Here we are again :/ - Pioneer
cakeservant.itch.io/pioneer/devl...
Here we are again :/ - Pioneer
cakeservant.itch.io/pioneer/devl...
Could i get added as well? π
Another Update on the closed Beta - Pioneer
cakeservant.itch.io/pioneer/devl...
Hi again,
as you may have noticed the closed Beta is not out yet. This is because I have not had the time to work on it (again). I will try to get it out by the end of march. Fingers crossed that i can keep my promise this timeπ€.
Thank you for your patience, and as always your support!
The way the code is an absolute mess :)
Jk, but I think I like the setting the most.
Unity. I'm happy with it as a game engine for the most part. But less with the company :/
Survival would describe it the best i think
Definitely Subnautica, a bit of Satisfactory and probably dune tbh... Because of the sandworm :/
I wanted to learn something new a few years ago, so i started a tutorial on godot and the rest is history :)
Update on the relase of my game:
It will probably be a bit after the end of February since Life got in the way (as it usually does).
Thank you for your patience and support β€οΈ
I'd love to be included as well!
Preparing to launch my game around the end of the month :')
Sometimes I ask myself why i didn't just stick to godot...
You can get this testing build on itch:
cakeservant.itch.io/pushback
1. some gameplay from the testing build
2. later concept for the gun
One of my bigger unfinished Projects is "Pushback".
I put a lot of time into this, but ultimately I could never come up with any gameplay. So i switched to working on "Space Station Game" which evolved into Pioneer.
It was also my first modeling experience, and i still love it.β₯οΈ
I swear the left one is way more hyperactive than the other.
Hi, I'm solo game dev working on "Pioneer", a survival game with
Subnautica inspired gameplay.
(Without the Thalassophobia :])
My first Engine was Godot, then I switched to unity (way before the whole runtime fee fiasco) and I just really like C# now :)
I'm learning C++ and I would never try making a game in that wierd confusing language...
Hi there!
I've finally had some time to work on my game again and i have made good progress. After some consideration, the Beta will be released sometime in February 2025!
If you'd like to join the Beta feel free to contact me anywhere. β€οΈ
If someone asks me how long i've been working on my Game, i always answer 3 Jears. And I have no goddamn idea if that's true i just feels right ig.
I just started one day and have been in a flow state ever since... π«
Woah, thank you so much for 100 Followers!
Things are starting to fall into place a bit, so I think I'll be working on my game a lot more soon.
Again, thank you so much! Your support means the world to me β€οΈ
Some examples of the things i've made so far (last one is from my game):
My (published) 3D-Models: sketchfab.com/Cakeservant
Hello Bluesky, i'm Cakeservant, a self-taught 3D artist & solo game developer, working on a survival game called Pioneer.
It's been a bit hard to find the time to work on it, so i just decided to make a Bluesky account since Twitter is in such a horrible state.
Game: cakeservant.itch.io/pioneer