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pinheiro

@mbp1225

Multitasker Gamedev Senior Tech Artist na Dumativa trabalhando no Ordem Paranormal: Enigma do Medo https://www.artstation.com/mbp1225

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Latest posts by pinheiro @mbp1225

NVIDIA created a ray tracing fork of Godot. Hot off the presses.

github.com/NVIDIA-RTX/g...

11.03.2026 20:32 πŸ‘ 36 πŸ” 6 πŸ’¬ 3 πŸ“Œ 0
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I Cannot Stop Thinking About Marathon It has the juice.

MARATHON MARATHON MARATHON MARATHON MARATHON aftermath.site/marathon-bun...

11.03.2026 14:39 πŸ‘ 165 πŸ” 31 πŸ’¬ 8 πŸ“Œ 0
A nine panel comic strip following two figures as they traverse a barren and desolate landscape - their journey takes them through ruins and abandoned structures of a former civilisation - we realise that this was once our world and the destruction is the result of a massive global war - we also learn that these ruins and wastelands are the home and country of the victors in the war! The strip is titled Deadsun.

A nine panel comic strip following two figures as they traverse a barren and desolate landscape - their journey takes them through ruins and abandoned structures of a former civilisation - we realise that this was once our world and the destruction is the result of a massive global war - we also learn that these ruins and wastelands are the home and country of the victors in the war! The strip is titled Deadsun.

DEADSUN

11.03.2026 08:19 πŸ‘ 948 πŸ” 205 πŸ’¬ 6 πŸ“Œ 2

When you spend in Marathon we want you to get great value - whether that's the game, the deluxe edition, the Rewards Pass, or the in-game store. We've heard your feedback on the Rewards Pass, so this season we're making the following improvements:

10.03.2026 22:33 πŸ‘ 198 πŸ” 29 πŸ’¬ 13 πŸ“Œ 14
UNSIGHTED 60% off as part of Women's Day Sale, organized by WINGS

UNSIGHTED 60% off as part of Women's Day Sale, organized by WINGS

UNSIGHTED is part of the Steam Women's Day Sale!!

A perfect opportunity to play it and support women developers!

Get UNSIGHTED with 60% off here:
store.steampowered.com/app/1062110/...

πŸ—“March 6–15
Organized by @wingsfund.me! Thank you for inviting us!

#indiegame #gamedev

10.03.2026 02:48 πŸ‘ 534 πŸ” 202 πŸ’¬ 7 πŸ“Œ 9

i dont want to work i want to exfil with loot

09.03.2026 16:11 πŸ‘ 60 πŸ” 4 πŸ’¬ 7 πŸ“Œ 1
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// DEATH MERCHANT
-
XIII | Charter #marathonthegame

09.03.2026 16:45 πŸ‘ 365 πŸ” 102 πŸ’¬ 6 πŸ“Œ 0

i love when games like marathon come out and get mainstream discourse for a bit because inevitably the only positions are "this is cool. tense. satisfying" or "this is evil. if you enjoy this you should be arrested and would probably kill in real life too if you thought it would benefit you"

08.03.2026 10:02 πŸ‘ 199 πŸ” 16 πŸ’¬ 10 πŸ“Œ 0
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So much of concept work is meat and potatoes props. But that work is fun and fills a space! The palette team on Marathon did a brilliant job bringing my concepts to life πŸ’™

08.03.2026 03:38 πŸ‘ 312 πŸ” 37 πŸ’¬ 10 πŸ“Œ 2

Marathon is holy-shit-is-this-a-real-game incredible. the theft was inconscionable but clearly the rest of the team did not slack one bit at doing what I'd hoped *someone* would do for postcyberpunk at a grander scale. put it up there w/ HL2, Dishonored, Control, Death Stranding as an artbook great.

07.03.2026 08:18 πŸ‘ 10 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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+

07.03.2026 09:03 πŸ‘ 163 πŸ” 24 πŸ’¬ 4 πŸ“Œ 0
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More shots of Maintenance in Marathon. Spent a good chunk of time concepting architecture and props for this area. And once again, it wouldn’t be real or look so good without the amazing palette and world art team πŸ’™

06.03.2026 17:06 πŸ‘ 261 πŸ” 28 πŸ’¬ 8 πŸ“Œ 0
Arc Raiders - Discord SDK Data Exposure Summary During gameplay of Arc Raiders, private Discord Direct Message (DM) conversations between two users were found being written in plaintext to a local game log file. Additionally, a full Discord...

So ARC Raiders is actual spyware: timothymeadows.com/arc-raiders-...

