Lobo Antunes é um dos grandes.
"Sendo sincero, não vejo ninguém que escreva como eu, mas sendo ainda mais sincero, eu também não escrevo como eu."
cnnportugal.iol.pt/dossier/anto...
Lobo Antunes é um dos grandes.
"Sendo sincero, não vejo ninguém que escreva como eu, mas sendo ainda mais sincero, eu também não escrevo como eu."
cnnportugal.iol.pt/dossier/anto...
I didn't even know Godot could do that haha. Amazing!
I really like your work on shaders on GitHub, and I’m always impressed by the things post in that area. I think people would be willing to pay for exclusive shaders or even some level of shader support. I say this because I’ve seen a few creators do that successfully.
I can do this all day (ignore the bugged decals) #GodotEngine
Super Mario Satantango
Thank you all for making Godot possible!
It's incredibly hard to make a public general-purpose game engine. A project of this scale is only possible due to contributors putting in countless hours and to people supporting it and making games with it!
Thank you for making gamedev open-source ❤️
Created by @lostinfilms.bsky.social:
"David Lynch's last recorded words."
All things must pass into the unknown
www.youtube.com/watch?v=DjaE...
Comecei ouvir Haken mais recentemente e só por isso metade da banda saiu :(
meu passado baixista
Bela Tarr (1955-2026) com um peruano que vende DVDs piratas de seus filmes.
rip :(
Yeah, it's a bunch of voronoi noise textures applied to simple meshes with scrolling, alpha smooth step and so on.
This is the moment I make a waterfall shader #GodotEngine #godot
Finally! Amazing work as always!
Clair Obscur levando tudo. Incrível demais.
Endoidei e comprei uma guitarra nova.
This will be super useful. Thank you!
Is there any Godot plugin that improves the 3D snapping tools? I wish Godot had all the snap stuff Blender has, like vertex, face, and normal snapping. It's always a pain to position mesh instances.
#GodotEngine
incredible quote lol
So cool! Is this becoming a plugin in the future? It's so simple and so useful.
How nice! I'll check it out.
Also I forgot to say this, but I’d totally use the tools you showed in the video if this ever becomes a plugin or something else in the future. Loved the simplicity of it.
I totally agree with you. Another issue I have with the existing plugins is that they often break between updates, are difficult to upgrade because of their complexity, or aren’t actively maintained. At the moment, Multimeshes are very limited to code, so the current node is very hard to work with.
Parabéns atrasado, André!!!
I always go through these thoughts when it comes to my games too. Life always gets in the way, unfortunately.
I decided to turn my LD58 jam game into a full game. The Steam page should be up soon, and I'll make a devlog comparing the jam version to the more feature complete concept.
Jam version megalukes.itch.io/the-key-keeper
Full playthrough www.youtube.com/watch?v=w3Tq...
#godot #gamedev #godotengine
What happens at terminal velocity
#godot #godotengine #gamedev #indiedev #retro
Introducing a few new mechanics today.
#godot #gamedev