The law & order method I see. Really good.
The law & order method I see. Really good.
These recent posts are reminding me of this classic from @directsun.bsky.social.
Lots of good advice on this type of adventure design over puzzledungeon.com
puzzledungeon.com/designing-os...
I guess they should, cause ultimately even the "bad" traits are just as beneficial in terms of mechanics than the good ones. I guess it's more of a: I'm cursed but I'm also dying and that's more important to me right now (I also can't make pacts with the demon who's cursing me right now)
Neat! I understand that gaining an injury takes away a trait? Or does it give you another? If it's the second how do you die?
I agree, most recently i read winter's daughter and the bolded text and bullet points made reading it harder than if it were written normally.
Reading prose is indeed fun.
Amazing stuff. Really engaging and really needed
Another post I found via @elmc.at all about making the monsters in Mythic Bastionland more challenging and impactful if you have too many players.
This is to say I agree on what a lot of replies are saying that prepping and dming is insanely fun but there is real work put behind and people sometimes take it for granted.
Completely understandable, but I can't say it didn't hurt a little.
Especially considering that this has happened to me on multiple occasions with friends and even experienced players
The other day my family asked me to run them a ttrpg for the first time cause they wanted to see what I do.
I chose a system, wrote a little adventure, made a map,drew it, made all of their characters (8) and wrote everything they needed in their character sheet by hand.
We didn't end up playing.
I feel like rolling a 2-5 is kinda underwhelming. But everything else is exciting. Good job!
Hello Stranger,
Re-introduction time! I'm Epidiah Ravachol. Perhaps you've heard of my #ttrpg work, like Dread, the horror game that uses Jenga; or Swords Without Master, the one with the tones.β
I've been at this indie truly-true role-playing game publishing gig for roughly a quarter century.
This was great advice and really digestible! Thank you
Does anyone have any resources on how to make encounter tables?
I need something that allows for "modular" encounter tables i.e: being able to mix "forest" with "hex full of bandits" tables and creating a single one.
What's your favorite ttrpg content creator on YouTube?
I need something to watch during lunch breaks.
Okay let's give myself some positivity.
- Got the most amazing person in the world as partner
- Starred in a College Theater play of Cabaret
- Got an award for said play
- Got a haircut
- Visited Scotland
- Got my first job
- Made friends
- Started Therapy
- Got a new house
- Came out to my family
Hahahah that's so funny actually! Completely Shadows of Mordor coded.
I'm glad it worked out well. Hopefully I can get a game going that's similar. Probably with kobolds. I like kobolds.
Oh yeah! Definitely. I think combat-less games are fun.
But I was thinking about more combat oriented games, most of them seem to be about having many different enemies that work for one session.
This sounds great and fun! I would do something similar yeah.
What did your players think of it? Did you see any changes compared to other campaigns you've run or was it pretty much the same?
Fair enough.
In fact this question comes from thinking how in videogames it is extremely common to face hundreds of times the same 3 enemies and it's still fun
God Dungeon Meshi is so good. I feel like a huge inspiration to me about fantasy ecology (one of my favorite things in the world) comes from this manga.
Just realized my name here is spelled incorrectly because up untill very recently I didn't know how I wanted it to be written and I every one of my socails has it spelled differently hahah
I'm sure there's a couple but I'm just wondering why is it such an oddity.
It sounds like making many different encounters with a somewhat complex enemy would make for an interesting adventure centered around learning their weaknesses but the fact that it's so uncommon makes me thing it doesnt work
This sounds amazing frankly I really want to check it out
I really like this idea in paper but I've been scared to apply it to my games cause i've been conditioned into thinking this will be boring to my players
Im just unsure on how much weight we should put on players feeling something is fresh.
If it's not a problem to run multiple games with the same creatures would it not be beneficial to the game by allowing players to learn how to fight these monsters?
A question for the ttrpg/osr community I've been pondering for a while.
Why do we need this many monsters?
Could it be possible to make a dungeon with just 1 type of monster?
My ideal feed on bluesky would be something like:
30% ttrpg blogs
20% videogame dev
20% art
20% t-girl posting
9% irls
1% nsfw
But if I ever like something slightly horny it just becomes my whole feed.
This for you tab actually works, love to see it bsky.app/profile/did:...
Nunca es tarde para ser un tΓo.