Thanks!, we might tone it down a bit in the future.
Thanks!, we might tone it down a bit in the future.
This week we're re-familiarizing ourselves with the scrolling rail setup, and testing transitions between layouts. Amber also has new animations for air dashing here - soon I'll update her jump and elemental forms too.
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It's been a while since our last post with commissions and things keeping me busy, so let's get back into things with some work on the fire level tileset! Soon it'll see some proper development on its hazards and mechanics.
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A Gundam - a large, humanoid mech - stands in the middle of a largely-ruined city street. Colored red and white with gold highlights, it holds a a gun-like weapon in its right hand and sports a long mechanical jet and wings attachment on its back. Its stance is largely neutral, left hand raised and extended towards the viewer, glowing with green energy. The pilot is drawn in the foreground, a girl with a white hair and blue-green eyes, wearing a black cap with black serafuku and large, white coat. Her pose mimics that of the Gundam, with one hand raised towards the viewer and a serious expression on her face.
Commission of a custom build from Gundam Breaker 4. The pilot is an original character, and I added some additional details to the Gundam itself pulled from various model kits and concept art for the parts used.
Here's a bit of Amber's ice form abilities-one which focuses on ease of use with a slower playstyle. She can fire homing icicles, throw a chunk of ice which shatters into homing shards, or send lines of ice along the floor to damage foes.
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The lightning golems are a little different, animating bits of scrap and machinery from the area. The small golem chains electricity between set points to attack Amber - with additional patterns depending on its location.
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The lightning golems are a little different, animating bits of scrap and machinery from the area. The small golem chains electricity between set points to attack Amber - with additional patterns depending on its location.
#GameMaker #indiedev #pixelart #indiegame #platformer #indie
Here's a bit of Amber's ice form abilities-one which focuses on ease of use with a slower playstyle. She can fire homing icicles, throw a chunk of ice which shatters into homing shards, or send lines of ice along the floor to damage foes.
#GameMaker #indiedev #pixelart #indiegame #platformer #indie
Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages.
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Each of Amber's forms has unique special and normal attacks - fire's uppercut and dive kick provide better mobility, and turn its standard melee attack into a homing fireball which seeks out enemies struck by them.
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After defeating a boss, Amber gains a new form with a skill-set based on that boss's element. And she can swap between them at will, as seen with her fire and ice forms here.
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Since we've not detailed Amber's basic gameplay yet, here's a small movement options showcase. Besides running and jumping, she can double jump, dash, air dash, wall slide and wall kick in her default arcane form.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages.
#GameMaker #screenshotsaturday #platformer #pixelart #indiegame
A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon.
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We can do that for sure!
We love megaman around here!
For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated.
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Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon.
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Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #indie
Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that!
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Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that!
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
Hang in there! We all get rough days.
Here's a stage mechanic we're working on for the forest level, which has some obvious inspirations. Still needs work on the visual effects and small adjustments to behavior, but it should be clear how the crystals work.
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One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back.
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One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
As a pretty straightforward substitute for spikes, the lightning level has electrified floors as a threat. They're designed to include both a typical always-on version and a cycling on/off variant to create different challenges.
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