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Epixcs

@epixcs

Personal account. French. Associate Lead Gameplay Programmer @ Ubisoft Paris. #drumslife since '02. And stuff. Insta : @epixcs (http://instagram.com/epixcs/)

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14.11.2024
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Latest posts by Epixcs @epixcs

IK shenanigans πŸ˜‚

23.02.2026 09:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Anyway if we're talking ROI, scope is obviously a big matter. If you want to ship AAA games fast, you either have to put a huge lot of people on it, and/or multiple studios, working on slow evolving techs and toys, or put 10 years into each project, a la Rockstar.
That doesn't really make sense.

16.02.2026 06:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Right, right. Though most of the time in the top 100 selling games on Steam, <20 games are above $45 (including the ones that are way below $50), whatever the scope or age.
Ignoring this is while being an actor of the VG industry is at the very least irresponsible.
steamdb.info/stats/global...

16.02.2026 06:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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I did all those commits and all I got is this cute coffee machineβ˜•
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

26.01.2026 23:12 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

It's a tile-based 3d modeling tool packed with features, and quite fun to use! You set a tileset with arbitrary sized tiles, and mine uses 32x32, hence the pixel art aesthetic. Basically you can put/stitch squares in your 3d scene, move vertices, and edit UVs to your liking.

06.01.2026 09:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sound on πŸ”Š!

02.01.2026 21:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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New year, new update πŸŽ‰
In addition to what's in the video, I did various other things, such as:
β†’ Cover aim memory
β†’ Climb detection & clearance fixed
β†’ Dialogs UI tweaks
β†’ Clear windows (from inside)
β†’ Misc refactoring & optimizations
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

02.01.2026 21:07 πŸ‘ 25 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

Err... Thank you I guess

17.11.2025 22:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#zelda

17.11.2025 21:02 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Using a sample of the ~600 highest paid mofos of the industry is not how you conduct a proper survey. Just a thought.

15.11.2025 06:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you so much!

07.11.2025 11:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you 😊

06.11.2025 06:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Hey guys! It's been a while.
I'm busy with the whole "having a job" thing πŸ˜….
But the projet is still alive!
Here's a small update:
β†’ WIP on hospital's interior
β†’ Various fixes & changes : climb, save, gameplay phase transition, etc.
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

05.11.2025 22:00 πŸ‘ 46 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0
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Here's a few updates in video πŸ˜„!
And some other changes:
β†’ Improved AI navigation πŸ€–
β†’ Tweaked gunplay and aim assist πŸ”«
β†’ New fences with rays around the combat zone 🚧
β†’ Misc optimizations & refactoring πŸ’»
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

26.08.2025 16:28 πŸ‘ 24 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Those pesky robots are relentless... πŸ€–πŸ”«
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

19.08.2025 18:25 πŸ‘ 32 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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Is this ominous enough πŸ€–πŸ˜¨?
Anyway, I may tweak aim assist a bit, I'll see once enemy AI is implemented.
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

11.08.2025 21:11 πŸ‘ 30 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

Thanks for the feedbacks! I'll try tweaking FOV, and at the very least I'll implement settings with a slider somewhere.

09.08.2025 13:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Introducing... TREES 🌳!
Ok that's not that exciting. They work nicely with the volumetric lighting though πŸ˜„.
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

08.08.2025 15:40 πŸ‘ 32 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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At one point, this scene will resemble something of a town, I swear πŸ˜…
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

05.08.2025 20:40 πŸ‘ 23 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Introducing... MORE DOORSπŸšͺ!
I'm pretty happy with this one πŸ˜„. As always it came with misc updates:
β†’ Restaurant update (3d, items)
β†’ New items
β†’ Doors system refactoring
β†’ Interior occlusion fixes
β†’ Physics layers handling update
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

01.08.2025 21:27 πŸ‘ 28 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

That's kind of a genius move 😳

31.07.2025 20:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Introducing... DOORSπŸšͺ!
And ofc various other things:
β†’Camera tweaks
β†’3d models updates (hospital sign, decals, restaurant shelves, lamps, etc.)
β†’Interiors
β†’GI update
β†’Misc bugfixes (localization, focus/constaint cam, aim, climb, etc.)
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

30.07.2025 19:13 πŸ‘ 27 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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STOP! Hammer time πŸ”¨
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

22.07.2025 13:27 πŸ‘ 20 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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They call him "The Builder".
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

20.07.2025 17:30 πŸ‘ 28 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

I'd love to! My art skills are pretty limited though.
The animations would definitely benefit from some extra prod value, like with hair flowing, clothes deformation, smear frames and stuff ☺️

17.07.2025 20:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's a 3d model I captured into 256x256px textures, for the albedo and the normals also.
I wanted the retro vibe, but if it's pretty lightweight in compute for the CPU and the GPU, the RAM takes a hit for sure (around 600MB for the whole moveset).

17.07.2025 20:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The character is a billboard with 10fps sprite animations, parallel to the camera frustum, with some damping going on πŸ™‚β€β†•οΈ The pixels are not always the same size on screen, but it's smoother this way, and ultimately not a huge tradeoff, especially since the moves are not that big, as she has no legs πŸ˜‚

17.07.2025 19:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you very much πŸ™‚β€β†•οΈ! Haha yes the shed is the first building I imported in here, as a tryout, and it worked fine.

17.07.2025 09:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Some very miscellaneous updates/additions πŸ˜…
β†’ A counter for the restaurant
β†’ Pushable objects (& a shiny trashbin)
β†’ Health handling w/ hit feedbacks, fall damage, and death
β†’ A game over screen
β†’ Level data loading with dedicated screen
#unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d

16.07.2025 22:27 πŸ‘ 40 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0

Hey thanks ☺️

30.06.2025 10:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0