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@vanity-ibex

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Latest posts by @vanity-ibex

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Building an Edge-Aware Cell Mapper for Houdini COPs | vanity_ibex Learn how to create an edge aware cell mapper in houdini cops

Wrote a Blog about the CellMapper I released recently:
vanity-ibex.xyz/blog/edge-aw...

25.02.2026 14:03 👍 3 🔁 0 💬 0 📌 0
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#Houdini Blobtracking now on gumroad

22.02.2026 16:53 👍 10 🔁 0 💬 0 📌 0
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Added adaptive subdivision and uv rotation to the #houdini Atlas Mapper, which enables sweet truchet tiles

15.02.2026 20:10 👍 9 🔁 2 💬 0 📌 0

Thank you! There must be something similar for Touchdesigner out there, for that realtime flexibility 🤔

15.02.2026 11:35 👍 1 🔁 0 💬 0 📌 0
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#houdini Atlas Mapper

13.02.2026 22:41 👍 23 🔁 4 💬 1 📌 0
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Houdini COPs Slitscanning - Free Scenefile Houdini COPs SlitscanningThis Setup shows you ho to convert image sequences into 3D volumes where the Z-axis represents time. This allows you to sample and manipulate temporal data spatially, enabling...

vanityibex.gumroad.com/l/cops_slits...

10.02.2026 15:57 👍 4 🔁 0 💬 0 📌 0
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free #houdini scenefile to explore this COP's slitscan effect

10.02.2026 15:56 👍 6 🔁 1 💬 1 📌 0
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025 Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c...

Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc...

#houdini

25.12.2025 23:00 👍 12 🔁 2 💬 0 📌 0
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@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!

09.03.2025 17:09 👍 15 🔁 3 💬 1 📌 0
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Ported Kubelka Munk Colormixing to #Houdini COPs!

03.02.2026 07:47 👍 5 🔁 0 💬 0 📌 0

It's incredible to play around with, lovely experience!

31.01.2026 11:49 👍 2 🔁 0 💬 0 📌 0
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#houdini time

23.01.2026 21:27 👍 6 🔁 0 💬 0 📌 0
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Houdini COPs Pixelsorting Houdini Scene File containing: 2 custom main sorting nodes written in OpenCL (two row bubblesort / Fast Pixelsorting) 4 additional nodes ( Bitonic sort / python area clustering / python unsorting node...

vanityibex.gumroad.com/l/pixelsorting

11.01.2026 17:30 👍 0 🔁 0 💬 0 📌 0

Yeah alright... bluesky fucked that video up even more, but I guess it's the right spirit :D

11.01.2026 17:30 👍 0 🔁 0 💬 1 📌 0
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Released my #houdini pixelsorter on gumroad!

11.01.2026 17:29 👍 7 🔁 0 💬 1 📌 0
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#Houdini COPs Pixel sorting

08.01.2026 07:08 👍 10 🔁 0 💬 0 📌 0
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dusting off my account to inform you that #sidefxhoudini #vexember 2025 has commenced over on the @cgwiki.bsky.social discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.

01.12.2025 14:58 👍 9 🔁 1 💬 1 📌 1
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crappy 2d tracking with block matching #houdini

29.11.2025 10:20 👍 1 🔁 0 💬 0 📌 0
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Now we're getting somewhere #houdini

27.11.2025 13:08 👍 5 🔁 0 💬 0 📌 0
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Using actual motion vectors instead of Blockmatching #houdini

26.11.2025 21:08 👍 8 🔁 2 💬 0 📌 0
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Fake Datamoshing in #Houdini Cops. Input is just video, no keyframes. Trying to mimic P & I-Frames via Blockmatching
(it's doing too much)

26.11.2025 10:07 👍 4 🔁 0 💬 0 📌 0
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Falling sand on images in COPS OpenCL #Houdini
inspired by the Oneohtrix Point Never - D.I.S. music video

16.11.2025 08:17 👍 3 🔁 0 💬 0 📌 0
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Generating interesting Branching structures using Markov Chains in #Houdini

07.11.2025 07:56 👍 11 🔁 0 💬 0 📌 0

and yes! you can reverse it and stretch the image by finding the lowest energy seam and duplicating them.

there is some cool examples/info here:
github.com/andrewdcampb...

25.09.2025 13:01 👍 1 🔁 0 💬 1 📌 0

I think the accumulation is necessary to avoid getting trapped in local high energy areas. The cumulative map turns it into a global optimization based on the whole image by calculating the minimum total cost to reach every pixel from the top of the image.

25.09.2025 12:52 👍 1 🔁 0 💬 1 📌 0

It's the algorithm used in photoshops "content aware scale"

25.09.2025 10:51 👍 1 🔁 0 💬 1 📌 0
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Yeah almost, the cost is determined by contrast and then stored in a cumulative energy map, basically going through the image row by row and adding the values. The seam then starts at the pixel in the last col with the minimum cumulative energy and traces backwards to find the lowest energy seam.

25.09.2025 10:50 👍 1 🔁 0 💬 1 📌 0

It's the algorithm used in photoshops "content aware scaling" although they use a lot of optimization techniques. i want to run some heightfields through it and see what happens

25.09.2025 10:49 👍 0 🔁 0 💬 0 📌 0
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who else up rn carving they seams #houdini

24.09.2025 14:14 👍 9 🔁 0 💬 1 📌 0
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Lenia Sonification with custom hda in #houdini

28.08.2025 06:58 👍 3 🔁 0 💬 0 📌 0