I made a joke in my main Discord server about DOOM E1M1 being in a major key and @abigbagofkeys.sickonedude.com actually made it. Jesus fucking Christ listen to this hahahaha
me and the boys on our way to cause trouble
#pixelart
Announcing The Mailroom, an upcoming horror game job simulator where you work in the mailroom of a small regional office of Hell located in Modesto, California. youtu.be/whB8cXe5hmQ Please WISHLIST TODAY! #gamedev #indiedev #horrorgame #godot
I'm looking to pursue pixel art professionally, so I started working on an updated pixel art portfolio!
Meet Quentin. Quentin likes coaching underprivileged kids, punching thugs, and walking to the right (with occasional movement on the Z axis).
More to come...
#pixelart
Exciting! Congrats! π
After almost 5 years, Memori is finally coming to EARLY ACCESS on July 11th!
I honestly canβt thank you all enough for sticking around and just being so supportive. This wouldnβt have happened without you π€
Wishlist: s.team/a/1712700
#Godot #godotengine #gamedev #indiegames
Check out Heavy Recoil - SEGA Genesis/Mega Drive by Mikael Tillander on @kickstarter.com
I'm doing some art for it! π€
www.kickstarter.com/projects/835...
I updated the title screen for my #pico-8 game. I'm happy with what I have now, but I may try to animate some elements if I end up with enough space remaining on the cart:
#pixelart #gamedev
Done with the next FF song: Wizard Tower! I wanted "wizard chilling" vibes. I see wizards as mysterious, flighty and unpredictable. I went with a mixed meter ,using a compound meter and irregular meter. (b/c wizards and their compounds and the irregular magic!)
on.soundcloud.com/Tdi7BNzdVoeW...
Wonderful bit of juice there. I bet every future stream of Fat Goblins begins with the streamer doing exactly this, ha ha.
The Parking Garage Rally Circuit lyrics seem particularly appropriate here, ha ha.
I use it, even if only due to laziness, ha ha.
My game in 30 seconds - hope you like it but it's ok if you don't <3
#godot #gamedev
I love your visuals. Looks incredible.
Right is definitely better, IMO. Hair on the left was too "sharp" and noisy.
Extremely impressive π
Are you going to try to get your 32-bit support merged upstream, or was this a "just to see if I can" kind of exercise?
Congrats! I love to see #pico-8 games on #steam! π
They said it couldn't be done... Jai compiled into 32 bit arm and running on my playdate. #gamedev #playdate
Awesome! :D
How hard was this to do? I don't know much about Jai. What does the cross-platform support look like currently?
I've found #pico-8 to be a lot of fun:
www.lexaloffle.com/pico-8.php
It's somewhat involved in that you have to do "real" programming in Lua (as opposed to visual scripting or whatever), but it's a cozy batteries-included environment with sample games that you can learn from.
The stunting looks super fun. Reminds me of Uniracers on the SNES.
I think it looks pretty good!
I usually just take a nap after work to clear my head a bit, then work for 2-3 hours in the evening.
Yeah, I just need to sit down and sort it out π
I literally just could not find the "create game page" button or whatever, lol. That said, I only looked for maybe 30 minutes. I should probably revisit that this weekend. It's something I've been putting off.
Understand the hesitation to return to the old project. Very easy to get spread too thin!
/me smugs smugly
My trouble navigating Steam may very well be a "skill issue" on my part.
Is this the prototype that you're talking about?
cpav.itch.io/arena-survivor
I unfortunately can't play it because I only run Linux machines, but it looks pretty slick π
I don't currently. I tried to set one up months ago, but the Steam backend is a labyrinth and I rage-quit that for a while, lol.
I'll ping you when I have one. And please ping me when yours is ready! Where are you publishing it?