05.03.2026 15:34 πŸ‘ 978 πŸ” 547 πŸ’¬ 14 πŸ“Œ 63
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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

05.03.2026 10:16 πŸ‘ 724 πŸ” 75 πŸ’¬ 94 πŸ“Œ 0
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ran out of time so no windows buuut here's a house style test

04.03.2026 04:42 πŸ‘ 18 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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omnistep now has built-in goofy ahh head bobbing, third person mode and customizable "Done" key which I bound to left mouse button because it's convenient to be able to quickly jump in and out of walk mode

28.02.2026 10:16 πŸ‘ 153 πŸ” 9 πŸ’¬ 4 πŸ“Œ 0
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full set

27.02.2026 16:44 πŸ‘ 112 πŸ” 34 πŸ’¬ 4 πŸ“Œ 0
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Updated pin post.

Hello, I'm Mirna. I've been doing graphic design since I was 13.

You can see my work at goodbye.computer

27.02.2026 03:48 πŸ‘ 200 πŸ” 49 πŸ’¬ 0 πŸ“Œ 3
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shifting

25.02.2026 04:51 πŸ‘ 48 πŸ” 4 πŸ’¬ 3 πŸ“Œ 0
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Finished up my mini Dune Harvester this evening, definitley had no idea just how much my digital lookdev background would help with physical painting, having lots of fun with this! model #3 finished :)

23.02.2026 07:47 πŸ‘ 36 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Demonschool does this... kinda! Our backgrounds ARE full 3D, but for most of the overworld gameplay, we have a fixed camera angle... if there are no moving lights, we can cache the world to a texture and treat the whole world as an impostor, essentially doing runtime 'pre-rendering' i guess.

22.02.2026 21:46 πŸ‘ 555 πŸ” 94 πŸ’¬ 8 πŸ“Œ 1
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don't blink
Void // #MarathonArt #MarathonCreator #MarathonTakeover

22.02.2026 19:02 πŸ‘ 261 πŸ” 66 πŸ’¬ 2 πŸ“Œ 1
Screenshot of a 3D landscape in Godot. The camera stands in the middle of a row of approximately 2m tall fruit apple trees; the rows extend into the far distance, and the sun is low, making them cast long shadows.

Screenshot of a 3D landscape in Godot. The camera stands in the middle of a row of approximately 2m tall fruit apple trees; the rows extend into the far distance, and the sun is low, making them cast long shadows.

Screenshot of a 3D landscape in Godot. The camera looks at the sun, with layers of backlit apple trees in front of it.

Screenshot of a 3D landscape in Godot. The camera looks at the sun, with layers of backlit apple trees in front of it.

Screenshot of a 3D landscape in Godot. Apple trees again, with a higher sun, but more clouds.

Screenshot of a 3D landscape in Godot. Apple trees again, with a higher sun, but more clouds.

Orchard #godot #gamedev

19.02.2026 12:21 πŸ‘ 48 πŸ” 4 πŸ’¬ 4 πŸ“Œ 1
Stone columns based off patterns found on fossilised tree trunks

Stone columns based off patterns found on fossilised tree trunks

The Natural History Museum London SW7

Stone columns based off patterns found on fossilised tree trunks

#reference #materialreference #buildingreference

19.02.2026 17:22 πŸ‘ 20 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1
Groin vault stone ceiling with archways and columns.

Groin vault stone ceiling with archways and columns.

The Natural History Museum, London SW7

Groin vault stone ceiling with archways and columns.

#reference #materialreference #buildingreference

19.02.2026 11:08 πŸ‘ 31 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
Trash City Turbo - Developer log 01
Trash City Turbo - Developer log 01 YouTube video by machinefun

We are doing it, we are making the street sweeper game, check us out!

www.youtube.com/watch?v=4g5E...

19.02.2026 16:04 πŸ‘ 43 πŸ” 11 πŸ’¬ 3 πŸ“Œ 0
Main gallery hall ceiling with iron bracing stone work archways carved columns

Main gallery hall ceiling with iron bracing stone work archways carved columns

The Natural History Museum London SW7

Main gallery hall ceiling with iron bracing stone work archways carved columns

#reference #materialreference #buildingreference

18.02.2026 16:52 πŸ‘ 508 πŸ” 51 πŸ’¬ 17 πŸ“Œ 0
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Sunset stroll.

#MadeWithUnity #LostInDreams #gamedev #indiedev

18.02.2026 12:16 πŸ‘ 679 πŸ” 115 πŸ’¬ 17 πŸ“Œ 3
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Hi there! Happy to finally publish this new project I've been working on these last few months during my free time.

More pictures, videos and breakdowns on ArtStation: www.artstation.com/artwork/XJZ8d0

Based on a couple of concepts made by Ricardo Lima for his Fantasy Series.

17.02.2026 13:03 πŸ‘ 28 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0