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DraQu

@draqu

I play a whole lotta FPS games. Level Designer/Mapping Generalist, Twitch Streamer, Speedrunner twitch.tv/draqu_ youtube.com/c/draqu

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21.11.2023
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Latest posts by DraQu @draqu

2 DECADES OF DOOMING mapping contest announcement!
2 DECADES OF DOOMING mapping contest announcement! YouTube video by James Paddock

Announcing:

🚨 "2 DECADES OF DOOMING" 🚨
Mapping Contest!

The below video outlining the contest guidelines will premiere shortly!

For discussions of the contest, please visit my Discord, "The Entryway": discord.gg/Ascc59b

Looking forward to your maps! Get psyched!

08.03.2026 23:37 πŸ‘ 75 πŸ” 31 πŸ’¬ 0 πŸ“Œ 2
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i love starting new wads while i still have 3 other projects to work on

04.03.2026 08:37 πŸ‘ 50 πŸ” 15 πŸ’¬ 2 πŸ“Œ 0
SPRAWL ZERO - REVEAL TRAILER
SPRAWL ZERO - REVEAL TRAILER YouTube video by SPRAWL

Hey so we just announced SPRAWL zero, a new FPS that we've been working really hard on.

Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Wishlists would rule <3

www.youtube.com/watch?v=Ju0r...

27.02.2026 00:03 πŸ‘ 548 πŸ” 189 πŸ’¬ 34 πŸ“Œ 38
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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

25.02.2026 19:23 πŸ‘ 370 πŸ” 96 πŸ’¬ 10 πŸ“Œ 2

For level design in Godot, you could use GodotVMF if you'd like to work with Hammer or func_godot and Trenchbroom (Trenchbroom rocks).

19.02.2026 15:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Is he cooking? It's too early to say.

15.02.2026 01:15 πŸ‘ 244 πŸ” 37 πŸ’¬ 8 πŸ“Œ 1
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I made a Doom style SSG in blender this week.
1385 verticies, 512x512 texture, hand painted.

07.02.2026 19:26 πŸ‘ 310 πŸ” 70 πŸ’¬ 16 πŸ“Œ 0
Video game screenshot from Quake Brutalist Jam III. An underground level of a sunlit enclosed courtyard. Everything is made of concrete and hanging vines are visible.

Video game screenshot from Quake Brutalist Jam III. An underground level of a sunlit enclosed courtyard. Everything is made of concrete and hanging vines are visible.

The ground level of the same courtyard. A multi-tiered bunker-like structure with angular shapes stands in the middle, above the pit. Soldiers stand guard.

The ground level of the same courtyard. A multi-tiered bunker-like structure with angular shapes stands in the middle, above the pit. Soldiers stand guard.

A much bleaker scene; the cavernous interior of some sort of megastructure. Bluish fog wraps around a tiered structure and hints at the forms of distant pipes. No sky is visible.

A much bleaker scene; the cavernous interior of some sort of megastructure. Bluish fog wraps around a tiered structure and hints at the forms of distant pipes. No sky is visible.

A substructure, reminiscent of a parking garage, but with unclear purpose. Short flights of stairs connect several levels lit by regularly-spaced overhead flourescent lights, and there are various sizes of blue storage containers in the background.

A substructure, reminiscent of a parking garage, but with unclear purpose. Short flights of stairs connect several levels lit by regularly-spaced overhead flourescent lights, and there are various sizes of blue storage containers in the background.

My map for Quake Brutalist Jam III: The Smell of Sunshine.

26.01.2026 04:44 πŸ‘ 219 πŸ” 45 πŸ’¬ 8 πŸ“Œ 2
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Notebook sketching.

25.01.2026 19:42 πŸ‘ 237 πŸ” 31 πŸ’¬ 3 πŸ“Œ 0

Looks like this has been patched now!

25.01.2026 03:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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very short quake edit

video format copied from a minecraft edit by Pyrothmatic
music: C418 - Blind Spots

24.01.2026 21:05 πŸ‘ 37 πŸ” 11 πŸ’¬ 3 πŸ“Œ 0
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A private commission recently inked. I need to draw more Quake in my life...

