my kids pronounce "Pokemon" a lot more closely to the Japanese than I do, though I've spoken Japanese for 34 years and they haven't ever
The Spy Who Loved Metropolis
Decades ago, "dollars to donuts" meant something expensive for something cheap. Its meaning flipped during my lifetime.
You'd have to assume that the old SGI workstations had something similar going on, at least on the GPU side
It finally happened, after 30 years: my ability to read Japanese will save me $100 on the new Nintendo gadget. Now I can say it was worth the effort
No idea why my town is so obsessed with Initial D
Life has gone full circle lately: my kid is pushing me to try Uncharted, and like my dad in the 80s I keep weaseling out. "But daaad, your name is in the credits!!" Uhh, ok kid I'm busy dusting the bookshelf
A 1970s tech CEO, showing off the latest GPU
I have never experienced existential dread, after having children. I figure it's their problem now, good luck
Working at Apple on graphics these days
Recently confused to discover that さつま揚げ in Taiwan is 甜不辣 ("tempura"?)
. @okonomiyonda.bsky.social I found a use for tessellation you could get behind
It's programmed for hagiography
As of today, I have left Unity after 6.5 years. Onward to the next adventure! (whatever that is)
Wait until you hear about bokeh
www.tiktok.com/t/ZT2rEAvCa/
this is 5 minutes from my house
@okonomiyonda.bsky.social
Patreon is for when you already have followers with whom you want no interaction whatsoever, except payment. You may be at that point, but I am not
I stopped reading at O(N). We can do better than that!
Switch was an XB360, and Switch2 is a PS4 - not in terms of raw specs - but in terms of which generation of TV games can be ported over without significant re-engineering
Yeah, I've never heard of anyone trying to simulate stuff across 32 frames in parallel, in some cases buffering up all that data costs more than just recomputing it on the fly
I remember seeing that paper when it was new
But the bigger gains would be with NPC stuff, because it's more possible to engineer their actions to be predictable
When you predict N frames out and N/2 of them were wrong, you can throw those away and predict another batch of N. As long as the player doesn't spam unpredictable moves constantly, you come out ahead
Thinking that the parallelization problem in games would be solved if we evaluated everything for N future frames in parallel, and then we'd have a misprediction problem instead. But that sounds like a more tractable problem to be stuck with
Everyone dies two deaths: the first when your life ends, and the second - many years later - when high school acquaintances stop wishing you happy birthday on Facebook
You might be surprised how many bigcorp pro game devs with 10 years experience, haven't ever shipped a game