Wrote a Blog about the CellMapper I released recently:
vanity-ibex.xyz/blog/edge-aw...
Wrote a Blog about the CellMapper I released recently:
vanity-ibex.xyz/blog/edge-aw...
#Houdini Blobtracking now on gumroad
Added adaptive subdivision and uv rotation to the #houdini Atlas Mapper, which enables sweet truchet tiles
Thank you! There must be something similar for Touchdesigner out there, for that realtime flexibility 🤔
#houdini Atlas Mapper
free #houdini scenefile to explore this COP's slitscan effect
Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc...
#houdini
@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!
Ported Kubelka Munk Colormixing to #Houdini COPs!
It's incredible to play around with, lovely experience!
#houdini time
Yeah alright... bluesky fucked that video up even more, but I guess it's the right spirit :D
Released my #houdini pixelsorter on gumroad!
#Houdini COPs Pixel sorting
dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
crappy 2d tracking with block matching #houdini
Now we're getting somewhere #houdini
Using actual motion vectors instead of Blockmatching #houdini
Fake Datamoshing in #Houdini Cops. Input is just video, no keyframes. Trying to mimic P & I-Frames via Blockmatching
(it's doing too much)
Falling sand on images in COPS OpenCL #Houdini
inspired by the Oneohtrix Point Never - D.I.S. music video
Generating interesting Branching structures using Markov Chains in #Houdini
and yes! you can reverse it and stretch the image by finding the lowest energy seam and duplicating them.
there is some cool examples/info here:
github.com/andrewdcampb...
I think the accumulation is necessary to avoid getting trapped in local high energy areas. The cumulative map turns it into a global optimization based on the whole image by calculating the minimum total cost to reach every pixel from the top of the image.
It's the algorithm used in photoshops "content aware scale"
Yeah almost, the cost is determined by contrast and then stored in a cumulative energy map, basically going through the image row by row and adding the values. The seam then starts at the pixel in the last col with the minimum cumulative energy and traces backwards to find the lowest energy seam.
It's the algorithm used in photoshops "content aware scaling" although they use a lot of optimization techniques. i want to run some heightfields through it and see what happens
who else up rn carving they seams #houdini
Lenia Sonification with custom hda in #houdini