I want offline compilation to final ISA on PC like we've always had on console... Pretty please :)
I want offline compilation to final ISA on PC like we've always had on console... Pretty please :)
Annnndddd... Our latest build is out...
devblogs.microsoft.com/pix/pix-2601...
If I had true leverage in the industry, I would convince all IHVs to standardize on a common ISA. So many problems solved elegantly all of a sudden. A man can dream...
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Here's some cute bounding box functions for 2D shapes. A longer list here: iquilezles.org/articles/bbo...
As of this hour, more people came to Digital Foundry to watch a video on the Steam Machine than they did for Grand Theft Auto 6 or DLSS 4.
I am not sure what that means, but it means there is a categorical great interest in the concept of the Steam Machine that can eclipse other mammoth DF topics.
Iβm definitely more than 22 and I never realised it eitherβ¦
Our latest release is available.
devblogs.microsoft.com/pix/pix-2509...
Profile.
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years π΄).
therealmjp.github.io/posts/ten-ye...
I recently spoke with GameSpot about global illumination and how we approached it in #AssassinsCreedShadows
www.gamespot.com/articles/the...
Announcing that weβre building the next-generation of Xbox first-party devices and cloud, including our future Xbox consoles, together with AMD.
Next-level performance, cutting-edge graphics, breakthrough gameplay, and unmatched compatibility. Stay tuned for whatβs next.
Thatβs official, I canβt keep up with my son any longer π€£
Go for the first ride of the season! π΅ββοΈ
Our latest release is here.
devblogs.microsoft.com/pix/pix-2505...
A nice, visual introduction to reservoir sampling: samwho.dev/reservoir-sa...
Our latest release is out the door π
devblogs.microsoft.com/pix/pix-2505...
#mathematics #math
Posting for future reference:
Credit to @freya.bsky.social for this gem!
#gamedev #spaces #dev #mondaymotivation
The new DirectX 12 Agility SDK 1.615.0 and 1.716.0-preview adds some exciting features! I plan to write more about it on my blog soon. D3D12 Memory Allocator library and D3d12info tool will need an update.
devblogs.microsoft.com/directx/agil...
#directx12 #dx12
Nice video discussing, at a high level, how (NVidia) GPUs work with great visualisations: www.youtube.com/watch?v=h9Z4...
Finally got to complete the texture pipeline of my mini pet project renderer along with texture mapping. Nothing impressive, but that's a great milestone.
Our latest PIX release.
devblogs.microsoft.com/pix/pix-2412...