Devlog: OGAM Mar 2026 Day 11. Today I added some personality to powerups. The "jump" crystal now bounces in world, the "speed" crystal jitters like its tweaking out, and the jewel is refracting. What do you think, is the personality coming through?
#godot #indiedev #gamejam #devlog
11.03.2026 12:51
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The thing is, AI simply *can't* do what swes do. They are nothing but an expensive imitation. So yes. Build the tedious and annoying skills and it will pay off exponentially in the long term. Don't be a too much of a jerk, don't be afraid to ask questions. We were all there once, and we all remember
10.03.2026 19:26
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Build real skills without AI tools. When you DO have the relevant insight and start using AI tools, it becomes a real "rock lee removing weights" moment.
Hope that helps, feel free to ask if you have any questions.
10.03.2026 19:23
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Another piece of advice: at this stage in your career you should avoid using AI like the plague. I can't speak to your abilities, but for 90% of juniors, they simply don't have the insight to know when the AI is pitching them terrible ideas/code.
10.03.2026 19:23
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Beyond that, having a portfolio of projects semi-relevant to the job makes a world of difference. If you're interviewing as a junior, I'm really not expecting much just because you haven't experienced much yet in your career.
To summarize:
-Leetcode :(
-Personal projects
-Good personality/hygiene
10.03.2026 19:19
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Different companies will have different approaches to this, but you should expect to see leetcode-style questions. It's a terrible approach, but if there's nothing else with which your skills can be evaluated, you can expect prospective employers to hit you with the programming riddles.
10.03.2026 19:19
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A thread:
I can't speak to iOS specifically, but I have interviewed, hired, and mentored a number of juniors in the past. Not to mention, I was once a junior that had to go through the process. At that level, what we're mostly looking for is basic competence.
10.03.2026 19:19
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Devlog: Rex's Relics: Day 8 updates:
- persistence management for basic save files
- add jewel and meteorite collectibles
- add pause menu
- add early UI elements
#godot #gamedev #indiedev #gamejam #3dplatformer #devlog
09.03.2026 12:30
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Devlog: OGAM Mar 2026 Day 7. Today was busy
- gameplay audio
- 3 crystal types (green=jump boost, blue=speed boost, red=health boost)
- terrain tweaks
- player sprinting
- first round of platform types
- skybox shader experiments
#godot #indiedev #devlog #gamejam
08.03.2026 02:58
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Devlog: day 6 of the One Game a Month jam for March '26. Today, lava and crystal collectibles! The crystals... should probably be something *other than* a speed boost. Might send the wrong message otherwise ๐ฌ
#godot #gamejam #indiedev #devlog
07.03.2026 01:46
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Love the aesthetic. Great work so far!
04.03.2026 14:03
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Paint Gal Adventures - gameplay trailer
Go anywhere in this zany collectathon platformer!
#gamedev #indiedev #lowpoly
04.03.2026 13:35
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Devlog: it's day 4 of the One Game a Month jam for March '26. Today, we're trying to capture the jurassic vibe with some early environment work. Trees, grass, birds, and little bit of volcano action.
#godot #OGAM #indiedev #gamejam
04.03.2026 13:21
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Planetfall by dev.nt90
Score points and survive to planetfall!
Last month, I entered the Feb '26 One Game A Month game jam for my first foray into 3D. You can find and play it here: devnt90.itch.io/planetfall
03.03.2026 00:36
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