So beautiful
So beautiful
I started a new series of tutorial in #Godot for newbies.
If you want to dive deep into #gamedevelopment, you can explore my channel.
We're going to build a simple 2D shooter game at the moment
youtu.be/qYo9O-PLHy0
New basic #godot tutorial for people who wants to start this journey into #gamedev
In this lessons we're going to explore array and for loops, plus enum.
#tutorial #godotengine #indiegamedev #itchio
youtu.be/pWiI8KWWytE?...
If you're new into game development or godot, or even coding, I made a tutorial for basic scripting and theory for godot 4.6
I'm trying to explain from the basic to how to publish your first game!
If you want to follow my journey, stay tuned :)
youtu.be/Xfd3zULYcZo
#Godot #Godotengine #gamedev
Beautiful!
If you're new to #gamedev and you're exploring #godot for the first time, I just released a video tutorial that covers all the interfaces of Godot 4.6.
It's a basic tutorial for beginners, leave a comment if you want to know more
#tutorial #godotengine
youtube.com/playlist?lis...
Hey YO WHAT'S UP? Long time without posting, I got into a working loop, lost my job and passion a couple of time.
But... I'M BACK BABY!
I'm developing TOTM style game in #godot, don't mind the UI, I have some placeholder because I'm updating it.
I added an FX today!
#godotengine #gamedev #mobilegame
These tip are very helpful! I know python, gdscript and c# - intermediate
But when it comes to c++..... totally fear ahahah
I should practice.morw c++ tho, I get panicked when I open and everything is there, like 300+ Lines of code
I just need to get better in c++ I guess, I know things but when everything is together I start to panic
I tried to look at the source but unfortunately it gets very confusing for me, but I would love to learn more about it :(
Are you reeeeadyyy???
Another level for my game, is missing some sprites, the invisible tiles supposed to be something that shoots, but not fully implemented yet
Development is going well!
#godotengine #madewithgodot #indiegamedev #mobilegame #google #android #iOs #puzzlegame #arcade #tilemap
I will answer tomorrow!
HELP! I need a #pirxelartist that wants to help me to create a tilemap for my game! #TimeFracture!
Obviously paid, but please, not crazy expensive! you can find the game in my page!
I'll probably need more in the future.
Check the style first please!
#pixelart #GodotEngine #indiegamedev #tilemap
Thank you!
I spent so much time for this stupid mechanic, the player didn't keep the rotation, it was so simple and yet my brain couldn't wrap it around.
I had to use the global rotation.
#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames #godotitalia
Interesting, I once did it with area2D, when the player was going out the whole mechanic was triggering
Unbelievable buy my game, time fracture, has for the first time the saving in the cloud! I deleted the local savings system because Google handles everything!
#godot #godotengine #madewithgodot #indiegamedev #gamedev #indiegame #mobilegamedev #googleplay #androidgames
func _get_configuration_warnings() -> PackedStringArray:
var warnings := PackedStringArray()
if !is_instance_valid(texture) || texture == null:
warnings.append("Missing sprite as sprite node")
update_configuration_warnings()
return warnings
#madewithgodot #indiegamedev #gamedev #godot
let's say we want that our game designer need to specify the texture
@export var texture: CompressedTexture2D:
set(value):
texture = value
if sprite:
sprite.texture = texture
update_configuration_warnings()
here we can create our configuration warnings method (it's virtual)
it's been a long time since the last post, I've been busy with my personal life
but here is a hint... Do you know the warning icon in your node tree in #Godot? Well, you can create your own warning!
Use your script as a tool, @export your variable and use the setter method!
#godotengine #indiegame
I was probably drunk when I wrote this comment
#godot #madewithgodot #indiegamedev #gamedev #gamedevlog
Sometimes WheeWhooWheeWhoo
Godot will soon have specular occlusion from AO and lightmaps which will allow for much better looking reflections in interiors
I don't have anything with anyone, but who gives you permission to come on my page and start to annoy me without any reason? I don't care if you're straight, gay, trans or whatever. Just don't bother, I left twitter for this reason and now I get attacked because I ask Gemini some logic for my game
Good to know, now go to play dragon age and stop bothering people
You came here to bother me, I don't mind if people play it. Everyone's free
And yours is still a very stupid comment.
The process of making a game is to make fun, if people find it enjoyable by putting LGBTQ stuff inside, I don't understand why I can ask the AI to help me to crack some logic that I'm not aware of. Your comment is very stupid
Copilot is autocompletation btw
Good, didn't expect it for people to play anyway. I'm not an expert and sometimes I get confused with logic, asking some hint is different than making a whole game with AI. I'm an artist myself, I worked in so many movies and I refuse ai, asking to explain something is like doing a Google search