That’s the trap of that entire series, I’m afraid. It’s really great at seeming good at the start.
That’s the trap of that entire series, I’m afraid. It’s really great at seeming good at the start.
I got to play Oath in person after a very long time, so I’m just excited to tell anyone. The stories just flow out of the gameplay so naturally. The chancellor was a martial pope-like figure, another player was the populist rebel, and I turned out to be the illegitimate heir of the previous pope.
Wow that's crazy. I was there more than ten years ago and while it did have a tourist-y vibe back then, it felt more like a museum trying to be cool than a theme park.
Wow, that's amazing. Now if only they could finally finish the unified common station between the LRT-1 and MRT-3.
かっこいいね
It's a nice little oasis. And there's a nice board game cafe nearby lol
Today's the last day to grab Granvir 20% off! If you're into part-by-part mech customization, upgrading your farming tool into a war machine and managing resources between missions you can try the entire introductory campaign for free in Zero Front.
And it often feels like they are just saying "it's alive" to make stock prices go up.
Like, if these people lived in a sci-fi setting with actual sentient robots, they'd be the ones down playing their autonomy so they can exploit them more.
Dude, is this Menace? How does it feel to play? I played the demo and found the mech available fairly fun.
Awesome, love lasers. I just want to say, your game has been my favorite mecha game in years, maybe a decade.
I always manage to get at my destination just after it ticks over and charges me more.
Did you use the scooters or the bikes? I remember being able to push the bike around when I was parking once, but I did set off an alarm when I slightly tripped and dropped it 😅
The lady on the lower left is a new fate where you take in young people with powers so that they can learn to control them and be protected from society. It also has a rival fate that uses magnets or something.
(So excited for what this will actually be. I didn't expect more expansions so soon.)
I have finished a prototype for a friend!!!
Time to work on another prototype. I feel I'm close to figuring out what my 2nd full game project will be.
That is amazing.
I've read this gamedeveloper article a few times now and I still don't really understand it. All I've got is Brutal is a cool C# framework, and it uses LLM's somehow but it's not vibecoding.
Can anybody help explain it? It could be an interesting approach.
www.gamedeveloper.com/programming/...
Thanks! I was mostly looking at other samurai war games like Sengoku Jidai: Shadow of the Shogun or Total war Shogun 2 for the vibes and the mechanics like flanking.
The orders-based movement was just me wanting to try indirect army control, and I found the cards made it faster to play.
How do y'all do combat menus in #godot?
I've got a bunch of jrpg like prototypes to work on and I just keep putting buttons in vboxecontainers.
Absolutely beautiful as always. Love the bonus train in the background.
What is Steelbreakers? Sounds cool.
🎉 🌟Superstar Strategy releases RIGHT NOW! 🎉
Check out the announcement post and get some PRO TIPS on how to be the most effective tactician!
store.steampowered.com/news/app/175...
#steamrelease #turnbased #rpg #indiegame
Good luck on the release! I’m sure it will go great.
Your game is awesome. Really fun and really pretty. I think I first saw it on an old #TurnBasedThursday. Just wanted to let you guys know.
Welcome, kobolds and non-kobolds!
We are honoured to be the official host of this week's #TurnBasedThursday!
Show us your turn-based games, indie devs. =D
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Wow, that is a really silly idea for a game. Thanks for sharing!
What would your shortlist be for this year's Strategy and Sim games?
I just started playing your game yesterday, I just wanted to say that it’s really fun and this looks like a super cool addition.
Wow! That's so soon. Congratulations! I'm looking forward to playing it.
Incredibly pretty.
Screenshot of text. It reads: Current subscribers 99,777
Hi, I hate doing self promo so I'll just say that this indie board game coverage channel that could is about to hit a milestone of sorts.
There is no skeet that can summarize who we are or what we do, but we do cool work and you should check us out. www.youtube.com/@NoPunIncluded
I think the biggest lesson I've learned from finally properly finishing making a game is proper scoping.
I've also had to try my hand on doing basic marketing and being outgoing on social medias.
The experience was a little disappointing, but it's just fueling me to want to keep going and trying.