All about twitch integration, commands and rewards can be checked here:
store.steampowered.com/news/app/102...
All about twitch integration, commands and rewards can be checked here:
store.steampowered.com/news/app/102...
We’re adding Twitch Drops for Going Medieval during the 1.0 launch week 💜
If you watch anyone streaming the game during that time, you’ll be able to earn a few rewards.🏆
More info below 👇
7 more days until Going Medieval reaches 1.0.
The wait is real.
We are launching into 1.0 on March 17th!
Sharpen the tools, rally the settlers - we’re Going Medieval very soon! ⚔️🏰
Small update: we’re moving the Going Medieval 1.0 release to March 17th.
Another great game in our genre shifted to March 12th, and we’d rather give everyone space to enjoy both properly.
Full details here: store.steampowered.com/news/app/102...
Stay medieval 🏰
Take a look back at Going Medieval's early access journey, and get a peek at what's ahead in version 1.0 for the strategy city builder game. #IGNFanFest
The cat is out of the bag - Going Medieval has a release date! 🏰
store.steampowered.com/news/app/102...
Spread the word - we are Going Medieval very soon!⚔️
Brand new Going Medieval demo is now live on Steam! Jump in, check out the current state of the game, and experience a full in-game spring.🏰
store.steampowered.com/app/1435830/...
If you enjoy it, let your friends know and leave a demo review - it really helps us. ⚔️
We are excited that Going Medieval is going to be a part of such a wonderful group! But what are we sharing there? Stay tuned and keep your eyes on #IGNFanFest ⚔️
As we get closer to 1.0, we’ve shared a short note about an upcoming price change for Going Medieval.
Thanks for reading 👉 store.steampowered.com/news/app/102...
A new day has dawned…
Hark, all ye swordsmiths…Bladesong is now available in Early Access⚔️
Steam 🔗 mythwright.gg/Bladesong
Epic Games Store 🔗 mythwright.gg/Bladesong-EGS
Are you looking for more Going Medieval content? We just pushed a huge update on the experimental branch👇
store.steampowered.com/news/app/102...
Exp Branch is containing bug fixes and other work-in-progress things that we're preparing to go into the main version of the game.⚒️⚔️🏰
Our game doesn't support naval warfare nor does it include ships. But that doesn't stop players from imagining and creating such scenarios.🤯
📸⚒️ nyon2023 on Discord
Our Discord discord.gg/goingmedieval
Our subreddit has a lot of creative people and moderator there likes to organize voting on the best settlement. 🏆He takes the most upvoted creations of this year and gives you the power to choose the best one🫵:
www.reddit.com/r/goingmedie...
Give it a try and get inspired!🏰🍻
Our last Medieval Monday Talk for this year describes some pretty cool QoL improvements that our players have been requesting:
store.steampowered.com/news/app/102...
Next update is going to be meaty! It's not there yet, but 2026 is very close
You wanted more leisure activities for your settlers, something else for them to play beside backgammon. In the latest Medieval Monday Talk we are showing what is coming in the next update:
store.steampowered.com/news/app/102...
Are you not entertained? 🎳⚔️
Another Monday, another Medieval Talk! ❗️This one is about two unrelated but very important quality of life improvements we've been working on:
store.steampowered.com/news/app/102...
And we are not stopping there! Talk to you next week,too!🏰⚔️
A lot of players asked us what is the endgame in Going Medieval. Well, here is the latest Medieval Monday Talk to give you insight about it and share one example:
store.steampowered.com/news/app/102...
And just because it's the endgame, the game itself doesn't have to end.😎
New Medieval Monday Talk is here to introduce you to new roles and player triggered events that will come with the next update:
store.steampowered.com/news/app/102...
And don't worry - there is still a lot to talk about.⚔️
In the latest Medieval Monday Talk we are discussing how Manage tab in our game is evolving. Streamlined, improved, expanded - read all about it here:
store.steampowered.com/news/app/102...
We are not stopping here. Stay tuned!
In the latest Medieval Monday Talk we tackle system that players have wanted for some time now - rally points! ⛳️This should make defending against raids a much smoother experience. Check how it will work:
store.steampowered.com/news/app/102...
Do you like it?🔔
Our latest Medieval Monday Talk was about the thing that a lot of players wanted - drawbridges! 🌉 How are they going to look, function and what else can you do with them? Read all about it here:
store.steampowered.com/news/app/102...
Our fellow medieval enjoyers, and talented developers with a passion for sword crafting, have just released a brand-new demo for their game! Go check it out and forge the sword of your dreams! ⚔️
In the latest Medieval Monday Talk we went on to describe the new logic for your settlers when it comes to construction/deconstruction/mining. It comes with video examples:
store.steampowered.com/news/app/102...
Best thing about this? It's already in the game, just check the latest patch.⚒️⛏️
september 30th october 1st
In our latest Medieval Monday Talk we gave a tease about our next steps as we get closer to 1.0 version of Going Medieval:
store.steampowered.com/news/app/102...
We'll talk about these features in the upcoming weeks. ⚔️ We're almost there.🍻
Serbian Games Week Steam event is live now! For next 7 days you have the opportunity to browse, buy, or wishlist games made in Serbia. Nifty discounts, few demos, and a lot of interesting titles.🎮💻
Going Medieval has a 25% discount during this event!🍻
store.steampowered.com/sale/serbian...
Mortal Sin - Official 1.0 Launch Trailer
www.youtube.com/watch?v=4Iyz...
You don’t need to build a sprawling settlement if that’s not your style. Focus on one area, keep it tight and compact - and before you know it, you’ve got yourself a castle!
📸⚒️ u/Chrisbee76 on Reddit
Our subreddit: www.reddit.com/r/goingmedie...
#medievalmonday #lowpoly #pcgaming #indiegame