Quote from Dave Rapin, Foundar at Curling IO: “BEAM was the killer feature. None of these other options came close to what the BEAM VM offers: rock-solid concurrency, fault tolerance, and proven scalability.
Gleam gives us BEAM on the backend with familiar functional patterns on the frontend, all in a single language.
They were looking for:
- Type safety
- Massive concurrency
- Functional patterns
- Shared types
- Proven at scale
And Gleam checked every box!
Learn how @curling.io is building new version of the platform: curling.io/blog/the-nex...
03.03.2026 18:28
👍 64
🔁 10
💬 3
📌 2
Still buzzing after Gleam Gathering. It was so good!
What an incredible community Gleam has. 💖
24.02.2026 21:53
👍 33
🔁 2
💬 1
📌 0
hi folks! long time no see. i’m officially open to work again, primarily interested in the dx + devtools + ai space
if anyone needs a principal engineer or technical product manager with 16+ years in the industry, my DMs are open!
linkedin.com/in/leostera
github.com/leostera
20.02.2026 09:43
👍 19
🔁 9
💬 1
📌 0
Gleam gathering was fun! I hope I can give a talk next edition regarding tiramisu and its development
22.02.2026 16:58
👍 13
🔁 0
💬 0
📌 0
Leaving Bristol after @gleam.run gathering. Amazing talks, better community.
22.02.2026 12:46
👍 9
🔁 2
💬 0
📌 0
music.apple.com/es/album/wis...
16.02.2026 10:26
👍 1
🔁 0
💬 1
📌 0
so niche yet so powerful statement
15.02.2026 22:34
👍 2
🔁 0
💬 0
📌 0
More Splines - Game Development in Gleam, With Tiramisu
YouTube video by Sean Cribbs
Happy Sunday, we've got more splines to make! Join me at 1:30PM CST and we'll add some to our nascent library in #GleamLang:
youtube.com/live/bh7lz_1...
#GameDev #Graphics #Tiramisu @gleam.run
15.02.2026 19:04
👍 10
🔁 4
💬 0
📌 1
Also known as the ACHOO syndrome
15.02.2026 16:09
👍 0
🔁 0
💬 0
📌 0
I know it’s not
It’s not your fault
15.02.2026 16:04
👍 0
🔁 0
💬 0
📌 0
It’s biological!
15.02.2026 16:01
👍 1
🔁 0
💬 1
📌 0
Esto ya es pasarse, no?
08.02.2026 19:46
👍 768
🔁 564
💬 24
📌 61
Today I submitted my Final Degree Thesis idea:
Making a declarative web game engine based on Web Components and Gleam.
Super excited to write it and publish it for the people!
09.02.2026 13:42
👍 12
🔁 0
💬 0
📌 0
Write me on discord I want to hear your feedback on this!
05.02.2026 17:54
👍 1
🔁 0
💬 0
📌 0
Working on a full rewrite of tiramisu (once again), leveraging web components so people can use whatever they want to build 3d scenes
05.02.2026 12:37
👍 0
🔁 0
💬 1
📌 0
So far we have:
- accordion
- tabs
- toggle
- tooltip
Building these takes a significant amount of effort. A lot of care goes into accessibility, sensible keyboard interactions, docs, api design…
It’s fun, I don’t mind doing it, but I also don’t mind affording rent too yaknow 😅
28.01.2026 14:35
👍 18
🔁 8
💬 1
📌 3
In solidarity with today's ICE OUT OF MINNESOTA blackout, MinnMax is donating $1 to the Immigrant Law Center of Minnesota for every share of this Bluesky post for the next hour.
23.01.2026 16:01
👍 16349
🔁 20418
💬 217
📌 350
YESSSSSSS
20.01.2026 07:28
👍 6
🔁 0
💬 0
📌 0
Happy Lucy with a screenshots of statistics: Packages total downloads: gleam_stdlib 1002958
That's a lot of downloads 🤯
19.01.2026 20:28
👍 61
🔁 5
💬 0
📌 1
Rendering Patterns and UI - Game Development in Gleam, With Tiramisu
YouTube video by Sean Cribbs
Time for another #GleamLang #Tiramisu #GameDev Sunday! Join me live at 1:30PM CST, when we'll add the last few entities to our game board and restore the UI!
youtube.com/live/vcQTgAs...
@gleam.run
18.01.2026 18:49
👍 7
🔁 2
💬 0
📌 1
Naughty Dog's doing great, man. That's why they haven't released any new games during the entire console generation of the Playstation 5, and why they've missed several internal deliverables in a row on their new game which probably isn't coming out next year if we're being totally honest.
14.01.2026 18:01
👍 44
🔁 16
💬 1
📌 0
Don’t handle me more hopium as by body is full of it
I am hopium
14.01.2026 14:30
👍 0
🔁 0
💬 0
📌 0
So close we can feel it! Today we got logic & visual bugs squashed, Tiramisu upgraded, basic controls hooked up, and random board generation added. Thanks for attending and helping me out! See you next week for more:
www.youtube.com/@seancribbs
#GleamLang #GameDev #Tiramisu @gleam.run
11.01.2026 21:57
👍 8
🔁 2
💬 0
📌 0
Transition Logic - Game Development in Gleam, With Tiramisu
YouTube video by Sean Cribbs
Happy Sunday! Last week we got some more transitions working, but I discovered some logic flaws. Join me at 1:30PM CST to fix those and add more functionality to the game:
youtube.com/live/YaTYq56...
#Tiramisu #GleamLang #GameDev @gleam.run
11.01.2026 18:25
👍 5
🔁 2
💬 0
📌 1
GitHub - renatillas/tiramisu: A type-safe 3D game engine for Gleam
A type-safe 3D game engine for Gleam. Contribute to renatillas/tiramisu development by creating an account on GitHub.
Tiramisu v7.0.0 just got released!
The Gleam game engine just got a new major release with a better typesafe api, extraction of modules (quaterni, statemachine, savoiardi) and a change in direction with durations now typed as gleam/time/duration.Duration
github.com/renatillas/t...
10.01.2026 19:47
👍 8
🔁 3
💬 0
📌 0
A graphic with pink starfish reading a newspaper titled "2025". Above her is a headline "Gleam wrapped"
Time to wrap up the year, let’s look at some numbers 🤓
But before we do: thank you everyone for supporting Gleam's journey in 2025!
Huge thank you to every contributor, sponsor, supporter, to all the Gleamlins and Gleam-curious people. You rock! ⭐
31.12.2025 16:55
👍 38
🔁 11
💬 1
📌 1