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ποΈThrough Spider EyesποΈ
#digital #art #storybook page 3 made in #blender #blender3d #greasepencil for my #gamedev project Spiders Have 4 Legs #indiedev #animation #dandelion #eyes
#wip #blender art made in #greasepencil then I rendered it and put it on 5 eyeball shaped planes. Next up I'll make them blink, make it more spherical, and add iris reflections. #indiedev #gamedev #animation. My first #3d grease pencil project. More to come when I finish it.
Art collab with the wonderful @pierogigon.bsky.social Pierogigon Art! <3 <3 <3 <3
Page 1 and 2, and the transitions between them #blender #greasepencil #storybook #animation
An early version of a page from my storybook. Made in #blender using #greasepencil . Also, I am back to #gamedev with my spider game but it will be a lot of #art posts for awhile. I'm planning on finishing the #digital #storybook first.
A new #blender #tutorial for anyone who's interested in that. youtu.be/Pcjz2SO38bU?...
I had some experience modeling SDF-style (where you combine spheres and cubes and such to make models) in Dreams on the PlayStation so I had a good grasp on 3d form, but yeah no experience aside from that ^-^
Hi everyone, I made a video to help beginners to #Blender. If you like learning tips and tricks in Blender, please check it out! youtu.be/UldsDx4IllI
#blender #tutorial #blender3d #3dmodeling #3dsculpting #uv #animation #rigging
Very cool ideas here. The funny thing is, I'm probably going to end up remaking this anyway in grease pencil, lol
Thanks! I started in Blender in earnest about 1 year ago in June when I took a CG Cookie course that introduced me to the basics of Blender. Back then the course was available on humble bundle, so I got a good deal. Most of what I know, aside from Grease Pencil, came from that course.
Update: I took a break from my Spider Game because I was not satisfied with my ability to make beautiful scenes in Godot. During my break, I learned Blender and Godot more. It is soon time for me to return to working on my game, because I think I am closer to being capable of what I want to do.
Animating in blender is much, much better than Godot
Everything is manually animated. To make it easier, I sometimes animated multiple seeds at once using local space instead of global.
Storybook page 3 progress. Still missing some things that I have planned for it. #godot #godotengine #solodev #indiedev #blender #animation
What is the most tedious rig you have made for your game? I am working on a cinematic for my game and rigged 131 dandelion seeds by manually placing the bones.
When I finish this part, I will post it so you can see.
#bledner #armature #gamedev #indiedev #solodev #animation #godot
Will do π
This week, I worked more on my interactive #storybook for my #indiegame made in #godot
#solodev #gamedev #blender #godot #3dart
yeah, it took a lot. The spider has no skeleton, although Godot does offer pretty good 2d skeletons. Since the legs are procedural and have the ability to cross sides past the head, a skeleton didn't work. It's all math set in code ^-^
I think the whole game is probably going to be a bit dream-like, because I like to mix surreal elements into existing nature. Lots of cyclops creatures, creatures with many eyes, creatures inspired by fantasy and mythology. "Sleep" will echo the themes in the game story which I won't spoil π
Thanks! The first level is going to have the most solitary vibe, the visual theme will be "sleep". The camera zooming out is just for testing purposes though ^-^
Earliest version of "level" 1 in my spider climbing #indiegame
#godot #godotengine #indiedev #solodev #gamedev
And finally, I increased the LOD found in the Meshinstance3d so that it would render properly at far distances, since it is a background asset
First, I use image textures to put my rendered drawings on planes.
Then I rig everything with 1 #armature because Godot auto-import only gives you 1 #animation player. And yes, I also had to find a way to transfer #bendybones using constraints in #blender
After many attempts and failures, I have found the way to transfer my #greasepencil art style into #godot
#gamedev #solodev #indiedev #godotengine
more
This week, I made #greasepencil drawings for my game. I'm hoping to work on #leveldesign sketches this week and put them together next week on #livestream.
#blender #godot #godotengine #indiedev
Happy New Year everyone. I hope to make this a very productive year for my game. π·οΈπ€
Released a new addon for Godot.
PaperSkeleton enables you to render Skeleton2D setups into a 3D environment with relative ease. Has plenty of potential applications for 2.5D games. Demo and page for it is linked below.
#Godot #GodotAddon #MadeWithGodot
I then continuously rotate the direction vector by calculating the time since the collision happened and multiply that by 2pi, and divide by the node's "full_revolution_time"