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NotVitor

@notrealvitor

Indie game dev | AAA background (Epic/Warner/EA) Creating Netherlords, a dark fantasy action roguelike in UE5! πŸ€˜βš”οΈ

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04.03.2025
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Latest posts by NotVitor @notrealvitor

woooow thats actually awesome! I need a MKII collectible for myself

19.02.2026 00:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

kkkkkkkkk tua mΓ£e tem bom gosto

19.02.2026 00:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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18.02.2026 01:56 πŸ‘ 213 πŸ” 44 πŸ’¬ 7 πŸ“Œ 1

That's what I initally thought NFT would bring to games but not even close

19.02.2026 00:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Had to fix my AC today. Lost a multimeter to an AC/DC mix-up, turns out it wasn’t just rock and roll.🀘

Wasnt bad, learned a lot about power electronics… might fix it eventually.

Also carefull with high voltage πŸ’€βš‘οΈ

#diy #fixit #devlife #homeoffice

18.02.2026 23:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Netherlords is going strong, sorry for not posting.

A lot of work in the enemies, leveling and spawning! Have added the model of 5 new monsters, one of them in the pic :) Next week will be about NPC behaviour, I want to bring them to life πŸ™ πŸ‘»

07.02.2026 05:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I like procedural generation, PCG is pretty fun.

#UnrealEngine5 #GameDev #IndieGame #ProceduralGeneration #UE5 #IndieDev #GameDevelopment

18.01.2026 00:57 πŸ‘ 16 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Was checking Diablo 2 remake for level inspiration and kept going until level 91 lol. Worth it tho, the game is awesome and means a lot to me that it's going well, took a lot of notes!

Netherlords was mostly bug fixes... latest build finally running!

#d2r #diablo #gaming #gamedev

14.01.2026 00:22 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thats awesome man! Yeah I feel the same about releasing something unpolished. I think after the project is done I could rework into something if there is still a need for it

13.01.2026 15:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Collision was killing my level design workflow, so I built a tool to fix it! πŸ“¦

New Modeling Tools are great for prototyping, but auto collisions are pretty messy for interiors...

Have you ever built a tool to speed up your workflow?

#GameDev #IndieDev #UE5 #TechnicalArt

31.12.2025 10:10 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Netherlords upgrade system taking shape!

Brute force, dark magic, or pure speed. Each card permanently changes your character on level up.

Thinking about going deck building roguelike...

Should we add some MTG to this soup?

#Netherlords #gamedev #indiedev

20.12.2025 22:00 πŸ‘ 6 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Added abilities to dodge roll and run!

Felt like we needed more mobility because now the enemies have HitStun, it is insanely powerful if you have the same move speed as them πŸ˜‚

#gamedev #ue5 #games #netherlords

12.12.2025 03:45 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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This combat is finally hitting! (pun intended)

After so long wrestling with UE5's Gameplay Ability System, it's starting to click. Complex setup, but could never imagine such cleanliness..

Hit stun / cancel working beautifully 🀘

#gamedev #UnrealEngine5 #indiedev #Netherlords

06.12.2025 15:48 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Finally got to do the Netherlords main menu, I wanted to try something like Hades 2's since the first time I saw it.

Not easy to have to do everything but I think it is looking pretty fucking cool!

#IndieGameDev #UnrealEngine5 #GameDev

28.11.2025 18:13 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Been heads down for a while. Finally got the enemy spawner working properly and combat is starting to feel right. Oh yeah, and music!

Still a mountain of work ahead but here's where Netherlords is at. 🀘

#gamedev #netherlords #ue5

25.11.2025 14:42 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I'm good with how the ground fog looks, I think I can finally dive into the enemies. πŸ₯³

Added UIMaterialLab to the project for quick UI tweaks.

#UnrealEngine #Netherlords #gamedev

15.11.2025 08:34 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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A few tweaks to the landscape and sky.

Finally had time to dive deeper into World Partition. It is pretty fucking cool! Those pink highlights show it loading/unloading world in real-time.

#ue5 #gamdev #netherlords

11.11.2025 21:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Last month I have been working on how to make the game FUN, not many visual changes...
Good news is that I attended Brasil Game Show and met with publishers, marketing agencies, and fellow devs. Feels that I'm on the right path with my plans.

04.11.2025 04:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Nano Banana is awesome, but I had to lean on GPT-5 and Photoshop to get the result I needed to really show the core aspects of the game.

Settled on Netherlords as the name... feels right, and honestly I don’t have time to overthink it.

#nanobanana #gpt #gamedev

02.10.2025 19:30 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Sorry about the clothless ghoul but I think the new character model really blended well with the scene.

Loving how the volumetric fog interacts with the hands!

#ue5 #gamedev #darkfantasy

25.09.2025 21:00 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Spent the whole day chasing a bug, only to find out it was just a bad redirect in C++πŸ€¦β€β™‚οΈ. At least I learned you can debug pretty much anything with Visual Studio.

#gamedev #cpp

23.09.2025 21:49 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Early tests in my UE5 starting area! Love the layout but that green is doing A LOT πŸ˜…

Prototype goal: nail the atmosphere, worry about polish later !

Does this gives you Warcraft vibes?

#UnrealEngine5 #GameDev #Undead

11.09.2025 23:15 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Another milestone hit!

My action game now has a proper combo system thanks to Unreal's Gameplay Ability System.

C++ is tough but powerful!

07.09.2025 01:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah... from the engingeering point of view, how would be possible not to loop. Even minecraft's loops of loops still bothers me, would we have to make infinite loops until it gets unoticeable, like poligons to a circle? πŸ˜‚ Or GTA...

03.04.2025 02:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Wow thank you so much for the reply, sorry I took so long to answer. Totally get your idea, we can have a loop without tedious repetition, like... win/loose is a loop after all, everything is a loop

03.04.2025 02:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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After 20 years, I finally sub to the official Ultima Online OSI. The new client has nice stuff, but also serious problems... Game overall still has it's soul, though it used to be WAY more punishing.
#ultimaonline #mmorpg #gamedev

Asked AI to imagine a modern version of UO:

03.04.2025 02:24 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a small hamster is running in a blue wheel ALT: a small hamster is running in a blue wheel

I work as a game designer now, but game loops still bother me. Getting stuck in a loop… why does that sound like a trap? πŸ˜‚

"We don’t want to risk making new content, so just stay in this loop and be happy."

#gamedesign #gamedev #indiedev #gameindustry

12.03.2025 12:01 πŸ‘ 4 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0

Monster Hunter Wilds is impressive, but after the first chapter, I got bored. It doesn’t feel like huntingβ€”just mindless slaying
Still fun, but kind of soulless..

Funny enough, Monster Hunter 1 looks more interesting. There’s a quest to carry an egg, and that seems awesome

#games #monsterhunter

12.03.2025 11:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You can find USB-C hubs for anything... laptops, phones, desktops. One port to rule them all.

08.03.2025 12:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I prefer wine but yes sometimes in microbrewery... Anyway, need to know if your PC is a Desktop or a Laptop. Laptops usually don't offer many possibilities to upgrades other than SSD and extra memory. With desktops you have more possibilites but it will depend on your motherboard and current GPU

08.03.2025 11:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0