afternoons and have never felt better/older.
I pivoted to decaf in the afternoons and have never felt better/older.
Ubisoft Halifax workers & supporters met outside the offices of Ubisoft Toronto yesterday to hand out leaflets, & chat with Ubisoft workers about the volatility of the industry, the power of workers to organize for better conditions, & the fight for a fair deal for laid-off Ubisoft Halifax workers.
I made Moss Moss, a #pico8 game about mossing the world and finding secrets. Hope you enjoy ♥
noelcody.itch.io/moss-moss
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).💙
No. Yes. Ludicrously high.
Blink and you'll miss it: Paramount almost acknowledges the existence of Warner Bros. Games
Journalism request! 🌟
I'm writing a story about the VR industry in 2026, and I'm looking to speak with people at GDC who've been in it over the past decade and can speak to where it was and what it's like now. If that's you, DM me here!
Shmuplations just published a newly-translated 1989 interview with Mother director Shigesato Itoi and Shigeru Miyamoto.
It is full of absolute gems including this exchange on the age old question 'have developers run out of ideas?' and how the quest for inspiration is ultimately a search for joy.
GDQ TV logo with bright blue and orange colors and lightning bolts on a black background
We're proud to announce our newest streaming project, GDQ TV!!! 💙
GDQ TV is an always-on livestream featuring a collection of speedruns curated from our 15 year history
Tune in to catch highlights from past GDQ events and cast your vote to decide what runs play next!
Watch now at: twitch.tv/gdqtv
We're pleased to announce that Aftermath can now offer group subscription deals for schools, studios, businesses, whatever!
aftermath.site/aftermath-grou...
You should be subscribed, btw.
Another belter from @hitpoints.bsky.social, which manages to capture exactly why the recent flurry of interviews from Xbox’s new leadership team has fallen flat.
No bite, all bluster.
‘Pound shop Reform’ is exactly what Labour has become. No point in pandering to the right when you cannot sink lower than Reform.
You don’t have to agree with everything Polanski says to understand his hopeful and honest approach to politics is winning people over.
*worbles intensify*
White Lotus Season Four is looking WILD.
The layoffs at Eurogamer and AI insurgence at VideoGamer is an important reminder to support the writers and reporters you cherish.
Brands are merely the sum of their collective talent and hard work—and as we continue to see can be gutted in a heartbeat.
Well then. After 9 years my role of Editorial Director at Eurogamer/IGNE has been made redundant. If you’re reading this and feel I have a lot of valuable experience (I do), I’m keen to explore any opportunities (full time, consulting, other) in the games industry. I am great.
Stayed in last night but went on a Big Walk. RIDDLE ME THAT.
Hey folks! Board member Zach has written up a quick update re: how we are doing. Please check it out and share widely: critical-distance.com/2026/02/25/2...
I interviewed Roblox's head of parental advocacy for Vulture about safety on the platform 👀
Took Friday off last week and I'm pleased to see I didn't miss mu—*spits out coffee*
Just updated our Starter Pack with even more Mothership contributors! 💫 go.bsky.app/GUEXLYQ
You can now sign up for the in-person or virtual event for our discussion about organizing in the games industry.
I'm pretty excited about this panel, there are some really wonderful and smart folks on it.
www.haymarketbooks.org/events/781-g...
Ishtar Games told to pay damages for illegally terminating workers
Hey! Pengradon is on sale in support of a terrific cause!
A little story of mine actually features in the game, so go buy it and perhaps you'll discover a macabre tale about the perils of revenge!
Is there any better feeling than clocking off work on Pancake Day knowing you're about to devour a colossal, Nutella-smothered STACK?
✨i'm looking to talk to folks who make/design faces in video games for a story on @mothership.blog! please reach out if you'd like to talk.
email: nicolecarpenterwrites@gmail.com
signal: nicolecarpenter.87
Oops! Have tweaked to clarify he's a W4 Games co-founder and Godot veteran. Got my wires crossed there!
Imagine buying a killer LEGO set and just asking a robot to build it for you. Madness.