on the bright side, the design * successfully * passed all the slices !😀🤦
on the bright side, the design * successfully * passed all the slices !😀🤦
super nice! all of it :)
Screenshot of several images from my new blog post
Blog post: I've been working on a guide to SDF font rendering, and I kept getting stuck. The blog post is about the things that didn't work www.redblobgames.com/blog/2026-02...
yes :)
and yet another portfolio masterclass ✨👌
excellent work, as usual :)
Not sure what it is, but it is....
My new Portfolio! (best on desktop/laptop)
neuroproductions.be
passing on the good word:
"Threejs Conf Paris, here we go ! 🚀 --> threejs.paris
Waitlist open !"
organized by David Ronai (et al.), already a solid lineup :)
spikes are definitely a must-have !
but first I need FIRE and LIGHTNINGS!
imagine spikes without fire and lightnings? preposterous.
... maybe some rain too ... for the drama 🤔
(thanks :))
thanks :) in the game, it looks like a "2.5D" smoke so my idea was to use a 2D fluid sim & the density as elevations then raymarch that volume.
smoke rendering resources : al-ro.github.io/projects/clo...
excellent article blog.maximeheckel.com/posts/real-t...
NRFTW
www.youtube.com/watch?v=uSwm...
thanks Kris, means a lot coming from you :)
the project sphere-encoder.github.io was brought to my attention by Matt DesLauriers, I used Gemini to implement the paper and create a #WebGPU replacement for ONNX.js resulting in a lightweight inference engine.
repo: github.com/nicoptere/sp...
demo: barradeau.com/2026/sphere-...
I did a rogue version of the "sphere encoder", it's a smart way of embedding images that avoids having too large "gaps" between embeddings. it brings back the 2016 GAN vibe just that it runs at 60FPS in browser with a pure #WebGPU implementation now :) demo & code below
took me some time to realize "you" were not "the" David talking 😅it's packed with insightful tips & tricks, thanks for sharing!
how a 64k game was made! What impressed me the most was the texture editing tool. youtu.be/qht68vFaa1M?...
(no one)
yes I DO keep working on that Cube thing! added a floating UI, improved the texture management and added animations, also animated the cube itself, I noticed a super nice volumetric smoke effect in "no rest for the wicked" so I slapped it in too... #threejs
will have to take a closer look at Embedding Atlas apple.github.io/embedding-at... released OS by Apple (!)
😍
WIP generative hex maps with modular wave function collapse. super satisfying to see the road and river systems matching up. #threejs #webgpu
que de bonnes nouvelles!
joyeux anniversaire!
très heureux pour le nouveau poste ; excellent éditeur ✨
je risque même d'acheter Beaux-Arts juste pour ça 😅👀
tout de bon pour la suite!
that was it! it works properly on all browsers now :) (well, apart from the noise injecting ones of course ^^' )
good to know for Brave :)
for the rest, looks like the first / border / pixel / texel samples at 0,0 or it returns 0,0,0 ; it shoots triangles in the distance (also happens on chrome Mac)
excellent work :)
I get a pretty bad glitch on Brave(1), less visible on chrome/edge/Firefox (2,3) windows, RTX 4090
thanks Tim !😀
since no one asked, my pet project is doing great!
I gave up on the inner parts and now I use a fairly sophisticated instanced geometries to handle sub-geometries, multiple UV sets and N-dimensional layouts. #debugviewart
have you tried asking for mermaid flowcharts mermaid.ai/open-source/... ?
Gemini was pretty good at it, there's VS code plugin to preview and scripts to export them as images (if you need Nano Banana to turn them into a fantasy Tarot card deck, which is surely what you're after ^^)
I demand SAMPLES ! 😀
satrted a silly side project, the goal is to make a good looking procedural object with nice lighting and surprising procedural animations.
absolutely no idea where this is heading but it's just the perfect balance of fun, silly & challenge I need right now 😀
made with #threejs
no no! I'll freelance as long as I can but it appears that sending a CV is a - somewhat - standard protocol to get work these days 😅 weird times right ?
currently writing a CV.
it feels weird and quaint, especially after 16 years finding work exclusively through a network of people...
next up I'll probably have to "revamp my folio" ™, can't wait...
thank you Bastien, much appreciated 😀