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addMoreCoffee

@addmorecoffee

Coffee enthusiast, programmer, future corpse.

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08.02.2024
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Latest posts by addMoreCoffee @addmorecoffee

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A lot of background stuff and some refactors, but added some camera roll and a vault. #godot #solodev #indiegame #screenshotsaturday

07.03.2026 07:35 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Awesome work!

06.03.2026 19:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Rebuilding Unreal’s EQS in Unity 6 (Full AI System From Scratch)
Rebuilding Unreal’s EQS in Unity 6 (Full AI System From Scratch) YouTube video by git-amend

A neat recreation of Unreal’s EQS in Unity. youtu.be/RW5iAJnBXhs

01.03.2026 17:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a man wearing a black hat and a white scarf ALT: a man wearing a black hat and a white scarf
28.02.2026 05:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That’s awesome, can’t wait to see more!

27.02.2026 23:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Start the countdown till Grubb becomes a programmer. Once you get that hit of, β€˜I can just make myself’, there’s no going back.

26.02.2026 19:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I mean, you can dance if you want to, you can leave your party. Because, your party don’t dance and if they don’t dance, well, it’s no party of mine.

26.02.2026 18:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a screenshot of a video game with the words what are ya buyin ' ALT: a screenshot of a video game with the words what are ya buyin '

Capcom really has become the RE4 merchant in real life.

25.02.2026 20:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Get them hooked early and you have customers for life…

25.02.2026 16:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I haven’t played it, but having been eying it for awhile, Getsu Fuuma Den. It has elements of Zelda, Castlevania and much more. Really unique looking game.

24.02.2026 17:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a man wearing a helmet with the words desire to know more intensifies ALT: a man wearing a helmet with the words desire to know more intensifies
23.02.2026 17:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Great Fairy's Fountain   The Legend of Zelda  Ocarina of Time
Great Fairy's Fountain The Legend of Zelda Ocarina of Time YouTube video by RetroLevel

youtu.be/Dac_6-edN4E

22.02.2026 06:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Classic Xbox ad from back in the day #xbox #gamer #nostalgia #millennials #millennial #memories
Classic Xbox ad from back in the day #xbox #gamer #nostalgia #millennials #millennial #memories YouTube video by Rapture Gaming

A fitting start to an end of an era.

youtube.com/shorts/j8QDV...

20.02.2026 21:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is why I use precognition all the time. About to do something that might not work out? Precog, do actions and either commit or rollback.

20.02.2026 19:42 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a dart board with the number three on it ALT: a dart board with the number three on it

Wheel of Fish

20.02.2026 17:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It could be a toggle for those that don’t mind. If people like it enough, then it could be used as a feature for backgrounds with different styles and themes. Best of both worlds and opens a route for future content.

20.02.2026 02:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I like the second with the exception of its background with the multi-colored tiles. I find those distracting, but, if it’s used as a loading screen that fades away, that’s fine.

What I like about the second one specifically is that the inactive tiles are defined and form a more cohesive whole.

19.02.2026 23:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You can configure it to have layers, and have one dedicated to function keys. Unfortunately, that’s the main trade-off for its compact size, you add a layer(s) to make up for what’s missing.

19.02.2026 18:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The Voyager: A powerful, low-profile, split ergonomic keyboard A lean, mean, split typing machine. The Voyager is everything you’d want in a serious ergonomic keyboard, and nothing more. The essentials, refined.

I use a ZSA Voyager, not wireless, but fits the rest of the description: www.zsa.io/voyager

19.02.2026 18:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a man is holding a blender in front of a door with a star world logo on it ALT: a man is holding a blender in front of a door with a star world logo on it
19.02.2026 05:40 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

β€˜That’s how ya know the video games are workin’, son.’

17.02.2026 17:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
How Enemies Detect You in Dark Souls: Part 1 - Sound
How Enemies Detect You in Dark Souls: Part 1 - Sound YouTube video by illusory wall

How sound detection works in Dark Souls, a lot of neat info that explains the quirks of how enemies hear the player: youtu.be/mdL75pAvt8I?...

15.02.2026 23:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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mario and link are standing next to a cardboard box ALT: mario and link are standing next to a cardboard box
15.02.2026 20:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I mistook β€˜oz.’ as Oz, and now I can wait to make a DND character called Oz of Gin. Reeks of juniper berries and gets into fist fights with Oz of Vermouth.

13.02.2026 22:41 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The art style looks clean, but I miss the more gothic darker style from the older games. Rondo of Blood and SotN are my two favorite for aesthetics. They’re beautifully bleak.

13.02.2026 15:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yup, that’s Jira. A lot of stuff you did not ask for and long load times. It’s the best.

13.02.2026 12:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Rewatching some KOOK gameplay, I agree with no crouching. Why crouch, when you can jump kick a dude and ride their body as a skateboard? To me, that says a lot about the character, they’re wild, loud, enough level of kooky to not care about subtlety.

12.02.2026 18:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

So, long story short, fewer mechanics that deeply interact is more interesting than many that do not.

12.02.2026 16:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

For instance, on my project, crouching is there for several reasons, it interacts with enemy detection, taking cover and sliding. This allows the player to be defensive or aggressive depending on the situation while shrinking their hitbox for enemy attacks. This one feature spreads out to others.

12.02.2026 16:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I would start from the world/character perspective, an example being Robocop, who I would not expect to crouch. From there, how does it interact with other mechanics? If there aren’t enough compelling reasons, then it’s a sign that it maybe not the right idea or execution.

12.02.2026 16:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0