NEW VID
I competed in an Area Cup...and got absolutely destroyed. A loss is a chance to learn though, so what can studying replays from this event teach us about how these players are so good?
🔗Link: youtu.be/IuE-DDpqP1k
NEW VID
I competed in an Area Cup...and got absolutely destroyed. A loss is a chance to learn though, so what can studying replays from this event teach us about how these players are so good?
🔗Link: youtu.be/IuE-DDpqP1k
Announcing a new user page design for sendou ink, now in preview for Supporters. It allows you to customize your preferred page out of around 30 widgets (at launch).
Naturally there's a bunch of completely new elements e.g. badges authored, peak SP, LFG post links, bio markdown...
#sendouink
I'm planning on hosting 3 1 hour blocks starting next week where I will stream teams or groups of individuals playing with each other in hopes of showcasing upcoming talent or helping people meet new teammates to possibly group up with. Ill be trying to host one of these once or twice friday-sunday 6EST-10EST I'll be reworking the tryout role in my server so people can sign up once I get that sorted 🙏 Lets fix the mid level problem 🤍
I will be doing my part to help raise the overall power of the scene by hosting events like these I hope you guys will participate weekly 🤍 #compsplatoon
Top 8 area cup has both explo and nautilus rep. “Health bars made ink storm a location special” crowd is winning #compsplatoon
(insert ‘comps dont matter’ rant here)
🤣🤣🤣
✨Flow Aura✨
#Splatoon
If you didn't see the Grey + Jordan + Melon PB, Melon uploaded some matches from their perspective here.
youtu.be/tWTofE_mn5o?...
If you need me I'll be rewatching this interaction 5000 times until I can space as perfectly as Melon does.
#compsplatoon #splatoon3
SPLATOON 3 IS SO FUN RIGHT NOW I CAN'T CONTAIN IT 🫣 🤪🤪🤪🤪
Players need to be less demotivated after a loss as well comms will go quiet when that should neverrrr happen. I find it odd that comms go up when you're winning when it should be the opposite way around idk.
This is just general things I noticed let's see if I'll see more in the future
everyone wants a reason to complain why they're losing when they should just spend more time at the mirror
Maybe Its just my own bias but it just seems like a weaker mentality to complain so heavily about a weapon being OP or braindead or unhealthy, when it effectively just came out and everyones matchup experience is either nonexistent, or 8 years old in 2 prior Splatoon games. We should learn first?
Tierlist. Most weapons can place structures on the map, but a sizeable portion can't. Custom dualie squelchers if first place with 15 structures
splatoon 3 tier list based on how many little structures the weapons can place on the map
The Splatoon scene is SO MUCH KINDER than people give it credit for 😭
I literally reached out to so many great players about the hitbox changes. And EACH ONE of them were so kind.
Reach out and ask questions to people you're curious about. They will respond kindly 💖
#compsplatoon
Ohhhhh this would be so cool!
Pro is feeling GOOOD in 11.0 🔥
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points. - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes) - Kills grant 23 flow points, up until 75 points in which it will grant 15. - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill). - Killing someone with Flow Aura grants an extra 10 flow points. - Getting the first kill of the lobby grants an extra 10 flow points. - You or your team causing a Wipeout grants 10 flow points (stacks with kill). - Getting an assist grants 4 flow points. - If the assist is through a damaging method specifically, this increases to 14 flow points instead. - Dying causes you to lose 5 flow points. - If your death is by a stage hazard, this increases to 10 flow points lost.
While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.
Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.) Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.) Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)
Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch. Painting a Splat Zone. Breaking the enemy Clam Basket Barrier. Depositing Clams into the enemy Basket. Gaining points with the Rainmaker. Breaking a checkpoint in Rainmaker. Gaining points on the Tower. Breaking a checkpoint on the Tower. Trying for the Ultra Signal in Tricolor Turf War. Obtaining the Ultra Signal in Tricolor Turf War.
Flow Aura State write-up (alt text in images) #Splatoon3
You too Violet!
hahah you never know what you are going to find! Why are they open so late tho 😂
Commission for Gio
#art #splatoon #commission
I've never made a FA post before. Completely new territory, I don't know how to make things fancy. This has the basics ( I think??), spreading word would be amazing. Would like to find a crew with that drive for results, could do a project anything really. Reposts are appreciated. Ty friends!
Hydra feels amazing in 11.0! Insane clip Nemesis 🔥
Dapple feels insane, its also like the only good mobility/short range slaying weapon with 2 unique and powerful kits and was already seeing insane tourney use before the hitbox/slider buff. Might actually be a top 5 weapon at this point for sure top 10.
Insane glow up for a former bottom tier.
Can we do this with some more weapons please?
Doc ver: docs.google.com/document/d/1...
This one has all mistakes fixed. if any other mistakes pop up, please let me know and ill correct it.
Patch 11.0 is now up on the site. Includes new params to Build/Comp Analyzer & Obj DMG calc. Also added the SJ nerf to Build Analyzer and a new AURA toggle. Thank you Lean for the params as always.
Have fun with the new patch everyone!
#sendouink
Very interested to see cooler usage this patch.
Cooler respawn + SJ time pretty heavy impact imo 7.133s->8.133s. At those margins I'd imagine you feel it.
Pencil harder to get kills for people not as adept with it.
Aura abilities overlap 4/7
New death disincentiver (gives enemy aura)
FULL WEAPON HITBOX CHANGE LIST THREAD (WIP)
10.1.0 -> 11.0.0
from leanny.github.io/splat3/param...
The numbers will be the "attack collission radii" and shows the difference between each shots hitbox size in distance units.
All collission with stage terrain remains the same as 10.1.0.
And then you end on the floor wondering why your legs feel weak like a dumbass
• Was able to Aura Farm A L OT with Hydra, Jet, and Pen.
• Hydra, Jet Squelcher, Rapid Pro feel awesome in this update ngl.
• So many fresh ideas things to try to around the new mechanics with comps, weps, builds, strats, etc. I can’t wait to keep limit testing and trying a ton of new ideas!
✌️