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Iago Pereira

@iago-pe

truly a fairy gamedev & game designer / πŸ‡§πŸ‡· https://iago-pe.itch.io/geomantik-arena tibetan buddhism πŸͺ· traditional astrology in Rota 32 - Magia & Astrologia non-binary πŸ³οΈβ€βš§οΈ

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08.01.2025
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Latest posts by Iago Pereira @iago-pe

esse era aquele D&D 1Βͺ portuguΓͺs, que foi do LΓ΄ro?

19.07.2025 14:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Preces hermΓ©ticas Nosso texto de hoje tem uma abordagem mais prΓ‘tica. Nos ΓΊltimos tempos, eu venho falando bastante aqui de hermetismo e, aos poucos, construindo um pequeno repertΓ³rio de tΓ©cnicas para iniciantes, o …

texto novo n'O Zigurate: Preces hermΓ©ticas

Γ© o que diz no tΓ­tulo, hoje vamos ver quatro preces para quem tem uma prΓ‘tica alinhada ao hermetismo: uma invocaΓ§Γ£o preliminar, uma adoraΓ§Γ£o, uma prece penitencial e de agradecimento

ozigurate.com.br/2025/07/07/p...

07.07.2025 15:00 πŸ‘ 40 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
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0.6.1 UX and Onboarding improvements -Now there's a couple tutorial panels explaining the gem system. -Part of the tutorial text got rewritten to be more didactic. -The SP display on the battle screen now indicates more clearly your max....

Another build, another tiny step on the #indiedev journey!

Geomantik Arena is an unique strategic battle game with a (budding) faeriecore aesthetics, loosely inspired by pokemon.

(And it runs on the browser, feel free to give it a look!)

iago-pe.itch.io/geomantik-ar...

05.07.2025 16:49 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Big Update, PVP is on! Also game looks a lot nicer Finally 0.6 is out! Basically, the whole battle UI has been redesigned. Two humans can now play against each other! It's been a long road since I resumed development around May 2024, a year ago. It be...

Big Update, PVP is on! Also game looks a lot nicer - Geomantik Arena

iago-pe.itch.io/geomantik-ar... #indiedev

25.06.2025 20:16 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Im burned out, won't be posting for a while. rethinking how i approach my games. narratives just break me.

i did upgrade this old miniboss earlier today though

#gamedev #indiedev #pixelart

24.06.2025 18:02 πŸ‘ 53 πŸ” 9 πŸ’¬ 5 πŸ“Œ 0
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I'm finally settling on the art style for my gameπŸ”Ή Geomantik Arena πŸ”Ή
gosh, visual research for illustration takes time!!
there's a LOT of effort behind developing an art style

ps. work in progress ✨
pps. you can check Geomantik Arena here: iago-pe.itch.io/geomantik-ar...

24.06.2025 16:55 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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putz eu

19.06.2025 02:24 πŸ‘ 109 πŸ” 24 πŸ’¬ 0 πŸ“Œ 2
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Some quick showcase of the combat UI progress, and a little bit of the gameplay as well.
Still some stuff to finish and polish, but it's coming together!

#gamedev #indiedev #indiegame #tcg #deckbuilder #roguelike #jogobr #gameplay

28.01.2025 21:09 πŸ‘ 15 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Reading Berserk for the first time.

GURL... It's far, 🌈 FAR 🌈 gayer than I'd expected πŸ’— lol

28.01.2025 20:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Extremely OK Games, Ltd. Purveyors of digital amusements.

Final Earthblade Update:
exok.com/posts/2025-0...

22.01.2025 21:59 πŸ‘ 1288 πŸ” 277 πŸ’¬ 102 πŸ“Œ 186
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Big update today on πŸ”ΉGeomantik ArenaπŸ”Ή!
You can now cast geomantic figures, much like spells.
iago-pe.itch.io/geomantik-ar...
Feel free to check it up! Demo can be played on browser.

#indiedev #solodev #indiegame #hermeticism #geomancy

27.01.2025 23:20 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Nice. I'll keep an eye for your WIP!

27.01.2025 16:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That's cool. I'm on a similar path! Do you have anything of your present studios or projects you wanna share? Or even jam games you've done.

