woooow thats actually awesome! I need a MKII collectible for myself
woooow thats actually awesome! I need a MKII collectible for myself
kkkkkkkkk tua mΓ£e tem bom gosto
That's what I initally thought NFT would bring to games but not even close
Had to fix my AC today. Lost a multimeter to an AC/DC mix-up, turns out it wasnβt just rock and roll.π€
Wasnt bad, learned a lot about power electronics⦠might fix it eventually.
Also carefull with high voltage πβ‘οΈ
#diy #fixit #devlife #homeoffice
Netherlords is going strong, sorry for not posting.
A lot of work in the enemies, leveling and spawning! Have added the model of 5 new monsters, one of them in the pic :) Next week will be about NPC behaviour, I want to bring them to life π π»
I like procedural generation, PCG is pretty fun.
#UnrealEngine5 #GameDev #IndieGame #ProceduralGeneration #UE5 #IndieDev #GameDevelopment
Was checking Diablo 2 remake for level inspiration and kept going until level 91 lol. Worth it tho, the game is awesome and means a lot to me that it's going well, took a lot of notes!
Netherlords was mostly bug fixes... latest build finally running!
#d2r #diablo #gaming #gamedev
Thats awesome man! Yeah I feel the same about releasing something unpolished. I think after the project is done I could rework into something if there is still a need for it
Collision was killing my level design workflow, so I built a tool to fix it! π¦
New Modeling Tools are great for prototyping, but auto collisions are pretty messy for interiors...
Have you ever built a tool to speed up your workflow?
#GameDev #IndieDev #UE5 #TechnicalArt
Netherlords upgrade system taking shape!
Brute force, dark magic, or pure speed. Each card permanently changes your character on level up.
Thinking about going deck building roguelike...
Should we add some MTG to this soup?
#Netherlords #gamedev #indiedev
Added abilities to dodge roll and run!
Felt like we needed more mobility because now the enemies have HitStun, it is insanely powerful if you have the same move speed as them π
#gamedev #ue5 #games #netherlords
This combat is finally hitting! (pun intended)
After so long wrestling with UE5's Gameplay Ability System, it's starting to click. Complex setup, but could never imagine such cleanliness..
Hit stun / cancel working beautifully π€
#gamedev #UnrealEngine5 #indiedev #Netherlords
Finally got to do the Netherlords main menu, I wanted to try something like Hades 2's since the first time I saw it.
Not easy to have to do everything but I think it is looking pretty fucking cool!
#IndieGameDev #UnrealEngine5 #GameDev
Been heads down for a while. Finally got the enemy spawner working properly and combat is starting to feel right. Oh yeah, and music!
Still a mountain of work ahead but here's where Netherlords is at. π€
#gamedev #netherlords #ue5
I'm good with how the ground fog looks, I think I can finally dive into the enemies. π₯³
Added UIMaterialLab to the project for quick UI tweaks.
#UnrealEngine #Netherlords #gamedev
A few tweaks to the landscape and sky.
Finally had time to dive deeper into World Partition. It is pretty fucking cool! Those pink highlights show it loading/unloading world in real-time.
#ue5 #gamdev #netherlords
Last month I have been working on how to make the game FUN, not many visual changes...
Good news is that I attended Brasil Game Show and met with publishers, marketing agencies, and fellow devs. Feels that I'm on the right path with my plans.
Nano Banana is awesome, but I had to lean on GPT-5 and Photoshop to get the result I needed to really show the core aspects of the game.
Settled on Netherlords as the name... feels right, and honestly I donβt have time to overthink it.
#nanobanana #gpt #gamedev
Sorry about the clothless ghoul but I think the new character model really blended well with the scene.
Loving how the volumetric fog interacts with the hands!
#ue5 #gamedev #darkfantasy
Spent the whole day chasing a bug, only to find out it was just a bad redirect in C++π€¦ββοΈ. At least I learned you can debug pretty much anything with Visual Studio.
#gamedev #cpp
Early tests in my UE5 starting area! Love the layout but that green is doing A LOT π
Prototype goal: nail the atmosphere, worry about polish later !
Does this gives you Warcraft vibes?
#UnrealEngine5 #GameDev #Undead
Another milestone hit!
My action game now has a proper combo system thanks to Unreal's Gameplay Ability System.
C++ is tough but powerful!
Yeah... from the engingeering point of view, how would be possible not to loop. Even minecraft's loops of loops still bothers me, would we have to make infinite loops until it gets unoticeable, like poligons to a circle? π Or GTA...
Wow thank you so much for the reply, sorry I took so long to answer. Totally get your idea, we can have a loop without tedious repetition, like... win/loose is a loop after all, everything is a loop
After 20 years, I finally sub to the official Ultima Online OSI. The new client has nice stuff, but also serious problems... Game overall still has it's soul, though it used to be WAY more punishing.
#ultimaonline #mmorpg #gamedev
Asked AI to imagine a modern version of UO:
I work as a game designer now, but game loops still bother me. Getting stuck in a loopβ¦ why does that sound like a trap? π
"We donβt want to risk making new content, so just stay in this loop and be happy."
#gamedesign #gamedev #indiedev #gameindustry
Monster Hunter Wilds is impressive, but after the first chapter, I got bored. It doesnβt feel like huntingβjust mindless slaying
Still fun, but kind of soulless..
Funny enough, Monster Hunter 1 looks more interesting. Thereβs a quest to carry an egg, and that seems awesome
#games #monsterhunter
You can find USB-C hubs for anything... laptops, phones, desktops. One port to rule them all.
I prefer wine but yes sometimes in microbrewery... Anyway, need to know if your PC is a Desktop or a Laptop. Laptops usually don't offer many possibilities to upgrades other than SSD and extra memory. With desktops you have more possibilites but it will depend on your motherboard and current GPU