Added main menu logic to choose starting location and added all of logic in to handle starting the new campaign when loaded. Now to connect these 2 parts and the campaign craziness begins :D #gamedev #indiedev #indiegamedev #solodev #anime #tbs
Added main menu logic to choose starting location and added all of logic in to handle starting the new campaign when loaded. Now to connect these 2 parts and the campaign craziness begins :D #gamedev #indiedev #indiegamedev #solodev #anime #tbs
Finally got Receptionist logic working. A key part of any isekai adventure :D Needs a lot of tidy up but should offer players different playstyle support options :) #gamedev #indiedev #indiegamedev #tbs #anime #solodev
Currently working on the starting locations and guild receptionist selection, main game finally coming together π
Why no give an ol wishlist if you like what you see? π
store.steampowered.com/app/4134790/...
#wishlistwednesday #gamedev #indiedev #indiegamedev
Hey all! The latest build recording is here for my little game. A main menu and loading screen, plus various other small tweaks and a whole lot under the hood! Slowly coming together :D
If you like what you see, do wishlist!
store.steampowered.com/app/4134790/...
#gamedev #indiedev #indiegamedev
All of the purchase blacksmith recipe logic is now in place so players can now purchase recipes for crafting later.
If you like what you see, why not give an ol wishlist (page needs a lot of work hehe) :D
store.steampowered.com/app/4134790/...
#gamedev #indiedev #indiegamedev #tbs
Good progress with the library, allowing the player to acquire new spells/boosts for adventurers. Already thinking it may be a bit OP π
If you like what you see, do wishlist on (page needs a lot of work hehe): store.steampowered.com/app/4134790/...
#gamedev #indiedev #indiegamedev #tbs #anime
Added a very basic Training Ground to the Guild Management. Allows the player to invest in passive improvements for the Adventurers. Needs improvement.
Finally added the game to Coming Soon. Needs a lot of work (and trailer): store.steampowered.com/app/4134790/...
#gamedev #indiedev #indiegamedev
Latest build with loads of little additions. Reconnected my main menu with the tutorial, and made loads more fixes and so on :D #gamedev #indiedev #indiegamedev
Lots of progress this weekend! Added in the Fog of War from the campaign map into the tutorial, added item ranks and showing on UI, fixed lots of little bugs and made big market updates under the hood. A productive weekend :D #gamedev #indiedev #indiegamedev #solodev #tbs
Finally getting around to unifying the market UX with the other panels that pop up so it is consistent. Needs more work but glad to be rid of that completely different formatted screen :D #gamedev #indiedev #indiegamedev #tbs
Latest build is now done. Huge refactor under the hood, various minor bug fixes/ux fixes and some additional tutorial tweaks. Feels like progress :D Looking forward to when I can get people to try it out! #gamedev #indiedev #indiegamedev #tbs #solodev
Before going further, I decided to stop and do a big refactor of 3 classes that were growing far far too large. 3 files are now nearly 40, shoulda done this sooner hehe π #gamedev #indiedev #indiegamedev
A good weekend for progress! Lots of UI fixes (button/panel size inconsistencies, etc), extra character popups, movement speed, and reduced build size by atleast 20% by removing old assets unused :D #gamedev #indiedev #indiegamedev #tbs
Super, sounds good. I will post here when ready for some testers and share then so π.
Latest build up and going. New character popups, panel titles, new models/animations and lots of fixes. Nearing the point where I can get some people to try out my build :D #gamedev #indiedev #indiegamedev #tbs #anime
Finally getting around to switching the city to properly use the hexes (was circular in nature). Needs polishing and maybe more colour but progress :D #gamedev #indiedev #solodev #tbs #indiegamedev
Latest build with lots of updates. New fort models in, some additional messages from the Elder Lich, a new Expose Secret option and additional player info. Nice ol progress :D Next step, more model updates! #gamedev #indiedev #indiegamedev #tbs #anime
Finally adding in name platers for characters and some actual hex models for the forts. Needs more tidying but I am liking the progress :D #gamedev #indiedev #indiegamedev #tbs #anime
Latest recording with more bug fixes and tidy up. Added a final notes screen to the end. Next build is hopefully my last before an art pass is needed :D #gamedev #indiedev #indiegamedev #solodev #tbs
Latest build! Lots of little bug fixes, some better end game states, lots of text updates and minor UI tweaks. Another 1 or 2 builds of enhancements and then an art pass I suspect. Good to see progress! #gamedev #indiedev #indiegamedev #tbs
I was squares at the start and switched purely because of an artist mate of mine was able to do the hex tileset for me for free π
Added in proper messaging upon completion of the tutorial. Conflicting UI assets being used that I need to address in next art pass but yay for progress :D #gamedev #indiedev #indiegamedev #tbs #solodev
Finally the tutorial end to end is completed :D A lot of fixes / tidy up and other general enhancements before an art pass but really happy to have end to end now! #gamedev #indiedev #indiegamedev #tbs #TurnBasedThursday
Adventurers are now equipped with an OP sword and the local lord is advised to launch a full attack and retake the fort alongside the adventurers! Tutorial is almost complete :D #gamedev #indiedev #indiegamedev #tbs #anime
Keep moving more logic into client side xml files, which should allow me to open the door to content mods and so on in the future, excited to see what weapons/spells/monsters and so on people come up with :D #gamedev #indiedev #indiegamedev
Linked up my equipment details screen with the basic flow for the tutorial. Some of the UI is pretty basic but really happy to see the stats on screen of the sword which was got from completing the dungeon. Tutorial is almost done! #gamedev #indiedev #indiegamedev #tbs
Finally implemented an equipment review screen into the tutorial so the player can review the amazing sword taken from the Dungeon. Need to add controls to let it be equipped next but the Demon Lords undead army is in trouble :D #gamedev #indiedev #indiegamedev #solodev #tbs
The purification scroll is now working and hitting the undead hard within the tutorial :D Next step, the adventurers lead the army in retaking the fort and defeating the remaining undead! :) #gamedev #indiedev #indiegamedev #tbs
Adding loads of tooltips for various things to better explain to user. Text itself is placeholder on many but happy to have them :D #gamedev #indiegamedev #indiedev #tbs #anime
Next tutorial turn done! Adventurer party is getting some new recruits to fill up ranks and player is finally unleashing the Purification Scroll upon the Demon Lords Undead army. Significant audio tweaks and fixes too. Tutorial flow is nearly complete :D #gamedev #indiedev #indiegamedev #tbs #anime