You have my solemn promise I am exactly who you think I am
You have my solemn promise I am exactly who you think I am
We're working on an open world 3D Platformer inspired by Spyro, Hollow Knight, and Super Mario Odyssey, also!
Working on a bit of polish today on the mousefolk you'll go around rescuing!
#screenshotsaturday #godot #gaming #gamedev
Been working on a WIP of the Desert Kingdom the past few days!
#gamedev #screenshotsaturday #lowpoly #3dplatformer
In Whiskerwood Vale, you'll be able to unlock outfits, dyes, different weapon models, and different HP bar styles! #godot #gamedev #3dplatformer
This treetop village in the first hub area is where all the little folk you save throughout the first kingdom will return to live peacefully!
#screenshotsaturday #lowpoly #3Dplatformer #godot
These spear-wielding stoat guards keep watch day and night to make sure the castle is well-protected against any villainous raiders!
#screenshotsaturday #lowpoly #3dplatformer #godot
Here's a little WIP shot of our squirrel shopkeeper waiting for you to come trade in acorns for cool stuff!
#screenshotsaturday #lowpoly #3dplatformer
hey remember to listen to extasia if you haven't yet
soundcloud.com/ninshoki/ext...
I hope it's not just me, but there's a loooooong passage of time when developing your game where it just sucks and you hate it, it's incomplete, imbalanced, you don't feel like it's worth bothering with anymore. Then one day the whole thing flips and it's suddenly the most exciting thing to work on.
primitive computers rule
I'm sorry but trying to analyze the breadth of the video games industry by looking at total playtime data is kind of like trying to diagnose the restaurant business by looking at total calories consumed
Fortune's Run is really underrated and is one of my favorite projects I have ever worked on. They have faced unusual hardship and even some weird harassment, but Dizzie has always soldiered on. If and when they're back on this, I will be eager to resume working with them.
bsky.app/profile/case...
I wrote this post about the illusion that indie is a 'superior development style' about a week ago and waffled on whether or not it was still relevant enough to post. Aftermath putting up a podcast on the same topic today convinced me to finally shove it out the door.
auratriolo.com/blog/2025/01...
after days of grifters and con men at CES we stumbled upon the booth for VLC. they were all dressed as wizards and told us, "we have nothing to sell, we just decided to show up". i told them I'd been using their software to pirate media for 15 years and they said "keep doing that"
i thought this said poll and i was ready to answer whatever the question was
That sounds familiar... Hope you're wrong though!
We've been working on colorizing Whiskerwood Vale lately, we're dropping the 4 color restriction style and making the game colorful! (Also don't mind the nametag thing above the player, that's some semi secret stuff we've been testing)
#lowpoly #pixelart #ps1 #indiegame #godot #fall
Image above is a -VERY EARLY- model of the character from @foxenfoxen.bsky.social @thesaladman.bsky.social @umellu.bsky.social and I's game; Whiskerwood Vale (@whiskerwoodvale.bsky.social).
Check it out when you have some time! It looks a lot better now.
hi