27.01.2025 16:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Pronta para a Marsha Trans Brasil πŸ³οΈβ€βš§οΈβœ¨

26.01.2025 21:06 πŸ‘ 3456 πŸ” 238 πŸ’¬ 59 πŸ“Œ 75

Thanks!!

So, you're learning game dev. What's the plan? Hop in the industry? Work solo? Find an indie studio? Make it a hobby?

26.01.2025 23:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

When I got on Threads I found my way quite naturally. It started with the "algorithm, bring me..." type of posts, but soon enough I was amidst a gamedev archipelago where people would really interact with each other.

So, how do we build community here? Where I can find my people?

25.01.2025 14:12 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

so a new MGMT album dropped a YEAR ago and I didn't listen to it yet??

24.01.2025 23:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Now the second release sounded more earnest and melancholic - more mature, even - while still rocking that psychedelic knack they have.

At first I disliked it. Then I heard it again, and again, and a week later it was my favourite album of all times.

24.01.2025 23:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'll never forget what happened when MGMT dropped their 2nd album, Congratulations. Everyone expected another Oracular Spectacular, and it was so different.

Contratulations lacked that dancing, new-agey irony of their first release.

24.01.2025 23:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ainda sobre comunicaΓ§Γ£o: prevenir que as pessoas caiam em desinformaΓ§Γ£o Γ© muito mais eficaz que ficar respondendo e desmentindo cada absurdo que a ext. direita inventar. E prevenΓ§Γ£o nesse caso quer dizer dar repertΓ³rio pras pessoas, trazer elas pra perto dos processos, construir letramento de mΓ­dia.

18.01.2025 15:07 πŸ‘ 127 πŸ” 16 πŸ’¬ 2 πŸ“Œ 0
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From the gamedev community on Reddit: I emailed over 400 content creators. Here are the results. Explore this post and more from the gamedev community

Interesting reddit post by @vezelle.bsky.social on indie game marketing by contacting directly to content creators! 400 contacts, 44 keys redeemed and 7 contents created. This effort boosted game's wishlist count from under 800 to over 5000!

www.reddit.com/r/gamedev/s/...

#gamedev #indiedev

12.01.2025 19:16 πŸ‘ 35 πŸ” 9 πŸ’¬ 3 πŸ“Œ 0
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Design matters 1 - Geomancy System redesign After all this time replaying my own game, I'm confident the core loop is solid, if a bit bland - that is, placing and utilizing elemental tokens on the board (for damage and healing) makes for a grea...

I've been redesigning a key system in my #indiegame (Geomantik Arena), and I decided to share a bit of my process from here and on!

As for my first post on this "Design matters" series: an honest, if not brutal analysis of the present geomancy system:

iago-pe.itch.io/geomantik-ar...

10.01.2025 21:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Unfortunately, games trained me to fight world-devouring cosmic parasites, not nanoplastics

10.01.2025 20:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Free demo version of Tiny Dangerous Dungeons Remake is now available on Steam! Play through the beginning of the game up to the first boss!

Download now and wishlist the full game, coming 7th of March!
store.steampowered.com/app/3179810/...

#gamedev #indiedev #pixelart #steam #demo

10.01.2025 15:57 πŸ‘ 133 πŸ” 31 πŸ’¬ 3 πŸ“Œ 4

But - it might be a tool in order to keep the challenge level rising, beyond first encounters. It might help to keep hardcore players interested in the game.

10.01.2025 15:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I also think it doesn't necessarially translates for a better gaming experience!

I think part of the fun of playing against the computer is the player feeling they identify the pattern on the machine's behaviour, and outsmart it.

10.01.2025 15:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Open ended #gamedesign inquiry:

Playing against an adaptative AI inherently makes for a better gaming experience?

In other words: we know it's more challenging if the machine learns from your moves. But, this automatically translates to a better experience for the player, in terms of having fun?

09.01.2025 17:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hey. Indie dev exilee from Threads here!

I didn't enjoy being thrown under the bus by Zucc, so I flew to the butterfly place. Heard there's nice things going on here.

Friends, game devs, game designers and artists: feel free to follow me!

Also, I'm open to indications of cool people to follow :3

09.01.2025 16:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0