23.01.2026 15:10 πŸ‘ 112 πŸ” 25 πŸ’¬ 3 πŸ“Œ 1
Preview
β€˜It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right

β€˜It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam

22.01.2026 12:37 πŸ‘ 127 πŸ” 27 πŸ’¬ 0 πŸ“Œ 5
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some screenshots of my map for Quake Brutalist Jam 3. go check it out, there are tons of maps and there's even a standalone version of the mod if you don't have #quake !

www.slipseer.com/index.php?re...

#qbj3 #leveldesign #trenchbroom

18.01.2026 18:19 πŸ‘ 91 πŸ” 27 πŸ’¬ 5 πŸ“Œ 0
Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Concrete Maxima, my entry to the Quake Brutalist Jam III

#screenshotsaturday #quake #trenchbroom #leveldesign

10.01.2026 16:04 πŸ‘ 127 πŸ” 24 πŸ’¬ 3 πŸ“Œ 0

Thanks for playing! Huh, I'll have to take a look at that.

12.01.2026 16:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I wonder how much of that is is intentionally seeking difficulty vs trying to find unique/interesting ways to utilize the age old roster of enemies or express an idea, and the difficulty spike just being a byproduct.

12.01.2026 11:35 πŸ‘ 7 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Designing for QBJ3 is different from base Quake with the new enemy behaviours and weapons like the pistol, which can easily lead to a higher density of monsters to compensate. Some enemies on surface feel more natural to use in droves. Nightmare too is quite distinct due to additional behaviours.

12.01.2026 11:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a dreary sky, a lonely grey concrete tower in the center. there are chambers on the base that a person can enter with stairs leading up to them

a dreary sky, a lonely grey concrete tower in the center. there are chambers on the base that a person can enter with stairs leading up to them

a brutalist concrete lobby, with nice carpet, furniture, and plants hanging from suspended planters. the lighting is warm and welcoming

a brutalist concrete lobby, with nice carpet, furniture, and plants hanging from suspended planters. the lighting is warm and welcoming

a cavernous gallery room, with a high ceiling and artificial sun panels pouring warm diffused light into the room. there is a statue of a floating octahedron in the center. plants and vines hang down from the walls. the room branches off into other chambers.

a cavernous gallery room, with a high ceiling and artificial sun panels pouring warm diffused light into the room. there is a statue of a floating octahedron in the center. plants and vines hang down from the walls. the room branches off into other chambers.

view of a tall, oddly shaped hallway. carpet down the whole length. on the left there is seating, a cabinet, and a large painting of some abstract rock formation.

view of a tall, oddly shaped hallway. carpet down the whole length. on the left there is seating, a cabinet, and a large painting of some abstract rock formation.

screenshots of the startmap I built for qbj3 or Quake Brutalist Jam III
some fancy bits in here will be in the coming update, like the paintings and plaques

11.01.2026 21:51 πŸ‘ 1010 πŸ” 255 πŸ’¬ 29 πŸ“Œ 11

I also made a map for it - "The Oppressing Facade". Thanks a ton to the QBJ3 team for making basically a new super polished and audiovisually stunning game. I can't stress enough how high the production value for it is!

10.01.2026 22:12 πŸ‘ 66 πŸ” 16 πŸ’¬ 4 πŸ“Œ 1
Preview
Jam - Quake Brutalist Jam III Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...

had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!

04.01.2026 01:39 πŸ‘ 573 πŸ” 238 πŸ’¬ 22 πŸ“Œ 28

Thank you so much, I'm a huge fan of your work!

11.01.2026 08:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Concrete Maxima, my entry to the Quake Brutalist Jam III

#screenshotsaturday #quake #trenchbroom #leveldesign

10.01.2026 16:04 πŸ‘ 127 πŸ” 24 πŸ’¬ 3 πŸ“Œ 0
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vertical slice scene from 2024

10.01.2026 01:07 πŸ‘ 440 πŸ” 59 πŸ’¬ 6 πŸ“Œ 0

i made a map for this!

04.01.2026 00:53 πŸ‘ 57 πŸ” 10 πŸ’¬ 2 πŸ“Œ 0

Thank you so much, I appreciate it!

09.01.2026 13:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you so much, this means a lot!

07.01.2026 07:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you so much!

05.01.2026 02:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Made a map for this :)

04.01.2026 19:08 πŸ‘ 27 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I think the biggest thing in this shot enforcing the square tiled look is the hard dark edges of the space leading to out of bounds. Lots of fun ways to break that up in an isometric setting.

12.12.2025 18:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0